Пример #1
0
        //updateCurrentRoute sets up the UI, SAVE and INI files, as well as the selectedRoute when the game route is changed via the UI
        void updateCurrentRoute()
        {
            makeSave();
            Routes.GameRoutes selectedRoute = GetSelectedRoute();

            thisSave = SAVE.SAVEFile.SetSaveForRoute(thisSave, IDs.Locations.GetRoomID(locationCombo.SelectedItem.ToString()), selectedRoute);
            thisINI  = INI.SetINIForRoute(IDs.Locations.GetRoomID(locationCombo.SelectedItem.ToString()), selectedRoute);

            loadSAVE(thisSave);
            loadINI();
            LOVEChanged();
        }
Пример #2
0
        //We use the loadButton_Click event to open a new folder browser to allow the user to load a save and set up the UI for the loaded save
        private void loadButton_Click(object sender, RoutedEventArgs e)
        {
            FolderBrowser2 directoryFolderBrowser = new FolderBrowser2();

            directoryFolderBrowser.ShowDialog(null);

            if (File.Exists(directoryFolderBrowser.DirectoryPath + "//file0"))
            {
                SAVE.SAVEFile saveFile = SAVE.SAVEFile.LoadSaveFile(directoryFolderBrowser.DirectoryPath);
                loadSAVE(saveFile);
                thisINI = INI.ReadINI(saveFile);
                loadINI();

                Routes.GameRoutes closestRoute = SAVE.SAVEFile.GetClosestRoute(saveFile);

                if (closestRoute == Routes.GameRoutes.Genocide)
                {
                    genocideRadio.IsChecked = true;
                }

                else if (closestRoute >= Routes.GameRoutes.TruePacifistDate)
                {
                    pacifistRadio.IsChecked = true;
                    routeCombo.SelectedItem = Routes.GetEnumDescription(SAVE.SAVEFile.GetClosestRoute(thisSave));
                }

                else
                {
                    neutralRadio.IsChecked  = true;
                    routeCombo.SelectedItem = Routes.GetEnumDescription(SAVE.SAVEFile.GetClosestRoute(thisSave));
                }

                MXA2SE.play_sound(soundEngine, "Assets//Sounds//fileLoaded.wav");
            }

            else
            {
                Dictionary <Characters, string> messageDict = new Dictionary <Characters, string>()
                {
                    { Characters.Alphys, "S-s-sorry, that folder doesn't contain a valid Undertale save file." },
                    { Characters.Asgore, "Human, I'm sorry, but folder doesn't contain a valid Undertale save file." },
                    { Characters.Asriel, "I'm really sorry, I tried, but couldn't find a valid Undertale save file in that folder." },
                    { Characters.Flowey, "YOU. IDIOT! That folder doesn't contain a valid Undertale save file!" },
                    { Characters.Papyrus, "NYOO HOO HOO. I, THE GREAT PAPYRUS, HAVE FAILED TO FIND A VALID SAVE FILE IN THAT FOLDER." },
                    { Characters.Sans, "heyo, pal. try again. i couldn't find an Undertale save file in that folder." },
                    { Characters.Toriel, "My child, I am sorry, but I was unable to find a valid Undertale save file in that folder." },
                    { Characters.Undyne, "HEY, PUNK! I CAN'T FIND AN UNDERTALE SAVE FILE IN THAT FOLDER!" },
                    { Characters.None, "The folder specified does not contain a valid Undertale save file!" }
                };

                UTMessageBox.Show(messageDict, Constants.CharacterReactions.Negative, MessageBoxButton.OK);
            }
        }
Пример #3
0
        //We use the Window_Loaded event to create new instances of our SAVEFile and INI file classes, as well as populating our UI controls and item dicts
        private void SharpWindow_Loaded(object sender, RoutedEventArgs e)
        {
            loading  = true;
            thisSave = new SAVE.SAVEFile();
            thisINI  = new INI.INIFile();

