public override UIAnimation_Base GetNewAnimation()
        {
            NewValues newValues = GetNewValues();
            UICircleAnimation_Repetitions newAnimation = new UICircleAnimation_Repetitions(myUICircleAnimator, onCompleteAction, tweenType, newValues.newStartValue, newValues.newEndValue, newValues.newDeltaValue, newValues.newDuration, easeCurve, loopType, loopCount);

            return(newAnimation);
        }
        ////////////////////////////////////////
        //
        // Repetitions Functions
        #region RepetitionsFunctions
        protected void AddRepetitionsAnimation(UIAnimation_Base.TweenType tweenType, Action onCompleteAction, float startRepetitions, float endRepetitions, float deltaRepetitions, float duration, AnimationCurve easeCurve, UIAnimation_Base.LoopType loopType, int loopCount)
        {
            UICircleAnimation_Repetitions newUIAnimationRepetitions = new UICircleAnimation_Repetitions(this, onCompleteAction, tweenType, startRepetitions, endRepetitions, deltaRepetitions, duration, easeCurve, loopType, loopCount);

            myUIAnimationsRepetitions.Enqueue(newUIAnimationRepetitions);
        }