// CopyTo protected override void CopyTo(WidgetBase o) { base.CopyTo(o); WidgetMenuNode oo = (WidgetMenuNode)o; oo.Value = Value; }
// OnUpdate protected override void OnUpdate(float frameTime) { base.OnUpdate(frameTime); CalculateTargetOffset(); if ((Speed != 0.0f) && (CurrentOffset != TargetOffset)) { float amount = Speed * frameTime; CurrentOffset.X += (TargetOffset.X - CurrentOffset.X) * amount; CurrentOffset.Y += (TargetOffset.Y - CurrentOffset.Y) * amount; CurrentOffset.Z += (TargetOffset.Z - CurrentOffset.Z) * amount; float diffX = Math.Abs(TargetOffset.X - CurrentOffset.X); float diffY = Math.Abs(TargetOffset.Y - CurrentOffset.Y); float diffZ = Math.Abs(TargetOffset.Z - CurrentOffset.Z); float diffE = 0.001f; if (diffX < diffE) { CurrentOffset.X = TargetOffset.X; } if (diffY < diffE) { CurrentOffset.Y = TargetOffset.Y; } if (diffZ < diffE) { CurrentOffset.Z = TargetOffset.Z; } } Vector3 offset = new Vector3(); for (int i = 0; i < Nodes.Count; ++i) { WidgetMenuNode node = Nodes[i]; node.Position.X = CurrentOffset.X + offset.X; node.Position.Y = CurrentOffset.Y + offset.Y; node.Position.Z = CurrentOffset.Z + offset.Z; offset.X += (node.Size.X + Padding) * Direction.X; offset.Y += (node.Size.Y + Padding) * Direction.Y; offset.Z += (node.Size.Z + Padding) * Direction.Z; } }
// CalculateTargetOffset private void CalculateTargetOffset() { TargetOffset.X = 0.0f; TargetOffset.Y = 0.0f; TargetOffset.Z = 0.0f; for (int i = 0; i < CurrentNode; ++i) { WidgetMenuNode node = Nodes[i]; TargetOffset.X -= (node.Size.X + Padding) * Direction.X; TargetOffset.Y -= (node.Size.Y + Padding) * Direction.Y; TargetOffset.Z -= (node.Size.Z + Padding) * Direction.Z; } }
public JoinGame(List<NGame> games) : base("Join Game") { this.games = games; //black background WidgetGraphic black = new WidgetGraphic(); black.Size = new Vector3(_UI.SX, _UI.SY, 0.0f); black.AddTexture("null", 0.0f, 0.0f, 1.0f, 1.0f); black.ColorBase = Color.Black; Add(black); WidgetMenuScroll menu = new WidgetMenuScroll(E_MenuType.Vertical); menu.Position = new Vector3(_UI.SXM, _UI.SYM + 25.0f, 0.0f); menu.Padding = 75.0f; menu.Alpha = 1.0f; Add(menu); Menu = menu; for (int i = 0; i < games.Count; ++i) { WidgetMenuNode node = new WidgetMenuNode(i); node.Parent(menu); Add(node); Timeline nodeT = new Timeline("selected", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start); nodeT.AddEffect(new TimelineEffect_ScaleX(0.0f, 0.125f, E_LerpType.SmoothStep)); nodeT.AddEffect(new TimelineEffect_ScaleY(0.0f, 0.125f, E_LerpType.SmoothStep)); Timeline nodeT2 = new Timeline("selected", false, 0.0f, 0.5f, E_TimerType.Stop, E_RestType.Start); nodeT2.AddEffect(new TimelineEffect_Intensity(0.0f, .75f, E_LerpType.SmoothStep)); node.AddTimeline(nodeT); node.AddTimeline(nodeT2); WidgetText text = new WidgetText(); text.Size = new Vector3(0.0f, 50.0f, 0.0f); text.Align = E_Align.MiddleCentre; text.FontStyleName = "Default"; text.String = games[i].getName(); text.Parent(node); text.ParentAttach = E_Align.MiddleCentre; text.ColorBase = Color.Orange; Add(text); } }
