public ParticleCapturer(ParticleSystem target, AbcAPI.aeObject abc) { m_obj = target.gameObject; m_abc = abc; m_target = target; m_prop_rotatrions = AbcAPI.aeNewProperty(m_abc, "rotation", AbcAPI.aePropertyType.Float4Array); }
public ParticleCapturer(ComponentCapturer parent, ParticleSystem target) : base(parent) { m_obj = target.gameObject; m_abc = AbcAPI.aeNewPoints(parent.abc, target.name); m_target = target; m_prop_rotatrions = AbcAPI.aeNewProperty(m_abc, "rotation", AbcAPI.aePropertyType.Float4Array); }