public void RequestRoomBundles() { // Generate temp bundle storage directory string roomBundleStorageDirectory = Config.Current.Room.CompileAbsoluteAssetDirectory() + "/temp"; AbnormalDirectoryHandler.CreateDirectory(roomBundleStorageDirectory); //Directory.CreateDirectory(roomBundleStorageDirectory); Debug.debugging = true; Debug.Log("Testing whether room bundle was created at " + roomBundleStorageDirectory); if (Directory.Exists(roomBundleStorageDirectory)) { Debug.Log("Room bundle storage directory exists!"); } else { Debug.Log("Room bundle storage directory does NOT exist!"); } Debug.debugging = false; Debug.Log("Room bundle storage directory = " + roomBundleStorageDirectory); #if UNITY_ANDROID SocketClient_PC.RequestFiles(ServerFinder.serverIP, Config.Ports.AndroidRoomBundle, roomBundleStorageDirectory); #else SocketClient_PC.RequestFiles(ServerFinder.serverIP, Config.Ports.RoomBundle, roomBundleStorageDirectory); #endif InvokeRepeating("CopyRoomBundles", 3, 1); }
public virtual void RequestRoomModel() { string roomName = UWB_Texturing.Config.RoomObject.GameObjectName; //string roomBundleDirectory = Config.AssetBundle.Current.CompileAbsoluteBundleDirectory(); string roomBundleDirectory = Config.Current.AssetBundle.CompileAbsoluteAssetDirectory(); int roomBundlePort = Config.Ports.RoomBundle; #if !UNITY_WSA_10_0 SocketClient_PC.RequestFiles(roomBundlePort, roomBundleDirectory); #elif !UNITY_EDITOR && UNITY_WSA_10_0 SocketClient_Hololens.RequestFiles(roomBundlePort, roomBundleDirectory); #endif RoomManager.UpdateRoomBundle(roomName); }
public override void OnJoinedRoom() { base.OnJoinedRoom(); //string roomBundleDirectory = Config.Current.AssetBundle.CompileAbsoluteAssetDirectory(); //string roomBundleStorageDirectory = Config.Current.Room.CompileAbsoluteAssetDirectory(); //SocketClient_PC.RequestFiles(ServerFinder.serverIP, Config.Ports.RoomBundle, roomBundleStorageDirectory); RequestRoomBundles(); //string rawRoomBundleDirectory = Config.Current.AssetBundle.CompileAbsoluteAssetDirectory(); //SocketClient_PC.RequestFiles(ServerFinder.serverIP, Config.Ports.RoomResourceBundle, rawRoomBundleDirectory); string assetBundleDirectory = Config.Current.AssetBundle.CompileAbsoluteAssetDirectory(); SocketClient_PC.RequestFiles(ServerFinder.serverIP, Config.Ports.Bundle, assetBundleDirectory); }