// Screen_Options public Screen_Options() : base("Options") { WidgetGraphic logo = new WidgetGraphic(); logo.Position = new Vector3( _UI.SXM, _UI.SYM - 65.0f, 0.0f ); logo.Size = new Vector3( _UI.SY / 3.0f, _UI.SY / 3.0f, 0.0f ); logo.Align = E_Align.BottomCentre; logo.ColorBase = new SpriteColors( Color.Orange, Color.Orange, Color.Black, Color.Black ); logo.AddTexture( "null", 0.0f, 0.0f, 1.0f, 1.0f ); Add( logo ); WidgetMenuScroll menu = new WidgetMenuScroll( E_MenuType.Vertical ); menu.Position = new Vector3( _UI.SXM, _UI.SYM + 25.0f + 37.5f, 0.0f ); menu.Padding = 75.0f; menu.Alpha = 0.0f; Timeline menuT = new Timeline( "start", false, 0.25f, 0.25f, E_TimerType.Stop, E_RestType.None ); menuT.AddEffect( new TimelineEffect_Alpha( 0.0f, 1.0f, E_LerpType.SmoothStep ) ); menu.AddTimeline( menuT ); Timeline menuT2 = new Timeline( "end", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.None ); menuT2.AddEffect( new TimelineEffect_Alpha( 0.0f, -1.0f, E_LerpType.SmoothStep ) ); menu.AddTimeline( menuT2 ); Add( menu ); // music volume WidgetMenuNode node0 = new WidgetMenuNode( 0 ); Add( node0 ); node0.Parent( menu ); Timeline nodeT = new Timeline( "selected", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start ); nodeT.AddEffect( new TimelineEffect_ScaleX( 0.0f, 0.125f, E_LerpType.SmoothStep ) ); nodeT.AddEffect( new TimelineEffect_ScaleY( 0.0f, 0.125f, E_LerpType.SmoothStep ) ); Timeline nodeT2 = new Timeline( "selected", false, 0.0f, 0.5f, E_TimerType.Bounce, E_RestType.Start ); nodeT2.AddEffect( new TimelineEffect_Intensity( 0.0f, 0.75f, E_LerpType.SmoothStep ) ); node0.AddTimeline( nodeT ); node0.AddTimeline( nodeT2 ); WidgetText text0 = new WidgetText(); text0.Size = new Vector3( 0.0f, 50.0f, 0.0f ); text0.Align = E_Align.MiddleCentre; text0.FontStyleName = "Default"; text0.String = "MUSIC VOLUME"; text0.Align = E_Align.MiddleRight; text0.Parent( node0 ); text0.ParentAttach = E_Align.MiddleCentre; text0.ColorBase = Color.Orange; Add( text0 ); WidgetMenuSwitch menuSwitch0 = new WidgetMenuSwitch( E_MenuType.Horizontal ); menuSwitch0.Position = new Vector3( 80.0f, 0.0f, 0.0f ); menuSwitch0.Parent( node0 ); menuSwitch0.ParentAttach = E_Align.MiddleCentre; menuSwitch0.DeactivateArrows = false; Add( menuSwitch0 ); Timeline timelineArrow_Selected = new Timeline( "selected", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start ); timelineArrow_Selected.AddEffect( new TimelineEffect_Alpha( 0.0f, 1.0f, E_LerpType.SmoothStep ) ); Timeline timelineArrow_Nudge = new Timeline( "nudge", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.None ); timelineArrow_Nudge.AddEffect( new TimelineEffect_ScaleX( 0.0f, 0.25f, E_LerpType.BounceOnceSmooth ) ); timelineArrow_Nudge.AddEffect( new TimelineEffect_ScaleY( 0.0f, 0.25f, E_LerpType.BounceOnceSmooth ) ); WidgetGraphic arrow = new WidgetGraphic(); arrow.Size = new Vector3( 15.0f, 30.0f, 0.0f ); arrow.ColorBase = Color.Orange; arrow.Alpha = 0.0f; arrow.Align = E_Align.MiddleCentre; arrow.RenderState.Effect = (int)E_Effect.IntensityAsAlpha_PMA; arrow.FlagClear( E_WidgetFlag.InheritIntensity ); arrow.AddTimeline( timelineArrow_Selected.Copy() ); arrow.AddTimeline( timelineArrow_Nudge.Copy() ); arrow.ParentAttach = E_Align.MiddleCentre; WidgetGraphic arrowLeft = (WidgetGraphic)arrow.Copy(); arrowLeft.Name = "arrow_decrease"; arrowLeft.Position = new Vector3( -50.0f, 0.0f, 0.0f ); arrowLeft.Rotation.Z = 180.0f; arrowLeft.AddTexture( "null", 0.5f, 