Пример #1
0
        public SerializedExpressionEditor(SerializedObject serializedObject, VRM10Expression targetObject,
                                          PreviewSceneManager previewSceneManager)
        {
            this.m_serializedObject = serializedObject;
            this.m_targetObject     = targetObject;

            m_isBinaryProp     = serializedObject.FindProperty(nameof(targetObject.IsBinary));
            m_ignoreBlinkProp  = serializedObject.FindProperty(nameof(targetObject.OverrideBlink));
            m_ignoreLookAtProp = serializedObject.FindProperty(nameof(targetObject.OverrideLookAt));
            m_ignoreMouthProp  = serializedObject.FindProperty(nameof(targetObject.OverrideMouth));

            m_morphTargetBindings   = new ReorderableMorphTargetBindingList(serializedObject, previewSceneManager, 20);
            m_materialColorBindings = new ReorderableMaterialColorBindingList(serializedObject, previewSceneManager?.MaterialNames, 20);
            m_materialUVBindings    = new ReorderableMaterialUVBindingList(serializedObject, previewSceneManager?.MaterialNames, 20);

            m_items = previewSceneManager.EnumRenderItems
                      .Where(x => x.SkinnedMeshRenderer != null)
                      .ToArray();
        }
Пример #2
0
        public SerializedExpressionEditor(SerializedObject serializedObject, VRM10Expression targetObject,
                                          PreviewSceneManager previewSceneManager, EditorStatus status)
        {
            m_status = status;
            this.m_serializedObject = serializedObject;
            this.m_targetObject     = targetObject;

            m_expressionNameProp = serializedObject.FindProperty("expressionName");
            m_presetProp         = serializedObject.FindProperty("Preset");
            m_isBinaryProp       = serializedObject.FindProperty("IsBinary");
            m_ignoreBlinkProp    = serializedObject.FindProperty("IgnoreBlink");
            m_ignoreLookAtProp   = serializedObject.FindProperty("IgnoreLookAt");
            m_ignoreMouthProp    = serializedObject.FindProperty("IgnoreMouth");

            m_morphTargetBindings   = new ReorderableMorphTargetBindingList(serializedObject, previewSceneManager, 20);
            m_materialColorBindings = new ReorderableMaterialColorBindingList(serializedObject, previewSceneManager?.MaterialNames, 20);
            m_materialUVBindings    = new ReorderableMaterialUVBindingList(serializedObject, previewSceneManager?.MaterialNames, 20);

            m_items = previewSceneManager.EnumRenderItems
                      .Where(x => x.SkinnedMeshRenderer != null)
                      .ToArray();
        }