            IDs.Weapons.populateDictionary();
            IDs.Armors.populateDictionary();
            IDs.Items.populateDictionary();
            IDs.PhoneItems.populateDictionary();
            IDs.InventoryItems.populateDictionary();
            IDs.Locations.populateDictionary();
            Stats.populateDictionary();
            populateAllCombos();

            setDefaultValues();

            thisINI = INI.GetINI();
            loadINI();

            loading = false;
        }
Пример #4
0
        //ReadINI reads, well, the INI.
        public static INIFile ReadINI(SAVE.SAVEFile save)
        {
            var iniReader = new Ini.IniFile(Constants.SavesPath + save.SaveName + "//undertale.ini");

            staticINIFile.defaultINI = false;

            staticINIFile.timePlayed      = ConvertFramesToTimePlayed(iniReader.IniReadValue("General", "Time"));
            staticINIFile.deaths          = FromININumber(iniReader.IniReadValue("General", "Gameover"));
            staticINIFile.FUN             = FromININumber(iniReader.IniReadValue("General", "fun"));
            staticINIFile.skipAsrielStory = FromINIBool(iniReader.IniReadValue("General", "Tale"));
            staticINIFile.beatNeutralRun  = FromINIBool(iniReader.IniReadValue("General", "Won"));

            staticINIFile.trueResetted = FromINIBool(iniReader.IniReadValue("reset", "reset"));
            staticINIFile.doorUnlocked = FromINIBool(iniReader.IniReadValue("reset", "s_key"));

            staticINIFile.timesMetFlowey = FromININumber(iniReader.IniReadValue("Flowey", "Met1"));

            if (FromINIBool(iniReader.IniReadValue("Flowey", "IK")))
            {
                save.floweyState = CharacterStates.Killed;
            }

            else
            {
                save.floweyState = CharacterStates.Default;
            }

            staticINIFile.floweyChatProgress = FromININumber(iniReader.IniReadValue("Flowey", "EX"));

            staticINIFile.piePreference = FromININumber(iniReader.IniReadValue("Toriel", "Bscotch"));

            if (FromINIBool(iniReader.IniReadValue("Toriel", "TK")))
            {
                save.torielState = CharacterStates.Killed;
            }

            else
            {
                save.torielState = CharacterStates.Default;
            }

            staticINIFile.timesMetSans         = FromININumber(iniReader.IniReadValue("Sans", "M1"));
            staticINIFile.sansMetInJudgment    = FromINIBool(iniReader.IniReadValue("Sans", "EndMet"));
            staticINIFile.sansPasswordProgress = FromININumber(iniReader.IniReadValue("Sans", "Pass"));
            staticINIFile.killedSans           = FromINIBool(iniReader.IniReadValue("Sans", "SK"));
            staticINIFile.timesReachedMid      = FromININumber(iniReader.IniReadValue("Sans", "MP"));
            staticINIFile.timesFoughtSans      = FromININumber(iniReader.IniReadValue("Sans", "F"));
            staticINIFile.timesHeardIntro      = FromININumber(iniReader.IniReadValue("Sans", "Intro"));

            staticINIFile.timesMetPapyrus = FromININumber(iniReader.IniReadValue("Papyrus", "M1"));
            save.papyrusState             = FromINICharacterState(iniReader.IniReadValue("Papyrus", "PK"));
            save.papyrusDated             = FromINIDateState(iniReader.IniReadValue("Papyrus", "PD"));

            save.undyneDated = FromINIDateState(iniReader.IniReadValue("Undyne", "UD"));

            staticINIFile.mettatonSkip = FromINIBool(iniReader.IniReadValue("Mettaton", "BossMet"));

            save.alphysDated = FromINIDateState(iniReader.IniReadValue("Alphys", "AD"));

            staticINIFile.fightStage = FromININumber(iniReader.IniReadValue("FFFFF", "P"));
            staticINIFile.skipFight  = FromINIBool(iniReader.IniReadValue("FFFFF", "E"));

            staticINIFile.barrierDestroyed = FromINIBool(iniReader.IniReadValue("F7", "F7"));
            staticINIFile.canTrueReset     = FromINIBool(iniReader.IniReadValue("EndF", "EndF"));