0.0f, 0.5f, 1.0f ); arrowLeft.Parent( menuSwitch0 ); Add( arrowLeft ); WidgetGraphic arrowRight = (WidgetGraphic)arrow.Copy(); arrowRight.Name = "arrow_increase"; arrowRight.Position = new Vector3( 50.0f, 0.0f, 0.0f ); arrowRight.AddTexture( "null", 0.5f, 0.0f, 0.5f, 1.0f ); arrowRight.Parent( menuSwitch0 ); Add( arrowRight ); menuSwitch0.ArrowDecrease = arrowLeft; menuSwitch0.ArrowIncrease = arrowRight; for ( int i = 0; i < 11; ++i ) { WidgetMenuNode node = new WidgetMenuNode( i ); node.Parent( menuSwitch0 ); Add( node ); WidgetText text = new WidgetText(); text.Size = new Vector3( 0.0f, 50.0f, 0.0f ); text.String = "" + i; text.FontStyleName = "Default"; text.Align = E_Align.MiddleCentre; text.ColorBase = Color.Orange; text.Parent( node ); text.ParentAttach = E_Align.MiddleCentre; Add( text ); } // sfx volume WidgetMenuNode node1 = (WidgetMenuNode)node0.Copy(); node1.Value = 1; Add( node1 ); node1.Parent( menu ); WidgetText text1 = (WidgetText)text0.Copy(); text1.String = "SFX VOLUME"; text1.Parent( node1 ); Add( text1 ); WidgetMenuSwitch menuSwitch1 = (WidgetMenuSwitch)menuSwitch0.CopyAndAdd( this ); menuSwitch1.ArrowDecrease = menuSwitch1.FindChild( "arrow_decrease" ); menuSwitch1.ArrowIncrease = menuSwitch1.FindChild( "arrow_increase" ); menuSwitch1.Parent( node1 ); MenuSwitch0 = menuSwitch0; MenuSwitch1 = menuSwitch1; }
// Screen_LevelSelect public Screen_LevelSelect() : base("LevelSelect") { WidgetGraphic black = new WidgetGraphic(); black.Size = new Vector3( _UI.SX, _UI.SY, 0.0f ); black.AddTexture( "null", 0.0f, 0.0f, 1.0f, 1.0f ); black.ColorBase = Color.Black; Add( black ); Timeline blackT = new Timeline( "start", true, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start ); blackT.AddEffect( new TimelineEffect_Alpha( 0.0f, -1.0f, E_LerpType.Linear ) ); black.AddTimeline( blackT ); Random r = new Random(); WidgetGraphic background0 = new WidgetGraphic(); background0.RenderPass = 2; background0.Position = new Vector3( _UI.SXM, _UI.SYM, 0.0f ); background0.Size = new Vector3( _UI.SX, _UI.SY, 0.0f ); background0.Align = E_Align.MiddleCentre; background0.ColorBase = Color.Yellow; background0.Intensity = 0.25f; background0.Alpha = 0; background0.AddTexture( "null", 0.0f, 0.0f, 1.0f, 1.0f ); background0.RenderState.Effect = (int)E_Effect.GrayScale; Add( background0 ); Timeline back0T = new Timeline( "selected", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start ); back0T.AddEffect( new TimelineEffect_Alpha( 0.0f, 1.0f, E_LerpType.Linear ) ); background0.AddTimeline( back0T ); WidgetGraphic background1 = (WidgetGraphic)background0.Copy(); Add( background1 ); Backgrounds[ 0 ] = background0; Backgrounds[ 1 ] = background1; Menu = new WidgetMenuScroll( E_MenuType.Horizontal ); Menu.RenderPass = 1; Menu.Speed = 5.0f; Menu.Padding = 10.0f; Add( Menu ); for ( int i = 0; i < 4; ++i ) { LevelNodes[ i ] = new List< WidgetBase >(); WidgetMenuNode node = new WidgetMenuNode( i ); node.RenderPass = 1; node.Size = new Vector3( 40.0f, 40.0f * ( 9.0f / 16.0f ), 0.0f ); node.Align = E_Align.MiddleCentre; node.Alpha = 0.5f; node.Parent( Menu ); Add( node ); Timeline nodeT = new Timeline( "selected", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start ); nodeT.AddEffect( new TimelineEffect_Alpha( 