Пример #1
0
        // Note that this isn't necessary to call since it's the default
        public ConditionCopyNonLazyBinder FromNew()
        {
            BindingUtil.AssertIsNotComponent(ContractType);
            BindingUtil.AssertIsNotAbstract(ContractType);

            return(this);
        }
Пример #2
0
        public ConditionCopyNonLazyBinder FromComponentOn(Func <InjectContext, GameObject> gameObjectGetter)
        {
            BindingUtil.AssertIsComponent(ContractType);
            BindingUtil.AssertIsNotAbstract(ContractType);

            ProviderFunc =
                (container) => new GetFromGameObjectGetterComponentProvider(
                    ContractType, gameObjectGetter, true);

            return(this);
        }
Пример #3
0
        public ConditionCopyNonLazyBinder FromComponentOn(GameObject gameObject)
        {
            BindingUtil.AssertIsValidGameObject(gameObject);
            BindingUtil.AssertIsComponent(ContractType);
            BindingUtil.AssertIsNotAbstract(ContractType);

            ProviderFunc =
                (container) => new GetFromGameObjectComponentProvider(
                    ContractType, gameObject, true);

            return(this);
        }
Пример #4
0
        public ConditionCopyNonLazyBinder FromNewComponentOn(
            Func <InjectContext, GameObject> gameObjectGetter)
        {
            BindingUtil.AssertIsComponent(ContractType);
            BindingUtil.AssertIsNotAbstract(ContractType);

            ProviderFunc =
                (container) => new AddToExistingGameObjectComponentProviderGetter(
                    gameObjectGetter, container, ContractType,
                    BindInfo.Arguments, BindInfo.ConcreteIdentifier, BindInfo.InstantiatedCallback);

            return(this);
        }
Пример #5
0
        public NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder FromNewComponentOnNewGameObject()
        {
            BindingUtil.AssertIsComponent(ContractType);
            BindingUtil.AssertIsNotAbstract(ContractType);

            var gameObjectInfo = new GameObjectCreationParameters();

            ProviderFunc =
                (container) => new AddToNewGameObjectComponentProvider(
                    container, ContractType,
                    BindInfo.Arguments, gameObjectInfo, BindInfo.ConcreteIdentifier, BindInfo.InstantiatedCallback);

            return(new NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder(BindInfo, gameObjectInfo));
        }
Пример #6
0
        public NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder FromNewComponentOnNewPrefab(UnityEngine.Object prefab)
        {
            BindingUtil.AssertIsValidPrefab(prefab);
            BindingUtil.AssertIsComponent(ContractType);
            BindingUtil.AssertIsNotAbstract(ContractType);

            var gameObjectInfo = new GameObjectCreationParameters();

            ProviderFunc =
                (container) => new InstantiateOnPrefabComponentProvider(
                    ContractType,
                    new PrefabInstantiator(
                        container, gameObjectInfo,
                        ContractType, new [] { ContractType }, BindInfo.Arguments,
                        new PrefabProvider(prefab), BindInfo.InstantiatedCallback));

            return(new NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder(BindInfo, gameObjectInfo));
        }