            return(staticINIFile);
        }
Пример #5
0
        //WriteINI writes, well, the INI.
        public static bool WriteINI(INIFile INItoWrite, SAVE.SAVEFile save)
        {
            try
            {
                var iniWriter = new Ini.IniFile(Constants.SavesPath + save.SaveName + "//undertale.ini");

                iniWriter.IniWriteValue("General", "Name", save.PlayerName);
                iniWriter.IniWriteValue("General", "Time", ConvertTimePlayedToFrames(INItoWrite.timePlayed));
                iniWriter.IniWriteValue("General", "Room", save.Location.ToString());
                iniWriter.IniWriteValue("General", "Gameover", INItoWrite.deaths.ToString());
                iniWriter.IniWriteValue("General", "Kills", save.KillCount.ToString());
                iniWriter.IniWriteValue("General", "Love", save.LOVE.ToString());
                iniWriter.IniWriteValue("General", "fun", INItoWrite.FUN.ToString());
                iniWriter.IniWriteValue("General", "Tale", ToINIBool(INItoWrite.skipAsrielStory));
                iniWriter.IniWriteValue("General", "Won", ToININumber(Convert.ToInt16(INItoWrite.beatNeutralRun) + Convert.ToInt16(INItoWrite.floweyChatProgress)));

                iniWriter.IniWriteValue("reset", "reset", ToINIBool(INItoWrite.trueResetted));
                iniWriter.IniWriteValue("reset", "s_key", ToINIBool(INItoWrite.doorUnlocked));

                iniWriter.IniWriteValue("Flowey", "Met1", ToININumber(INItoWrite.timesMetFlowey));

                if (save.floweyState == CharacterStates.Killed)
                {
                    iniWriter.IniWriteValue("Flowey", "IK", "1.000000");
                }

                else if (INItoWrite.beatNeutralRun)
                {
                    iniWriter.IniWriteValue("Flowey", "NK", "1.000000");
                }

                iniWriter.IniWriteValue("Flowey", "EX", ToININumber(INItoWrite.floweyChatProgress));

                iniWriter.IniWriteValue("Toriel", "Bscotch", ToININumber(INItoWrite.piePreference));

                if (save.torielState == CharacterStates.TorielKilled)
                {
                    iniWriter.IniWriteValue("Toriel", "TK", "1.000000");
                }

                else if (save.torielState == CharacterStates.Spared)
                {
                    iniWriter.IniWriteValue("Toriel", "TS", "1.000000");
                }

                else if (save.torielState == CharacterStates.Default)
                {
                    iniWriter.IniWriteValue("Toriel", "TS", "0.000000");
                }

                iniWriter.IniWriteValue("Sans", "M1", ToININumber(INItoWrite.timesMetSans));
                iniWriter.IniWriteValue("Sans", "EndMet", ToINIBool(INItoWrite.sansMetInJudgment));


                if (save.LOVE == 1)
                {
                    iniWriter.IniWriteValue("Sans", "MeetLv1", ToININumber(INItoWrite.timesMetSans));
                }

                else
                {
                    iniWriter.IniWriteValue("Sans", "MeetLv2", ToININumber(INItoWrite.timesMetSans));
                }

                iniWriter.IniWriteValue("Sans", "Pass", ToININumber(INItoWrite.sansPasswordProgress));
                iniWriter.IniWriteValue("Sans", "SK", ToINIBool(INItoWrite.killedSans));
                iniWriter.IniWriteValue("Sans", "MP", ToININumber(INItoWrite.timesReachedMid));
                iniWriter.IniWriteValue("Sans", "F", ToININumber(INItoWrite.timesFoughtSans));
                iniWriter.IniWriteValue("Sans", "Intro", ToININumber(INItoWrite.timesHeardIntro));

                iniWriter.IniWriteValue("Papyrus", "M1", ToININumber(INItoWrite.timesMetPapyrus));

