Пример #1
0
        /// <summary>
        /// Gets a unit sphere from the cache.
        /// </summary>
        /// <param name="subdivisions">
        /// The number of subdivisions.
        /// </param>
        /// <returns>
        /// A unit sphere mesh.
        /// </returns>
        private static MeshGeometry3D GetUnitSphere(int subdivisions)
        {
            if (UnitSphereCache.ContainsKey(subdivisions))
            {
                return UnitSphereCache[subdivisions];
            }

            var mb = new MeshBuilder(false, false);
            mb.AddRegularIcosahedron(new Vector3(), 1, false);
            for (int i = 0; i < subdivisions; i++)
            {
                mb.SubdivideLinear();
            }

            for (int i = 0; i < mb.positions.Count; i++)
            {
                var v = mb.positions[i];
                v.Normalize();
                mb.positions[i] = v;
            }

            var mesh = mb.ToMeshGeometry3D();
            UnitSphereCache[subdivisions] = mesh;
            return mesh;
        }