Пример #1
0
        protected override void customMenuActivate(Microsoft.Xna.Framework.Content.ContentManager content)
        {
            // Load GameState
            GameState = new savegame();
            GameState.LoadGameState();

            // Load Highscore
            Highscore = new highscore();

            if (Highscore.isInHighscore(GameState.ts, GameState.LevelID))
            {
                Highscore.addHighscoreEntry(GameState.LevelID, GameState.ts);
            }

            GameState.ResetGameState();


            base.customMenuActivate(content);
        }
Пример #2
0
        /// <summary>
        /// The Method which is call if the user hits the next button
        /// </summary>
        public void OnCancel()
        {
            // Switch through the levels

            switch (levelID)
            {
            case 1:
                LoadingScreen.Load(ScreenManager, false, PlayerIndex.One, new BackgroundScreen(), new level2());
                break;

            case 2:
                LoadingScreen.Load(ScreenManager, false, PlayerIndex.One, new BackgroundScreen(), new level3());
                break;

            case 3:
                LoadingScreen.Load(ScreenManager, false, PlayerIndex.One, new BackgroundScreen(), new level4());
                break;

            case 4:
                LoadingScreen.Load(ScreenManager, false, PlayerIndex.One, new BackgroundScreen(), new level5());
                break;

            case 5:
                LoadingScreen.Load(ScreenManager, false, PlayerIndex.One, new BackgroundScreen(), new level6());
                break;

            case 6:
                LoadingScreen.Load(ScreenManager, false, PlayerIndex.One, new BackgroundScreen(), new level7());
                break;

            case 7:
                LoadingScreen.Load(ScreenManager, false, PlayerIndex.One, new BackgroundScreen(), new level8());
                break;

            case 8:
                LoadingScreen.Load(ScreenManager, false, PlayerIndex.One, new BackgroundScreen(), new level9());
                break;

            case 9:
                LoadingScreen.Load(ScreenManager, false, PlayerIndex.One, new BackgroundScreen(), new level10());
                break;

            case 10:
                LoadingScreen.Load(ScreenManager, false, PlayerIndex.One, new BackgroundScreen(), new level11());
                break;

            //case 11:
            //    LoadingScreen.Load(ScreenManager, false, PlayerIndex.One, new BackgroundScreen(), new level12());
            //    break;
            case 11:
                LoadingScreen.Load(ScreenManager, false, PlayerIndex.One, new BackgroundScreen(), new lastLevel());
                break;

            default:
                Highscore = new highscore();
                if (Highscore.isInHighscore(SaveGame.ts, SaveGame.LevelID))
                {
                    Highscore.addHighscoreEntry(SaveGame.LevelID, SaveGame.ts);
                }

                SaveGame.ResetGameState();

                LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new PhoneMainMenuScreen());
                break;
            }
        }