void SetupBuildContainer(VisualElement container, string buildPath)
        {
            if (ShareUtils.BuildIsValid(buildPath))
            {
                string gameTitle = buildPath.Split('/').Last();
                SetupButton("btnOpenFolder", () => OnOpenBuildFolderClicked(buildPath), true, container, "Reveal Build Folder");
                SetupButton("btnDelete", () => OnDeleteClicked(buildPath, gameTitle), true, container, "Delete Build");
                SetupButton("btnShare", () => OnShareClicked(buildPath), true, container, "Publish WebGL Build to Unity Connect");
                SetupLabel("lblLastBuildInfo", string.Format("Created: {0} with Unity {1}", File.GetLastWriteTime(buildPath), ShareUtils.GetUnityVersionOfBuild(buildPath)), container);
                SetupLabel("lblGameTitle", gameTitle, container);
                SetupLabel("lblBuildSize", string.Format("Build Size: {0}", ShareUtils.FormatBytes(ShareUtils.GetSizeFolderSize(buildPath))), container);
                container.style.display = DisplayStyle.Flex;
                return;
            }

            SetupButton("btnOpenFolder", null, false, container);
            SetupButton("btnDelete", null, false, container);
            SetupButton("btnShare", null, false, container);
            SetupLabel("lblGameTitle", "-", container);
            SetupLabel("lblLastBuildInfo", "-", container);
            container.style.display = DisplayStyle.None;
        }
        private static bool Zip(Store <AppState> store, string buildOutputDir)
        {
            var projectDir = Directory.GetParent(Application.dataPath).FullName;
            var destPath   = Path.Combine(projectDir, zipName);

            File.Delete(destPath);

            CopyThumbnail(buildOutputDir, store);

            ZipFile.CreateFromDirectory(buildOutputDir, destPath);
            FileInfo fileInfo = new FileInfo(destPath);

            if (fileInfo.Length > ZipFileLimitBytes)
            {
                store.Dispatch(new OnErrorAction {
                    errorMsg = $"Max. allowed WebGL game .zip size is {ShareUtils.FormatBytes(ZipFileLimitBytes)}."
                });
                return(false);
            }
            store.Dispatch(new ZipPathChangeAction {
                zipPath = destPath
            });
            return(true);
        }