public override bool Init() { // Write here code to be called on world initialization: initialize resources for your world scene during the world start. CurrentWorld = this; Console.Run("show_messages 1"); return(true); }
// Init all commands. public LibraryConsoleCommands() { Unigine.Console.AddCommand( "get_object_forward", "Command for ray casting before camera and Log object", GetObjectForward); Interpreter.AddExternFunction("get_object_forward2", SimpleObjectForward, ""); Console.AddCommand("jump_sp", "Jump to spawn point, by default jump to last, or call `jump_sp 2` it will second jump point", JumpToSpawnPoint); }