Пример #1
0
        public override void OnImportAsset(AssetImportContext ctx)
        {
            var shortAssetPath = MakeShortAssetPath(ctx.assetPath);

            AlembicStream.DisconnectStreamsWithPath(shortAssetPath);
            var sourcePath    = Application.dataPath + shortAssetPath;
            var destPath      = Application.streamingAssetsPath + shortAssetPath;
            var directoryPath = Path.GetDirectoryName(destPath);

            if (!Directory.Exists(directoryPath))
            {
                Directory.CreateDirectory(directoryPath);
            }
            if (File.Exists(destPath))
            {
                File.SetAttributes(destPath, FileAttributes.Normal);
            }
            File.Copy(sourcePath, destPath, true);

            var fileName = Path.GetFileNameWithoutExtension(destPath);
            var go       = new GameObject(fileName);

            var streamDescriptor = ScriptableObject.CreateInstance <AlembicStreamDescriptor>();

            streamDescriptor.name      = go.name + "_ABCDesc";
            streamDescriptor.pathToAbc = shortAssetPath;
            streamDescriptor.settings  = streamSettings;

            using (var abcStream = new AlembicStream(go, streamDescriptor))
            {
                abcStream.AbcLoad(true);

                abcStream.GetTimeRange(ref startTime, ref endTime);
                streamDescriptor.abcStartTime = abcStartTime = startTime;
                streamDescriptor.abcEndTime   = abcEndTime = endTime;

                var streamPlayer = go.AddComponent <AlembicStreamPlayer>();
                streamPlayer.streamDescriptor = streamDescriptor;
                streamPlayer.startTime        = startTime;
                streamPlayer.endTime          = endTime;

                var subassets = new Subassets(ctx);
                subassets.Add(streamDescriptor.name, streamDescriptor);
                GenerateSubAssets(subassets, abcStream.abcTreeRoot, streamDescriptor);

                AlembicStream.ReconnectStreamsWithPath(shortAssetPath);

#if UNITY_2017_3_OR_NEWER
                ctx.AddObjectToAsset(go.name, go);
                ctx.SetMainObject(go);
#else
                ctx.SetMainAsset(go.name, go);
#endif
            }
        }
Пример #2
0
        public static AssetMoveResult OnWillMoveAsset(string from, string to)
        {
            if (Path.GetExtension(from.ToLower()) != ".abc")
            {
                return(AssetMoveResult.DidNotMove);
            }
            var streamDstPath = AlembicImporter.MakeShortAssetPath(to);
            var streamSrcPath = AlembicImporter.MakeShortAssetPath(from);

            AlembicStream.DisconnectStreamsWithPath(streamSrcPath);
            AlembicStream.RemapStreamsWithPath(streamSrcPath, streamDstPath);

            var dstPath = Application.streamingAssetsPath + streamDstPath;
            var srcPath = Application.streamingAssetsPath + streamSrcPath;

            try
            {
                var directoryPath = Path.GetDirectoryName(dstPath);
                if (File.Exists(dstPath))
                {
                    File.SetAttributes(dstPath + ".meta", FileAttributes.Normal);
                    File.Delete(dstPath);
                }
                else if (!Directory.Exists(directoryPath))
                {
                    Directory.CreateDirectory(directoryPath);
                }
                if (File.Exists(dstPath))
                {
                    File.SetAttributes(dstPath, FileAttributes.Normal);
                }
                File.Move(srcPath, dstPath);
                if (File.Exists(dstPath + ".meta"))
                {
                    File.SetAttributes(dstPath + ".meta", FileAttributes.Normal);
                    File.Move(srcPath + ".meta", dstPath + ".meta");
                }

                AssetDatabase.Refresh(ImportAssetOptions.Default);
                AlembicStream.ReconnectStreamsWithPath(streamDstPath);
            }
            catch (System.Exception e)
            {
                Debug.LogWarning(e);
            }
            return(AssetMoveResult.DidNotMove);
        }
Пример #3
0
        public static AssetMoveResult OnWillMoveAsset(string from, string to)
        {
            if (Path.GetExtension(from.ToLower()) != ".abc")
            {
                return(AssetMoveResult.DidNotMove);
            }
            var streamDestPath   = to.Replace("Assets", "");
            var streamSourcePath = from.Replace("Assets", "");

