public async void Setup(SyncObject obj) { // TODO: dynamic model change handling if (!obj.HasField("model") || !(obj.GetField("model") is BlobHandle)) { // TODO: obj.WriteErrorLog("Model", $"This object has no model field or not a blob handle. Ignoring."); return; } BlobHandle handle = (BlobHandle)obj.GetField("model"); Blob blob = await obj.Node.ReadBlob(handle); obj.WriteDebugLog("Model", $"Blob {handle} loaded"); // Because UniGLTF.ImporterContext is the parent class of VRMImporterContext, // ( https://github.com/vrm-c/UniVRM/blob/3b68eb7f99bfe78ea9c83ea75511282ef1782f1a/Assets/VRM/UniVRM/Scripts/Format/VRMImporterContext.cs#L11 ) // loading procedure is probably almost same (See PlyayerAvatar.cs for VRM loading). // https://github.com/vrm-c/UniVRM/blob/3b68eb7f99bfe78ea9c83ea75511282ef1782f1a/Assets/VRM/UniGLTF/Editor/Tests/UniGLTFTests.cs#L46 ctx = new UniGLTF.ImporterContext(); // ParseGlb parses GLB file. // https://github.com/vrm-c/UniVRM/blob/3b68eb7f99bfe78ea9c83ea75511282ef1782f1a/Assets/VRM/UniGLTF/Scripts/IO/ImporterContext.cs#L239 // Currently, only GLB (glTF binary format) is supported because it is self-contained ctx.ParseGlb(blob.Data); ctx.Root = gameObject; await ctx.LoadAsyncTask(); // UniGLTF also has ShowMeshes https://github.com/ousttrue/UniGLTF/wiki/Rutime-API#import ctx.ShowMeshes(); obj.WriteDebugLog("Model", "Model load completed"); LoadComplete?.Invoke(this); }