Пример #1
0
	void OnGUI()
	{
		if (!inited) Init();
		UniRPGEdGui.UseSkin();

		scroll = UniRPGEdGui.BeginScrollView(scroll);
		{
			if (UniRPGEditorGlobal.DB.attributes.Count > 0)
			{
				foreach (RPGAttribute cl in UniRPGEditorGlobal.DB.attributes)
				{
					Rect r = EditorGUILayout.BeginHorizontal();
					{
						r.x = 3; r.width = 19; r.height = 19;
						GUI.DrawTexture(r, (cl.icon[0] != null ? cl.icon[0] : UniRPGEdGui.Texture_NoPreview));
						GUILayout.Space(21);
						if (UniRPGEdGui.ToggleButton(selectedAttrib == cl, cl.screenName, UniRPGEdGui.ButtonRightStyle, UniRPGEdGui.ButtonOnColor, GUILayout.Width(150)))
						{
							selectedAttrib = cl;
						}
					}
					EditorGUILayout.EndHorizontal();
				}
			}
			else
			{
				GUILayout.Label("No Attributes are defined", UniRPGEdGui.WarningLabelStyle);
			}
		}
		UniRPGEdGui.EndScrollView();
		UniRPGEdGui.DrawHorizontalLine(1, UniRPGEdGui.DividerColor, 0, 10);

		EditorGUILayout.BeginHorizontal();
		{
			GUILayout.FlexibleSpace();

			if (selectedAttrib == null) GUI.enabled = false;
			if (GUILayout.Button("Accept", UniRPGEdGui.ButtonStyle)) accepted = true;
			GUI.enabled = true;

			if (GUILayout.Button("Cancel", UniRPGEdGui.ButtonStyle)) this.Close();
			GUILayout.FlexibleSpace();
		}
		EditorGUILayout.EndHorizontal();
		GUILayout.Space(10);
	}
Пример #2
0
	public void Init(GameObject owningActor, int startXP)
	{
		// init the attributes
		Attributes = new List<RPGAttribute>(attribDataFabs.Count);
		for (int i = 0; i < attribDataFabs.Count; i++)
		{
			RPGAttribute attribFab = RPGAttribute.GetAttribByGuid(UniRPGGlobal.DB.attributes, attribDataFabs[i].attribId);
			if (attribFab)
			{
				RPGAttribute a = (RPGAttribute)ScriptableObject.Instantiate(attribFab);
				a.data = attribDataFabs[i];
				Attributes.Add(a);
				if (a.data.canRegen) _RegenAttribs.Add(a);

				if (a.id == xpAttribId) a.Init(owningActor, startXP); // this attrib is the one used for XP, so init it with the starting XP
				else a.Init(owningActor); // else, typical attribute
			}
			else
			{
				Debug.LogError("The Attribute definition could not be found. You might have removed it from the Database and not updated the ActorClass definition.");
			}
		}

		// init the XP attribute
		Level = 1;
		xpAttrib = GetAttribute(xpAttribId);
		if (xpAttrib != null)
		{
			xpAttrib.onValueChange += OnXPValueChange;
			OnXPValueChange(xpAttrib);
		}
	}
Пример #3
0
	private void OnXPValueChange(RPGAttribute att)
	{
		if (xpAttrib != null)
		{
			Level = (int)levelCurve.Evaluate(xpAttrib.Value);
		}
		if (Level > maxLevel) Level = maxLevel;
		if (Level < 1) Level = 1;

		if (!loadingState)
		{	// check if any attributes must be updated when the level changes
			for (int i = 0; i < Attributes.Count; i++)
			{
				if (Attributes[i].data.levelAffectMax)
				{
					Attributes[i].MaxValue = Attributes[i].data.maxAffectCurve.Evaluate(Level);
					if (Attributes[i].Value > Attributes[i].MaxValue) Attributes[i].Value = Attributes[i].MaxValue;
				}

				if (Attributes[i].data.levelAffectVal)
				{
					Attributes[i].Value = Attributes[i].data.valAffectCurve.Evaluate(Level);
				}
			}
		}
	}
Пример #4
0
		// ============================================================================================================

		public void WasHit(RPGAttribute att)
		{
			// Force it to chase player even if not in detection radius
			OnPlayerEnterTrigger();
		}
Пример #5
0
	private void LeftPanel()
	{
		EditorGUILayout.BeginVertical(GUILayout.Width(DatabaseEditor.LeftPanelWidth));
		GUILayout.Space(5);
		// -------------------------------------------------------------