                if (save.papyrusState == CharacterStates.Killed)
                {
                    iniWriter.IniWriteValue("Papyrus", "PK", "1.000000");
                }

                else if (save.papyrusState == CharacterStates.Spared)
                {
                    iniWriter.IniWriteValue("Papyrus", "PS", "1.000000");
                }

                else if (save.papyrusState == CharacterStates.Default)
                {
                    iniWriter.IniWriteValue("Papyrus", "PS", "0.000000");
                }

                iniWriter.IniWriteValue("Papyrus", "PD", ToINIDateState(save.papyrusDated));

                iniWriter.IniWriteValue("Undyne", "UD", ToINIDateState(save.undyneDated));

                iniWriter.IniWriteValue("Mettaton", "BossMet", ToINIBool(INItoWrite.mettatonSkip));

                iniWriter.IniWriteValue("Alphys", "AD", ToINIDateState(save.alphysDated));

                iniWriter.IniWriteValue("F7", "F7", ToINIBool(INItoWrite.barrierDestroyed));

                iniWriter.IniWriteValue("EndF", "EndF", ToINIBool(INItoWrite.canTrueReset));

                iniWriter.IniWriteValue("FFFFF", "F", ToINIBool(INItoWrite.photoshopFight));
                iniWriter.IniWriteValue("FFFFF", "P", ToININumber(INItoWrite.fightStage));
                iniWriter.IniWriteValue("FFFFF", "E", ToINIBool(INItoWrite.skipFight));

                return(true);
            }

            catch (Exception ex)
            {
                System.Windows.MessageBox.Show("An exception occurred when attempting to write the INI file. Cannot continue. The exception was: \n\n" + ex +
                                               "\n\n Please notify me of this issue via reddit or Skype. ", "Error!", MessageBoxButton.OK, MessageBoxImage.Error);
                return(false);
            }
        }
Пример #6
0
        //makeSave loops through all UI controls and converts and casts to thisSave variable types as required to create a new save
        void makeSave()
        {
            thisSave.PlayerName = nameBox.Text;
            thisSave.Location   = IDs.Locations.GetRoomID(locationCombo.SelectedItem.ToString());
            thisSave.LOVE       = Convert.ToInt16(LOVECombo.Text);
            thisSave.KillCount  = Convert.ToInt16(killsBox.Text);
            thisSave.GOLD       = Convert.ToInt16(GOLDBox.Text);
            thisSave.Weapon     = IDs.GetID(weaponCombo.SelectedItem.ToString());
            thisSave.Armor      = IDs.GetID(armorCombo.SelectedItem.ToString());
            thisSave.HP         = Convert.ToInt16(HPBox.Text);
            thisSave.friskAT    = Convert.ToInt16(friskATBox.Text) + 10; //For some reason, the game sets Frisk's base AT to -10 of what is set in the
            thisSave.friskDF    = Convert.ToInt16(friskDFBox.Text) + 10; //save file. Am I missing something regarding the AT/DF system?
            thisSave.weaponAT   = Convert.ToInt16(weaponATBox.Text);
            thisSave.armorDF    = Convert.ToInt16(armorDFBox.Text);

            int i = 0;

            Array.Clear(thisSave.inventoryItems, 0, thisSave.inventoryItems.Length);
            foreach (Grid grid in inventoryGrid.Children.OfType <Grid>())
            {
                foreach (ComboBox comboBox in grid.Children.OfType <ComboBox>())
                {
                    thisSave.inventoryItems[i] = IDs.GetID(comboBox.SelectedItem.ToString());
                    i++;
                }
            }

            i = 0;