0.0f, 0.5f, E_LerpType.Linear ) ); node.AddTimeline( nodeT ); MenuNodes[ i ] = node; WidgetGraphic back = new WidgetGraphic(); back.RenderPass = 1; back.Size = new Vector3( node.Size.X + 1.0f, node.Size.Y + 1.0f, 0.0f ); back.Align = E_Align.MiddleCentre; back.AddTexture( "null", 0.0f, 0.0f, 1.0f, 1.0f ); back.Parent( node ); back.ParentAttach = E_Align.MiddleCentre; back.ColorBase = Color.Red; back.Intensity = 0.5f; back.Alpha = 0.0f; Add( back ); Timeline backT = new Timeline( "selected", false, 0.0f, 0.5f, E_TimerType.Bounce, E_RestType.Start ); backT.AddEffect( new TimelineEffect_Alpha( 0.0f, 1.0f, E_LerpType.SmoothStep ) ); back.AddTimeline( backT ); int numRows = 4; int numCols = 4; for ( int j = 0; j < numRows; ++j ) { for ( int k = 0; k < numCols; ++k ) { WidgetGraphic graphic = new WidgetGraphic(); graphic.RenderPass = 1; graphic.Layer = 2; graphic.Size = new Vector3( node.Size.X / numCols, node.Size.Y / numRows, 0.0f ); float x = node.Position.X - node.Size.X / 2.0f + graphic.Size.X / 2.0f; float y = node.Position.Y + node.Size.Y / 2.0f - graphic.Size.Y / 2.0f; graphic.Position = new Vector3( x + ( graphic.Size.X * k ), y - ( graphic.Size.Y * j ), 0.0f ); graphic.Align = E_Align.MiddleCentre; graphic.AddTexture( TextureNames[ i ], ( 1.0f / numCols ) * k, ( 1.0f / numRows ) * j, 1.0f / numCols, 1.0f / numRows ); graphic.Parent( node ); graphic.ParentAttach = E_Align.MiddleCentre; graphic.ColorBase = Color.White; bool complete = ( ( i == 1 ) || ( r.NextDouble() < 0.5f ) ); if ( !complete ) { graphic.RenderState.Effect = (int)E_Effect.GrayScale; graphic.Intensity = 0.5f; } float gapX = 1.5f; float gapY = 1.5f; Vector3 posTo = new Vector3( x - gapX * ( numCols - 1 ) / 2.0f + ( ( graphic.Size.X + gapX ) * k ) - graphic.Position.X, y + gapY * ( numRows - 1 ) / 2.0f - ( ( graphic.Size.Y + gapY ) * j ) - graphic.Position.Y, 0.0f ); float halfX = ( numCols * graphic.Size.X + ( numCols - 1 ) * gapX ) / 2.0f; float rotY = ( posTo.X / halfX ) * -135.0f; posTo.Z = graphic.Size.X * (float)Math.Tan( MathHelper.ToRadians( Math.Abs( rotY ) ) ); Timeline graphicT = new Timeline( "select_world", false, 0.0f, 0.5f, E_TimerType.Stop, E_RestType.Start ); graphicT.AddEffect( new TimelineEffect_PositionX( 0.0f, posTo.X, E_LerpType.SmoothStep ) ); graphicT.AddEffect( new TimelineEffect_PositionY( 0.0f, posTo.Y, E_LerpType.SmoothStep ) ); graphicT.AddEffect( new TimelineEffect_PositionZ( 0.0f, posTo.Z, E_LerpType.SmoothStep ) ); graphicT.AddEffect( new TimelineEffect_Alpha( 0.0f, 1.0f, E_LerpType.Linear ) ); graphicT.AddEffect( new TimelineEffect_RotationY( 0.0f, rotY, E_LerpType.SmoothStep ) ); graphic.AddTimeline( graphicT ); Timeline graphicT2 = new Timeline( "select_world", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start ); graphicT2.AddEffect( new TimelineEffect_Alpha( 0.0f, 1.0f, E_LerpType.Linear ) ); graphic.AddTimeline( graphicT2 ); WidgetGraphic backLevel = new WidgetGraphic(); backLevel.RenderPass = 1; backLevel.Size = new Vector3( graphic.Size.X + 1.0f, graphic.Size.Y + 1.0f, 0.0f ); backLevel.Align = E_Align.MiddleCentre; backLevel.AddTexture( "null", 0.0f, 0.0f, 1.0f, 1.0f ); backLevel.Parent( graphic ); backLevel.ParentAttach = E_Align.MiddleCentre; backLevel.ColorBase = Color.Red; backLevel.Intensity = 0.5f; backLevel.Alpha = 0.0f; backLevel.FlagClear( E_WidgetFlag.InheritIntensity ); Add( backLevel ); Timeline backLevelT = new Timeline( "select_level", false, 0.0f, 0.5f, E_TimerType.Bounce, E_RestType.Start ); backLevelT.AddEffect( new TimelineEffect_Alpha( 0.0f, 1.0f, E_LerpType.SmoothStep ) ); backLevel.AddTimeline( backLevelT ); WidgetGraphic backG = (WidgetGraphic)graphic.Copy(); backG.Size += new Vector3( 0.25f, 0.25f, 0.0f ); backG.ColorBase = Color.Black; backG.Alpha = 0.0f; backG.Layer = 1; backG.Parent( node ); Add( backG ); Timeline backGT = new Timeline( "select_world", false, 0.0f, 0.5f, E_TimerType.Stop, E_RestType.Start ); backGT.AddEffect( new TimelineEffect_Alpha( 0.0f, 1.0f, E_LerpType.SmoothStep ) ); backG.AddTimeline( backGT ); Add( graphic ); if ( complete ) { WidgetGraphic tick = new WidgetGraphic(); tick.RenderPass = 1; tick.Layer = 3; tick.Position = new Vector3( 1.0f, -1.0f, 0.0f ); tick.Size = new Vector3( 3.0f, 3.0f, 0.0f ); tick.Align = E_Align.BottomRight; tick.Parent( graphic ); tick.ParentAttach = E_Align.BottomRight; tick.AddTexture( "null", 0.0f, 0.0f, 1.0f, 1.0f ); tick.Alpha = 0.0f; tick.ColorBase = Color.Green; Add( tick ); Timeline tickT = new Timeline( "select_world", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start ); tickT.AddEffect( new TimelineEffect_Alpha( 0.0f, 1.0f, E_LerpType.SmoothStep ) ); tick.AddTimeline( tickT ); } WidgetText text = new WidgetText(); text.RenderPass = 1; text.Layer = 4; text.Size = new Vector3( 0.0f, 3.0f, 0.0f ); text.Align = E_Align.MiddleCentre; text.FontStyleName = "Default3dDS"; text.String = "" + ( ( j * numCols ) + k + 1 ); text.Parent( graphic ); text.ParentAttach = E_Align.MiddleCentre; text.ColorBase = Color.Yellow; text.Alpha = 0.0f; Add( text ); Timeline textT = new Timeline( "select_world", false, 0.0f, 0.5f, E_TimerType.Stop, E_RestType.Start ); textT.AddEffect( new TimelineEffect_Alpha( 0.0f, 1.0f, E_LerpType.SmoothStep ) ); text.AddTimeline( textT ); LevelNodes[ i ].Add( graphic ); } } if ( i == 1 ) { WidgetGraphic tickWorld = new WidgetGraphic(); tickWorld.RenderPass = 1; tickWorld.Layer = 3; tickWorld.Position = new Vector3( 4.0f, -4.0f, 0.0f ); tickWorld.Size = new Vector3( 12.0f, 12.0f, 0.0f ); tickWorld.Align = E_Align.BottomRight; tickWorld.Parent( node ); tickWorld.ParentAttach = E_Align.BottomRight; tickWorld.AddTexture( "null", 0.0f, 0.0f, 1.0f, 1.0f ); tickWorld.ColorBase = Color.Green; Add( tickWorld ); Timeline tickWorldT = new Timeline( "select_world", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start ); tickWorldT.AddEffect( new TimelineEffect_Alpha( 0.0f, -1.0f, E_LerpType.SmoothStep ) ); tickWorld.AddTimeline( tickWorldT ); } // world name WidgetText textWorld = new WidgetText(); textWorld.RenderPass = 1; textWorld.Layer = 4; textWorld.Position = new Vector3( 0.0f, 1.5f, 0.0f ); textWorld.Size = new Vector3( 0.0f, 3.5f, 0.0f ); textWorld.Align = E_Align.BottomCentre; textWorld.FontStyleName = "Default3dDS"; textWorld.String = "WORLD " + ( i + 1 ); textWorld.Parent( back ); textWorld.ParentAttach = E_Align.TopCentre; textWorld.ColorBase = Color.Orange; textWorld.FlagClear( E_WidgetFlag.InheritAlpha ); textWorld.FlagClear( E_WidgetFlag.InheritIntensity ); