Пример #1
0
        public override void OnBlockPlace( VoxelInfo voxelInfo )
        {
            // if the block below is grass, change it to dirt
            Index indexBelow = new Index (voxelInfo.index.x, voxelInfo.index.y-1, voxelInfo.index.z);

            if ( voxelInfo.GetVoxelType ().VTransparency == Transparency.solid
            && voxelInfo.chunk.GetVoxel(indexBelow) == 2) {
            voxelInfo.chunk.SetVoxel(indexBelow, 1, true);
            }
        }
Пример #2
0
        public override void OnBlockPlace(VoxelInfo voxelInfo)
        {
            // if the block below is grass, change it to dirt
            Index indexBelow = new Index(voxelInfo.index.x, voxelInfo.index.y - 1, voxelInfo.index.z);

            if (voxelInfo.GetVoxelType().VTransparency == Transparency.solid &&
                voxelInfo.chunk.GetVoxel(indexBelow) == 2)
            {
                voxelInfo.chunk.SetVoxel(indexBelow, 1, true);
            }
        }
Пример #3
0
        public override void OnBlockPlace( VoxelInfo voxelInfo )
        {
            // switch to dirt if the block above isn't 0
            Index adjacentIndex = voxelInfo.chunk.GetAdjacentIndex (voxelInfo.index, Direction.up);
            if ( voxelInfo.chunk.GetVoxel(adjacentIndex) != 0 ) {
            voxelInfo.chunk.SetVoxel(voxelInfo.index, 1, true);
            }

            // if the block below is grass, change it to dirt
            Index indexBelow = new Index (voxelInfo.index.x, voxelInfo.index.y-1, voxelInfo.index.z);

            if ( voxelInfo.GetVoxelType ().VTransparency == Transparency.solid
            && voxelInfo.chunk.GetVoxel(indexBelow) == 2) {
            voxelInfo.chunk.SetVoxel(indexBelow, 1, true);
            }
        }
Пример #4
0
        public override void OnBlockPlace(VoxelInfo voxelInfo)
        {
            // switch to dirt if the block above isn't 0
            Index adjacentIndex = voxelInfo.chunk.GetAdjacentIndex(voxelInfo.index, Direction.up);

            if (voxelInfo.chunk.GetVoxel(adjacentIndex) != 0)
            {
                voxelInfo.chunk.SetVoxel(voxelInfo.index, 1, true);
            }

            // if the block below is grass, change it to dirt
            Index indexBelow = new Index(voxelInfo.index.x, voxelInfo.index.y - 1, voxelInfo.index.z);

            if (voxelInfo.GetVoxelType().VTransparency == Transparency.solid &&
                voxelInfo.chunk.GetVoxel(indexBelow) == 2)
            {
                voxelInfo.chunk.SetVoxel(indexBelow, 1, true);
            }
        }