private void FireToPlayer()
        {
            var position        = transform.position;
            var playerDirection = (_playerShipTransform.position - position).normalized;

            _projectilesPool.Spawn(playerDirection * _projectileSpeed, position);
        }
Пример #2
0
 private void Fire()
 {
     _projectilesPool.Spawn(Vector2.up * _playerRocketSpeed, transform.position);
     _audioSource.time = 0;
     _audioSource.Play();
 }