Пример #1
0
        private void Start()
        {
            try
            {
                thisRigidbody = GetComponent <Rigidbody>();
            }
            catch (NullReferenceException)
            {
                Debug.LogError("CollisionRecoil: " + gameObject.name + " Rigidbody was not set in the inspector!");
            }

            try
            {
                thisFollowObject = GetComponent <BladeFollow>();
            }
            catch (NullReferenceException)
            {
                Debug.LogError("CollisionRecoil: " + gameObject.name + " FollowObject was not set in the inspector!");
            }

            try
            {
                retrunToBase = GetComponent <ReturnToBase>();
            }
            catch (NullReferenceException)
            {
                Debug.LogError("CollisionRecoil: " + gameObject.name + " ReturnToBase was not set in the inspector!");
            }
        }
Пример #2
0
        private void Update()
        {
            CountDownTime();

            try
            {
                followObject = GetComponent <BladeFollow>();
            }
            catch (System.NullReferenceException)
            {
                Debug.LogError("ReturnToBase: " + gameObject.name + " FollowObject was not set in the inspector!");
            }
        }