            Array.Clear(thisSave.phoneItems, 0, thisSave.phoneItems.Length);
            foreach (var checkBox in phoneItemsGrid.Children.OfType <CheckBox>())
            {
                if ((bool)checkBox.IsChecked)
                {
                    thisSave.phoneItems[i] = IDs.GetID(checkBox.Content.ToString());
                    i++;
                }
            }

            thisSave.SaveName = saveNameBox.Text;

            thisINI = INI.GetINI();
            thisINI.sansMetInJudgment = MiscFunctions.SetBooleanValueFromLocation(thisSave.Location, 232);

            if (thisSave.Location == 999)
            {
                thisINI.photoshopFight = true;
            }

            else
            {
                thisINI.skipFight = false;
            }

            if (thisSave.Location == 998)
            {
                thisSave = SAVE.SAVEFile.SetSaveForRoute(thisSave, thisSave.Location, Routes.GameRoutes.Genocide);
                genocideRadio.IsChecked = true;
            }

            if (GetSelectedRoute() >= Routes.GameRoutes.TruePacifistAsrielTalk)
            {
                thisINI.barrierDestroyed = true;
            }

            if (GetSelectedRoute() == Routes.GameRoutes.TruePacifistEpilogue)
            {
                thisINI.canTrueReset = true;
            }

            else if (GetSelectedRoute() == Routes.GameRoutes.Genocide)
            {
                thisINI.killedSans = MiscFunctions.SetBooleanValueFromLocation(thisSave.Location, 232);
            }
        }
Пример #7
0
        //loadSAVE sets up the UI for the values from the new saveFile
        void loadSAVE(SAVE.SAVEFile saveFile)
        {
            loading = true;

            nameBox.Text = saveFile.PlayerName;

            foreach (var thisItem in locationCombo.Items)
            {
                if ((string)thisItem == IDs.Locations.GetRoomString(saveFile.Location))
                {
                    locationCombo.SelectedIndex = locationCombo.Items.IndexOf(thisItem);
                }
            }

            LOVECombo.SelectedIndex = saveFile.LOVE - 1;
            killsBox.Text           = saveFile.KillCount.ToString();
            GOLDBox.Text            = saveFile.GOLD.ToString();

            setComboIndexFromLoad(weaponCombo, saveFile.Weapon);
            setComboIndexFromLoad(armorCombo, saveFile.Armor);

            HPBox.Text       = saveFile.HP.ToString();
            friskATBox.Text  = saveFile.friskAT.ToString();
            friskDFBox.Text  = saveFile.friskDF.ToString();
            weaponATBox.Text = saveFile.weaponAT.ToString();
            armorDFBox.Text  = saveFile.armorDF.ToString();

            for (int i = 0; i < saveFile.inventoryItems.Length; i++)    //Can this be improved like how we handle setting the save?
            {
                int      item            = saveFile.inventoryItems[i];
                ComboBox currentComboBox = new ComboBox();

                switch (i)
                {
                case 0:
                    currentComboBox = item1Combo;
                    break;

                case 1:
                    currentComboBox = item2Combo;
                    break;

                case 2:
                    currentComboBox = item3Combo;
                    break;

                case 3:
                    currentComboBox = item4Combo;
                    break;

                case 4:
                    currentComboBox = item5Combo;
                    break;

                case 5:
                    currentComboBox = item6Combo;
                    break;

                case 6:
                    currentComboBox = item7Combo;
                    break;

                case 7:
                    currentComboBox = item8Combo;
                    break;
                }

                foreach (var thisItem in currentComboBox.Items)
                {
                    if ((string)thisItem == IDs.GetStringValue(item))
                    {
                        currentComboBox.SelectedIndex = currentComboBox.Items.IndexOf(thisItem);
                    }
                }
            }

            torielCheck.IsChecked  = false;
            papyrusCheck.IsChecked = false;
            boxACheck.IsChecked    = false;
            boxBCheck.IsChecked    = false;

            foreach (var phoneItem in saveFile.phoneItems)
            {
                switch (phoneItem)
                {
                case 206:
                    torielCheck.IsChecked = true;
                    break;

                case 210:
                    papyrusCheck.IsChecked = true;
                    break;

                case 220:
                    boxACheck.IsChecked = true;
                    break;

                case 221:
                    boxBCheck.IsChecked = true;
                    break;
                }
            }

            loading = false;

            saveNameBox.Text = saveFile.SaveName;
            thisSave         = saveFile;
        }