// async void usdiAllocateMeshData(double t) { usdi.MeshData md = default(usdi.MeshData); usdi.usdiMeshReadSample(m_mesh, ref md, t, true); // skip if already allocated if (m_prevVertexCount == md.num_points && m_prevIndexCount == md.num_indices_triangulated) { return; } m_meshData = md; if (m_meshData.num_splits != 0) { m_splitedData = new usdi.SubmeshData[m_meshData.num_splits]; m_meshData.splits = usdi.GetArrayPtr(m_splitedData); usdi.usdiMeshReadSample(m_mesh, ref m_meshData, t, true); while (m_children.Count < m_meshData.num_splits) { usdiAddSplit(); } for (int i = 0; i < m_children.Count; ++i) { m_children[i].usdiAllocateMeshData(ref m_splitedData[i]); } } else { m_buf.Allocate(ref m_meshSummary, ref m_meshData); } }
public void usdiAllocateMeshData(ref usdi.MeshSummary summary, ref usdi.MeshData meshData) { { m_points = new Vector3[meshData.num_points]; meshData.points = usdi.GetArrayPtr(m_points); } { m_normals = new Vector3[meshData.num_points]; meshData.normals = usdi.GetArrayPtr(m_normals); } if (summary.has_tangents) { m_tangents = new Vector4[meshData.num_points]; meshData.tangents = usdi.GetArrayPtr(m_tangents); } if (summary.has_uvs) { m_uvs = new Vector2[meshData.num_points]; meshData.uvs = usdi.GetArrayPtr(m_uvs); if (summary.has_tangents) { m_tangents = new Vector4[meshData.num_points]; meshData.tangents = usdi.GetArrayPtr(m_tangents); } } if (summary.num_bones > 0) { m_weights = new BoneWeight[meshData.num_points]; meshData.weights = usdi.GetArrayPtr(m_weights); } { m_indices = new int[meshData.num_indices_triangulated]; meshData.indices_triangulated = usdi.GetArrayPtr(m_indices); } }
// async void usdiAllocateMeshData(double t) { usdi.MeshData md = default(usdi.MeshData); usdi.usdiMeshReadSample(m_mesh, ref md, t, true); m_meshData = md; if (m_meshData.num_submeshes == 0) { m_submeshes[0].usdiAllocateMeshData(ref m_meshSummary, ref m_meshData); } else { m_submeshData = new usdi.SubmeshData[m_meshData.num_submeshes]; m_meshData.submeshes = usdi.GetArrayPtr(m_submeshData); usdi.usdiMeshReadSample(m_mesh, ref m_meshData, t, true); while (m_submeshes.Count < m_meshData.num_submeshes) { usdiAddSubmesh(); } for (int i = 0; i < m_meshData.num_submeshes; ++i) { m_submeshes[i].usdiAllocateMeshData(ref m_meshSummary, ref m_submeshData); } } }
public static void CaptureMesh(usdi.Mesh usd, ref usdi.MeshData data, MeshBuffer dst_buf) { data = usdi.MeshData.default_value; if (dst_buf.vertices != null) { data.points = usdi.GetArrayPtr(dst_buf.vertices); data.num_points = dst_buf.vertices.Length; } if (dst_buf.indices != null) { data.indices = usdi.GetArrayPtr(dst_buf.indices); data.num_indices = dst_buf.indices.Length; } if (dst_buf.normals != null) { data.normals = usdi.GetArrayPtr(dst_buf.normals); } if (dst_buf.tangents != null) { data.tangents = usdi.GetArrayPtr(dst_buf.tangents); } if (dst_buf.uvs != null) { data.uvs = usdi.GetArrayPtr(dst_buf.uvs); } if (dst_buf.weights != null && dst_buf.bones != null) { data.weights = usdi.GetArrayPtr(dst_buf.weights); data.bindposes = usdi.GetArrayPtr(dst_buf.bindposes); data.num_bones = dst_buf.bones.Length; data.max_bone_weights = 4; usdi.usdiMeshAssignBones(usd, ref data, dst_buf.bones, dst_buf.bones.Length); usdi.usdiMeshAssignRootBone(usd, ref data, dst_buf.rootBone); } }
public static void CaptureMesh( usdi.Mesh usd, ref usdi.MeshData data, MeshBuffer buf, Mesh mesh, MeshCaptureFlags flags) { buf.vertices = flags.points ? mesh.vertices : null; buf.normals = flags.normals ? mesh.normals : null; buf.tangents = flags.tangents ? mesh.tangents : null; buf.indices = flags.indices ? mesh.triangles : null; buf.uvs = flags.uvs ? mesh.uv : null; CaptureMesh(usd, ref data, buf); }
public void usdiKickVBUpdateTask(ref usdi.MeshData data, bool updateIndices) { bool active = m_renderer.isVisible; if (active) { if (m_vuCmd == null) { m_vuCmd = new usdi.VertexUpdateCommand(usdi.usdiPrimGetNameS(m_schema)); } m_vuCmd.Update(ref data, m_VB, updateIndices ? m_IB : IntPtr.Zero); } }
