Пример #1
0
            public ParticleCapturer(ParticleSystem target, AbcAPI.aeObject abc)
            {
                m_obj    = target.gameObject;
                m_abc    = abc;
                m_target = target;

                m_prop_rotatrions = AbcAPI.aeNewProperty(m_abc, "rotation", AbcAPI.aePropertyType.Float4Array);
            }
Пример #2
0
            public ParticleCapturer(ComponentCapturer parent, ParticleSystem target)
                : base(parent)
            {
                m_obj    = target.gameObject;
                m_abc    = AbcAPI.aeNewPoints(parent.abc, target.name);
                m_target = target;

                m_prop_rotatrions = AbcAPI.aeNewProperty(m_abc, "rotation", AbcAPI.aePropertyType.Float4Array);
            }