Пример #1
0
        public Overhead AddOverhead(MessageType msgType, string text, int fontID, int hue)
        {
            Overhead overhead;

            for (int i = 0; i < m_Overheads.Count; i++)
            {
                overhead = m_Overheads[i];
                // is this overhead an already active label?
                if ((msgType == MessageType.Label) && (overhead.Text == text) && (overhead.MessageType == msgType) && !(overhead.IsDisposed))
                {
                    // reset the timer for the object so it lasts longer.
                    overhead.ResetTimer();
                    // update hue?
                    overhead.Hue = hue;
                    // insert it at the bottom of the queue so it displays closest to the player.
                    m_Overheads.RemoveAt(i);
                    InternalInsertOverhead(overhead);
                    return(overhead);
                }
            }

            overhead     = new Overhead(this, msgType, text);
            overhead.Hue = hue;
            InternalInsertOverhead(overhead);
            return(overhead);
        }
Пример #2
0
 private void InternalInsertOverhead(Overhead overhead)
 {
     if (m_Overheads.Count == 0 || (m_Overheads[0].MessageType != MessageType.Label))
     {
         m_Overheads.Insert(0, overhead);
     }
     else
     {
         m_Overheads.Insert(1, overhead);
     }
 }