Пример #1
0
        public void _Hide(bool hidePerkButton = true)
        {
            if (UI.PauseGameInPerkMenu())
            {
                Time.timeScale = 1;
                UIHUD.NormalTime();
            }

            isOn = false;
            menuObj.SetActive(isOn);
            if (hidePerkButton)
            {
                perkButtonObj.SetActive(isOn);
            }
        }
Пример #2
0
        public void _Show(bool showPerkMenu = false)
        {
            UpdatePerkPoint(PerkManager.GetPerkPoint());

            UpdatePerkItem();

            if (showPerkMenu)
            {
                if (UI.PauseGameInPerkMenu())
                {
                    Time.timeScale = 0;
                    UIHUD.NormalTime();
                }

                isOn = true;
                menuObj.SetActive(isOn);
            }
            perkButtonObj.SetActive(true);
        }
Пример #3
0
        // Use this for initialization
        void Start()
        {
            instance = this;

            buttonSpawn.Init();

            txtTimer.text = "";

            scoreObj.SetActive(false);

            List <Rsc> rscList = ResourceManager.GetResourceList();

            for (int i = 0; i < rscList.Count; i++)
            {
                if (i == 0)
                {
                    rscObjList[i].Init();
                }
                else
                {
                    rscObjList.Add(rscObjList[0].Clone("RscObj" + i, new Vector3(i * 90, 0, 0)));
                }
                rscObjList[i].imageIcon.sprite = rscList[i].icon;
            }

            OnLife(0);
            OnNewWave(1);
            OnResourceChanged(new List <int>());

            if (SpawnManager.AutoStart())
            {
                buttonSpawn.rootObj.SetActive(false);
                //StartCoroutine(AutoStartTimer());
                OnSpawnTimer(SpawnManager.GetAutoStartDelay());
            }
        }