public static void CaptureMesh( usdi.Mesh usd, ref usdi.MeshData data, MeshBuffer buf, SkinnedMeshRenderer smr, MeshCaptureFlags flags, bool captureBones) { Cloth cloth = smr.GetComponent <Cloth>(); if (cloth != null) { var mesh = buf.bakedMesh; smr.BakeMesh(mesh); buf.vertices = flags.points ? cloth.vertices : null; buf.normals = flags.normals ? cloth.normals : null; buf.tangents = flags.tangents ? mesh.tangents : null; buf.indices = flags.indices ? mesh.triangles : null; buf.uvs = flags.uvs ? mesh.uv : null; } else if (captureBones && buf.bones != null) { var mesh = smr.sharedMesh; buf.vertices = flags.points ? mesh.vertices : null; buf.normals = flags.normals ? mesh.normals : null; buf.tangents = flags.tangents ? mesh.tangents : null; buf.indices = flags.indices ? mesh.triangles : null; buf.uvs = flags.uvs ? mesh.uv : null; buf.weights = mesh.boneWeights; buf.bindposes = mesh.bindposes; } else { var mesh = buf.bakedMesh; smr.BakeMesh(mesh); buf.vertices = flags.points ? mesh.vertices : null; buf.normals = flags.normals ? mesh.normals : null; buf.tangents = flags.tangents ? mesh.tangents : null; buf.indices = flags.indices ? mesh.triangles : null; buf.uvs = flags.uvs ? mesh.uv : null; } CaptureMesh(usd, ref data, buf); }
public void Allocate(ref usdi.MeshSummary summary, ref usdi.MeshData md) { { positions = new Vector3[md.num_points]; md.points = usdi.GetArrayPtr(positions); } if (summary.has_normals) { normals = new Vector3[md.num_points]; md.normals = usdi.GetArrayPtr(normals); } if (summary.has_uvs) { uvs = new Vector2[md.num_points]; md.uvs = usdi.GetArrayPtr(uvs); } { indices = new int[md.num_indices_triangulated]; md.indices_triangulated = usdi.GetArrayPtr(indices); } }
public override void usdiOnUnload() { base.usdiOnUnload(); int c = m_submeshes.Count; for (int i = 0; i < c; ++i) { m_submeshes[i].usdiOnUnload(); } m_meshData = usdi.MeshData.default_value; m_submeshData = null; m_meshSummary = usdi.MeshSummary.default_value; m_allocateMeshDataRequired = false; m_updateIndicesRequired = false; m_updateVerticesRequired = false; m_timeRead = 0.0; m_asyncRead = null; }
public static void CaptureMesh( Mesh mesh, Cloth cloth, MeshBuffer dst_buf, ref usdi.MeshData data, double t, bool capture_normals, bool capture_uvs, bool capture_indices) { dst_buf.indices = capture_indices ? mesh.triangles : null; dst_buf.uvs = capture_uvs ? mesh.uv : null; if (cloth == null) { dst_buf.vertices = mesh.vertices; dst_buf.normals = capture_normals ? mesh.normals : null; } else { dst_buf.vertices = cloth.vertices; dst_buf.normals = capture_normals ? cloth.normals : null; } data = usdi.MeshData.default_value; if (dst_buf.vertices != null) { data.points = usdi.GetArrayPtr(dst_buf.vertices); data.num_points = dst_buf.vertices.Length; } if (dst_buf.indices != null) { data.indices = usdi.GetArrayPtr(dst_buf.indices); data.num_indices = dst_buf.indices.Length; } if (dst_buf.normals != null) { data.normals = usdi.GetArrayPtr(dst_buf.normals); } if (dst_buf.uvs != null) { data.uvs = usdi.GetArrayPtr(dst_buf.uvs); } }
void usdiSetupBones(UsdMesh parent, ref usdi.MeshData meshData) { { var tmp = usdi.MeshData.default_value; m_bindposes = new Matrix4x4[parent.meshData.num_bones]; tmp.bindposes = usdi.GetArrayPtr(m_bindposes); usdi.usdiMeshReadSample(parent.nativeMeshPtr, ref tmp, usdi.defaultTime, true); } var renderer = m_renderer as SkinnedMeshRenderer; if (renderer == null) { return; } if (m_nth > 0) { m_bindposes = parent.submeshes[0].bindposes; m_rootBone = parent.submeshes[0].rootBone; m_bones = parent.submeshes[0].bones; } else { var rootBoneName = usdi.S(meshData.root_bone); var boneNames = usdi.SA(meshData.bones); if (parent.isInstance) { // remap bone names var root = parent.nativeSchemaPtr; for (;;) { root = usdi.usdiPrimGetParent(root); if (!usdi.usdiPrimGetMaster(root)) { break; } } var r = usdi.usdiPrimFindChild(root, Path.GetFileName(rootBoneName), true); if (r) { rootBoneName = usdi.usdiPrimGetPathS(r); } for (int i = 0; i < boneNames.Length; ++i) { var c = usdi.usdiPrimFindChild(root, Path.GetFileName(boneNames[i]), true); if (c) { boneNames[i] = usdi.usdiPrimGetPathS(c); } } } m_bones = new Transform[boneNames.Length]; for (int i = 0; i < boneNames.Length; ++i) { var schema = parent.stream.usdiFindSchema(boneNames[i]); if (schema == null) { Debug.LogError("bone not found: " + boneNames[i]); continue; } if (schema.gameObject == null) { Debug.LogError("bone don't have GameObject: " + boneNames[i]); continue; } m_bones[i] = schema.gameObject.GetComponent <Transform>(); } if (meshData.root_bone != IntPtr.Zero) { var rootBone = parent.stream.usdiFindSchema(rootBoneName); m_rootBone = rootBone.gameObject.GetComponent <Transform>(); } else { m_rootBone = m_bones[0]; // maybe incorrect } } renderer.bones = m_bones; renderer.rootBone = m_rootBone; }
public void usdiUpdateBounds(ref usdi.MeshData data) { usdi.MeshAssignBounds(m_umesh, ref data.center, ref data.extents); }