		// the add button
		EditorGUILayout.Space();
		EditorGUILayout.BeginHorizontal();
		{
			GUILayout.FlexibleSpace();
			if (GUILayout.Button(new GUIContent("Add Attribute", UniRPGEdGui.Icon_Plus), EditorStyles.miniButtonLeft))
			{
				GUI.FocusControl("");
				curr = ScriptableObject.CreateInstance<RPGAttribute>();
				curr.id = UniRPG.GUID.Create();
				ed.db.attributes.Add(curr);
				UniRPGEdUtil.AddObjectToAssetFile(curr, UniRPGEditorGlobal.DB_DEF_ATTRIBS_FILE);
				curr.screenName = "Attribute";
				EditorUtility.SetDirty(curr);
				EditorUtility.SetDirty(ed.db);
			}
			if (curr == null) GUI.enabled = false;
			if (GUILayout.Button(new GUIContent(UniRPGEdGui.Icon_Copy, "Copy"), EditorStyles.miniButtonMid))
			{
				GUI.FocusControl("");
				RPGAttribute att = ScriptableObject.CreateInstance<RPGAttribute>();
				curr.CopyTo(att, 1);
				att.id = UniRPG.GUID.Create();
				curr = att;
				ed.db.attributes.Add(curr);
				UniRPGEdUtil.AddObjectToAssetFile(curr, UniRPGEditorGlobal.DB_DEF_ATTRIBS_FILE);
				EditorUtility.SetDirty(curr);
				EditorUtility.SetDirty(ed.db);

			}
			GUI.enabled = true;
		}
		EditorGUILayout.EndHorizontal();
		EditorGUILayout.Space();

		scroll[0] = UniRPGEdGui.BeginScrollView(scroll[0], GUILayout.Width(DatabaseEditor.LeftPanelWidth));
		{
			if (ed.db.attributes.Count > 0)
			{
				foreach (RPGAttribute attrib in ed.db.attributes)
				{
					Rect r = EditorGUILayout.BeginHorizontal(GUILayout.Width(DatabaseEditor.LeftPanelWidth - 20), GUILayout.ExpandWidth(false));
					{
						r.x = 3; r.width = 19; r.height = 19;
						GUI.DrawTexture(r, (attrib.icon[0] != null ? attrib.icon[0] : UniRPGEdGui.Texture_NoPreview));
						GUILayout.Space(21);
						if (UniRPGEdGui.ToggleButton(curr == attrib, attrib.screenName, UniRPGEdGui.ButtonMidStyle, GUILayout.Width(140), GUILayout.ExpandWidth(false)))
						{
							curr = attrib;
							GUI.FocusControl("");
						}
						if (GUILayout.Button("X", UniRPGEdGui.ButtonRightStyle, GUILayout.Width(20)))
						{
							del = attrib;
						}
					}
					EditorGUILayout.EndHorizontal();
				}
			}
			else
			{
				GUILayout.Label("No Attributes are defined", UniRPGEdGui.WarningLabelStyle);
			}
		}
		UniRPGEdGui.EndScrollView(); // 0

		// -------------------------------------------------------------
		GUILayout.Space(3);
		EditorGUILayout.EndVertical();

		if (del != null)
		{
			if (curr == del) curr = null;
			ed.db.attributes.Remove(del);
			Object.DestroyImmediate(del, true);
			del = null;
			EditorUtility.SetDirty(ed.db);
			AssetDatabase.SaveAssets();
		}
	}
Пример #6
0
	private void OnDeathAttribValueChange(RPGAttribute att)
	{
		if (att.Value <= 0)
		{	// was a death since value is now <= (0)
			
			// Stop any skill that might be running
			_actor.StopAndClearAllSkill();

			// Run death event
			UniRPGGameController.ExecuteActions(onDeath, gameObject, null, null, null, null, false);
		}
	}
Пример #7
0
	private void OnHitAttribValueChange(RPGAttribute att)
	{
		if (att.Value < hitAttPrevVal)
		{	// was a hit since value is now less
			hitAttPrevVal = att.Value;
			UniRPGGameController.ExecuteActions(onGetHit, gameObject, null, null, null, null, false);
		}
	}
Пример #8
0
	// ================================================================================================================

	public void CopyTo(RPGAttribute att, float maxLevel)
	{
		att.id = this.id.Copy();

		att.screenName = this.screenName;
		att.shortName = this.shortName;
		att.description = this.description;
		att.notes = this.notes;
		att.icon = new Texture2D[3] { this.icon[0], this.icon[1], this.icon[2] };
		att.guiHelper = this.guiHelper;

		if (this.data != null) att.data = this.data.Copy(maxLevel);
		else att.data = null;
	}