// This check was moved here, because player's rank's are set AFTER OnPlayerJoin() public void OnSetClass(ChangingRoleEventArgs ev) { try { if (ev.Player == null) { return; } AFKComponent afkComponent = ev.Player.GameObject.gameObject.GetComponent <AFKComponent>(); if (afkComponent != null) { if (!plugin.Config.IgnorePermissionsAndIP) { if (ev.Player.CheckPermission("uafk.ignore") || ev.Player.IPAddress == "127.0.0.1") //127.0.0.1 is sometimes used for "Pets" which causes issues { afkComponent.disabled = true; } } if (IsGhost(ev.Player)) { afkComponent.disabled = true; } } } catch (Exception e) { Log.Error($"ERROR In OnSetClass(): {e}"); } }
public void OnPlayerVerified(VerifiedEventArgs ev) { // Add a component to the player to check AFK status. AFKComponent afkComponent = ev.Player.GameObject.gameObject.AddComponent <AFKComponent>(); afkComponent.plugin = plugin; }
public void OnPlayerJoin(JoinedEventArgs ev) { if (ev.Player.IPAddress != "127.0.0.1") // Do not assign AFK component to localized pet objects { // Add a component to the player to check AFK status. AFKComponent afkComponent = ev.Player.GameObject.gameObject.AddComponent <AFKComponent>(); afkComponent.plugin = this.plugin; } }
/// <summary> /// Reset the AFK time of a player. /// Thanks iopietro! /// </summary> /// <param name="player"></param> public void ResetAFKTime(Player player) { try { if (player == null) { return; } AFKComponent afkComponent = player.GameObject.gameObject.GetComponent <AFKComponent>(); if (afkComponent != null) { afkComponent.AFKTime = 0; } } catch (Exception e) { Log.Error($"ERROR In ResetAFKTime(): {e}"); } }
// This check was moved here, because player's rank's are set AFTER OnPlayerJoin() public void OnSetClass(ChangingRoleEventArgs ev) { try { if (ev.Player == null) { return; } AFKComponent afkComponent = ev.Player.GameObject.gameObject.GetComponent <AFKComponent>(); if (afkComponent != null) { if (ev.Player.CheckPermission("uafk.ignore")) { afkComponent.disabled = true; } } } catch (Exception e) { Log.Error($"ERROR In OnSetClass(): {e}"); } }