Пример #1
0
        public bool MoveNext()
        {
            m_i++;
            bool valid = m_i < m_paths.Length;

            if (valid)
            {
                m_currentSample.path   = m_paths[m_i];
                m_currentSample.sample = new T();
                m_scene.Read(m_currentSample.path, m_currentSample.sample);
            }
            return(valid);
        }
Пример #2
0
        /// Plays back a named transform onto the current transform from a usd path.
        /// The transform can optionally be smoothed using exponential smoothing.
        /// Smoothing will be clamped between 0 - 1.
        public void StartPlayback(string sketchName = "/Sketch", string xformName = "/VideoCamera",
                                  float smoothing   = 0)
        {
            m_xformName   = xformName;
            m_Smoothing   = Mathf.Clamp01(smoothing);
            m_IsRecording = false;

            // Older versions of Tilt Brush exported usda camera paths in decimeters. We now
            // export in meters to match USD geometry export. Older versions also didn't export any sketch
            // data so we check here for the presence of sketch data to decide how to treat the camera
            // path units.
            bool hasSketchRoot = m_Scene.Stage.GetPrimAtPath(new pxr.SdfPath(sketchName));

            m_xformName = hasSketchRoot ? sketchName + xformName : xformName;
            float scale = hasSketchRoot ? App.UNITS_TO_METERS : 1;

            m_UnitsInMeters = hasSketchRoot;

            m_Scene.Time            = null;
            m_UsdCameraInfo         = new UsdCameraSample();
            m_UsdCameraInfo.shutter = new USD.NET.Unity.CameraSample.Shutter();
            m_Scene.Read(m_xformName, m_UsdCameraInfo);

            m_UsdCamera  = new UsdCameraXformSample();
            m_Scene.Time = 0;

            m_Scene.Read(m_xformName, m_UsdCamera);
            var basisMat = AxisConvention.GetFromUnity(AxisConvention.kUsd)
                           * Matrix4x4.Scale(Vector3.one * scale);

            m_UsdCamera.transform = ExportUtils.ChangeBasis(m_UsdCamera.transform, basisMat, basisMat.inverse);

            TrTransform xf_WS = UsdXformToWorldSpaceXform(m_UsdCamera);

            xf_WS.ToTransform(transform);

            m_PlaybackCameras = FindObjectsOfType <Camera>();
        }