/// <summary> /// Mask是特殊的加载,不会放在UIStack里面,也不会放在对象池里面,只有显示和隐藏 /// </summary> /// <param name="sortingOrder"></param> /// <param name="isClick"></param> private IEnumerator LoadMask() { var handle = Addressables.InstantiateAsync(UIPath.MaskUI.loadPath); yield return(handle); if (handle.Result != null) { GameObject obj = handle.Result; obj.transform.SetParent(m_root); m_mask = obj.GetOrAddComponent <MaskManager>(); m_mask.InitUI(UIPath.MaskUI); yield return(m_mask.ShowUI()); } else { Debug.LogError("load file failur:" + UIPath.MaskUI.loadPath); } }
/// <summary> /// Mask是特殊的加载,不会放在UIStack里面,也不会放在对象池里面,只有显示和隐藏 /// 所以游戏开始的时候就要开始加载 /// </summary> /// <param name="sortingOrder"></param> /// <param name="isClick"></param> public IEnumerator LoadMask() { UIConfig config; if (m_dic.TryGetValue(UIName.MaskUI, out config)) { var handle = AddressableResLoader.InstantiateAsync(config.loadPath); yield return(handle); if (handle.Result != null) { GameObject obj = handle.Result; obj.transform.SetParent(root); m_mask = obj.GetOrAddComponent <MaskManager>(); m_mask.InitUI(); m_mask.clickCloseMaskEvent += CloseCurUI; m_mask.HideUI(); } else { Debug.LogError("load file failur:" + config.loadPath); } } }