Пример #1
0
        /// <summary>
        ///
        /// </summary>
        private void On_Slot_PointerUp(BaseEventData data, RecipeSlot slot)
        {
            bool shouldOpenUp =
                !InventoryController.Instance.IsClosed &&
                EventSystem.current.currentSelectedGameObject == slot.gameObject;

            if (shouldOpenUp)
            {
                if (m_Window)
                {
                    m_Window.Open();
                }

                InspectedSlot   = slot;
                m_InspectedItem = slot.Result;

                m_CurrentDesiredAmount = 1;
                ShowRecipeInfo(m_InspectedItem);

                slot.E_Deselect += On_Slot_Deselect;
            }
            else
            {
                On_Slot_Deselect(data, slot);
            }
        }
Пример #2
0
        /// <summary>
        ///
        /// </summary>
        private IEnumerator C_CheckNextSelection()
        {
            yield return(null);

            RecipeSlot selectedSlot    = null;
            var        currentSelected = EventSystem.current.currentSelectedGameObject;

            if (currentSelected)
            {
                selectedSlot = currentSelected.GetComponent <RecipeSlot>();
            }

            if (!currentSelected || !selectedSlot)
            {
                if (m_Window)
                {
                    m_Window.Close();
                }

                InspectedSlot = null;
            }
        }
Пример #3
0
 /// <summary>
 ///
 /// </summary>
 private void On_Slot_Deselect(BaseEventData data, RecipeSlot deselectedSlot)
 {
     StartCoroutine(C_CheckNextSelection());
 }