Пример #1
0
        public bool DoStrairsGoUp(SmallMapReferences.SingleMapReference.Location location, int nFloor, Point2D tilePos)
        {
            //SmallMapReferences smallMapref = smallMapRef.Get(location, nFloor);
            SmallMap currentFloorSmallMap = mapLocationDictionary[location][nFloor];
            bool     bHasLowerFloor       = mapLocationDictionary[location].ContainsKey(nFloor - 1);
            bool     bHasHigherFllor      = mapLocationDictionary[location].ContainsKey(nFloor + 1);

            // is it a stair case?
            Debug.Assert(TileReference.IsStaircase(currentFloorSmallMap.TheMap[tilePos.X][tilePos.Y]));
            // is it the bottom or top floor? if so, then we know
            if (!bHasLowerFloor)
            {
                return(true);
            }
            if (!bHasHigherFllor)
            {
                return(false);
            }

            // is there a stair case on the lower floor?
            if (TileReference.IsStaircase(mapLocationDictionary[location][nFloor - 1].TheMap[tilePos.X][tilePos.Y]))
            {
                return(false);
            }
            // is there a stair case on the upper floor?
            if (TileReference.IsStaircase(mapLocationDictionary[location][nFloor + 1].TheMap[tilePos.X][tilePos.Y]))
            {
                return(true);
            }
            // if not - then WTF?
            throw new Exception("There is staircase with apparently no matching stair case");
        }
Пример #2
0
        public SmallMaps(SmallMapReferences smallMapRef, string u5Directory, TileReferences SpriteTileReferences)
        {
            this.smallMapRef = smallMapRef;
            foreach (SmallMapReferences.SingleMapReference mapRef in smallMapRef.MapReferenceList)
            {
                // now I can go through each and every reference
                SmallMap smallMap = new SmallMap(u5Directory, mapRef, SpriteTileReferences);
                smallMaps.Add(smallMap);

                // we make a map that allows us to map the Location and Floor number to the small map with
                // details such as the grid
                if (!mapLocationDictionary.ContainsKey(mapRef.MapLocation))
                {
                    mapLocationDictionary.Add(mapRef.MapLocation, new Dictionary <int, SmallMap>());
                }
                mapLocationDictionary[mapRef.MapLocation].Add(mapRef.Floor, smallMap);
            }
        }