//**************************************************************** // Painting Layers - Methods for painting the layers viewed by // the camera. //**************************************************************** /// <summary> /// Overridden. Paint this camera (default background color is white) and then paint /// the camera's view through the view transform. /// </summary> /// <param name="paintContext">The paint context to use for painting this camera.</param> protected override void Paint(PPaintContext paintContext) { base.Paint(paintContext); RectangleF b = this.Bounds; Rectangle iBounds = new Rectangle((int)b.X, (int)b.Y, (int)b.Width, (int)b.Height); paintContext.PushClip(new Region(iBounds)); paintContext.PushTransform(viewMatrix); PaintCameraView(paintContext); PaintDebugInfo(paintContext); paintContext.PopTransform(viewMatrix); paintContext.PopClip(new Region(iBounds)); }
/// <summary> /// Overridden. Renders the fill for this node and then pushes the clip onto the /// paint context, so that when this node's children are rendered they will be /// clipped accordingly. /// </summary> /// <param name="paintContext"> /// The paint context to use for painting this node. /// </param> protected override void Paint(PPaintContext paintContext) { //Brush b = Brush; //if (b != null) { // Graphics g = paintContext.Graphics; // g.FillPath(b, this.PathReference); //} base.Paint(paintContext); TEMP_REGION.MakeInfinite(); TEMP_REGION.Intersect(new Region(new Rectangle((int)Bounds.X, (int)Bounds.Y, (int)Bounds.Width, (int)Bounds.Height))); paintContext.PushClip(TEMP_REGION); }