public EntityCollisionHandler(TileMap map) { this.map = map; mapTiles = map.GetCollisionTiles(); }
public BulletCollisionHandler(TileMap map) { collisionTiles = map.GetCollisionTiles(); }
public SceneObjectHandler(TileMap tileMap) { this.tileMap = tileMap; sceneObjects = new List <GameObj>(); occupiedPlaces = new int[tileMap.GetTileMap().GetLength(0), tileMap.GetTileMap().GetLength(1)]; }
public EnemyCollisionHandler(TileMap map) : base(map) { }
public Camera(Viewport viewPort, TileMap _map) { viewportWidth = viewPort.Width; viewportHeight = viewPort.Height; map = _map; }