Пример #1
0
 public override void LoadContent(ContentManager Content, GraphicsDevice graph, ref string level, ref string next, GraphicsDeviceManager graphics)
 {
     width = graphics.PreferredBackBufferWidth;
     height = graphics.PreferredBackBufferHeight;
           button = new Button(1, 3, width, height, 0.07f, 0.1f, 0);
     button.LoadContent(Content);
     button.activate(0, 0, 0.1f, 0.1f, "Last", LocalizedString.Replay );
     button.activate(0, 1, 0.1f, 0.2f, "", LocalizedString.Menu );
     button.activate(0, 2, 0.1f, 0.3f, "Exit", LocalizedString.Exit );
     background = Content.Load<Texture2D>("Menu//game_over");
 }
Пример #2
0
 public override void LoadContent(ContentManager Content, GraphicsDevice graph, ref string level, ref string next, GraphicsDeviceManager graphics)
 {
     width = graphics.PreferredBackBufferWidth;
     height = graphics.PreferredBackBufferHeight;
           titre_P = new Vector2(width * 0.8f, height * 0.1f);
     button = new Button(1, 3, width, height, 0.1f, 0.05f, 0);
     button.LoadContent(Content);
     button.activate(0, 0, 0.1f, 0.1f,"SEU", "1","SEU1");
     button.activate(0, 1, 0.1f, 0.2f,"Level2" , "2","level1");
     button.activate(0, 2, 0.1f, 0.3f, "", LocalizedString.Back );
     background = Content.Load<Texture2D>("Menu//background menu");
     titre = Content.Load<Texture2D>("Menu//pause//Menu");
 }
Пример #3
0
 public override void LoadContent(ContentManager Content, GraphicsDevice graph, ref string level, ref string next, GraphicsDeviceManager graphics)
 {
     width = graphics.PreferredBackBufferWidth;
     height = graphics.PreferredBackBufferHeight;
     titre_P = new Vector2(width * 0.8f, height * 0.1f);
     button = new Button(1, 4, width, height, 0.1f, 0.05f, 0);
     button.LoadContent(Content);
     button.activate(0, 0, 0.1f, 0.1f, "LevelSelect", LocalizedString.Play );
     button.activate(0, 1, 0.1f, 0.2f, "LevelSelect_P", LocalizedString.Map_Editor );
     button.activate(0, 2, 0.1f, 0.3f, "Option2", LocalizedString.Option );
     button.activate(0, 3, 0.1f, 0.4f, "Exit", LocalizedString.Exit );
     background = Content.Load<Texture2D>("Menu//background menu");
     titre = Content.Load<Texture2D>("Menu//pause//Menu");
 }