Пример #1
0
 private void AppendFrameEvent(JsonStringGenerator jsonStringGenerator,
                               FrameInfoCrawler.FrameDebuggerEvent evt,
                               FrameInfoCrawler.FrameDebuggerEventData evtData)
 {
     using (new JsonStringGenerator.ObjectScope(jsonStringGenerator))
     {
         jsonStringGenerator.AddObjectValue("frameEventIndex", evtData.frameEventIndex);
         jsonStringGenerator.AddObjectValue("type", evt.type.ToString());
         AppendSavedTextureInfo(jsonStringGenerator, "screenshot", evtData.savedScreenShotInfo);
         AppendRenderingInfo(jsonStringGenerator, evt, evtData);
         AppendRenderTargetInfo(jsonStringGenerator, evtData);
         AppendShaderInfo(jsonStringGenerator, evtData);
     }
 }
Пример #2
0
 private void AppendRenderingInfo(JsonStringGenerator jsonStringGenerator,
                                  FrameInfoCrawler.FrameDebuggerEvent evt,
                                  FrameInfoCrawler.FrameDebuggerEventData evtData)
 {
     using (new JsonStringGenerator.ObjectScopeWithName(jsonStringGenerator, "rendering"))
     {
         jsonStringGenerator.AddObjectValue("vertexCount", evtData.vertexCount).
         AddObjectValue("indexCount", evtData.indexCount).
         AddObjectValue("instanceCount", evtData.instanceCount).
         AddObjectValue("drawCallCount", evtData.drawCallCount).
         AddObjectValue("componentInstanceID", evtData.componentInstanceID).
         AddObjectValue("meshInstanceID", evtData.meshInstanceID).
         AddObjectValue("meshSubset", evtData.meshSubset).
         AddObjectValue("batchBreakCauseStr", evtData.batchBreakCauseStr);
         if (evt.gameObject)
         {
             stringBuilder.Length = 0;
             GetGameObjectName(evt.gameObject, stringBuilder);
             jsonStringGenerator.AddObjectValue("gameobject", stringBuilder.ToString());
         }
     }
 }