            AlembicStream.DisconnectStreamsWithPath(streamSourcePath);
            AlembicStream.RemapStreamsWithPath(streamSourcePath, streamDestPath);

            var destPath   = Application.streamingAssetsPath + streamDestPath;
            var sourcePath = Application.streamingAssetsPath + streamSourcePath;

            var directoryPath = Path.GetDirectoryName(destPath);

            if (File.Exists(destPath))
            {
                File.SetAttributes(destPath + ".meta", FileAttributes.Normal);
                File.Delete(destPath);
            }
            else if (!Directory.Exists(directoryPath))
            {
                Directory.CreateDirectory(directoryPath);
            }
            if (File.Exists(destPath))
            {
                File.SetAttributes(destPath, FileAttributes.Normal);
            }
            File.Move(sourcePath, destPath);
            if (File.Exists(destPath + ".meta"))
            {
                File.SetAttributes(destPath + ".meta", FileAttributes.Normal);
                File.Move(sourcePath + ".meta", destPath + ".meta");
            }
            AssetDatabase.Refresh(ImportAssetOptions.Default);
            AlembicStream.ReconnectStreamsWithPath(streamDestPath);

            return(AssetMoveResult.DidNotMove);
        }
Пример #4
0
        public override void OnImportAsset(AssetImportContext ctx)
        {
            var shortAssetPath = ctx.assetPath.Replace("Assets", "");

            AlembicStream.DisconnectStreamsWithPath(shortAssetPath);
            var sourcePath    = Application.dataPath + shortAssetPath;
            var destPath      = Application.streamingAssetsPath + shortAssetPath;
            var directoryPath = Path.GetDirectoryName(destPath);

            if (!Directory.Exists(directoryPath))
            {
                Directory.CreateDirectory(directoryPath);
            }
            if (File.Exists(destPath))
            {
                File.SetAttributes(destPath, FileAttributes.Normal);
            }
            File.Copy(sourcePath, destPath, true);

            var fileName = Path.GetFileNameWithoutExtension(destPath);
            var go       = new GameObject(fileName);

            go.transform.localScale *= scaleFactor;

            AlembicStreamDescriptor streamDescriptor = ScriptableObject.CreateInstance <AlembicStreamDescriptor>();

            streamDescriptor.name      = go.name + "_ABCDesc";
            streamDescriptor.pathToAbc = shortAssetPath;
            streamDescriptor.settings  = streamSettings;

            using (var abcStream = new AlembicStream(go, streamDescriptor))
            {
                abcStream.AbcLoad();
                AbcStartTime  = abcStream.AbcStartTime;
                AbcEndTime    = abcStream.AbcEndTime;
                AbcFrameCount = abcStream.AbcFrameCount;

                startFrame = startFrame < 0 ? 0 : startFrame;
                endFrame   = endFrame > AbcFrameCount - 1 ? AbcFrameCount - 1 : endFrame;

                streamDescriptor.minFrame      = startFrame;
                streamDescriptor.maxFrame      = endFrame;
                streamDescriptor.abcFrameCount = AbcFrameCount;
                streamDescriptor.abcDuration   = AbcEndTime - AbcStartTime;
                streamDescriptor.abcStartTime  = AbcStartTime;

                var streamPlayer = go.AddComponent <AlembicStreamPlayer>();
                streamPlayer.streamDescriptor = streamDescriptor;
                streamPlayer.startFrame       = startFrame;
                streamPlayer.endFrame         = endFrame;

                AddObjectToAsset(ctx, streamDescriptor.name, streamDescriptor);
                GenerateSubAssets(ctx, abcStream.alembicTreeRoot, streamDescriptor);

                AlembicStream.ReconnectStreamsWithPath(shortAssetPath);

#if UNITY_2017_3_OR_NEWER
                ctx.AddObjectToAsset(go.name, go);
                ctx.SetMainObject(go);
#else
                ctx.SetMainAsset(go.name, go);
#endif
            }
        }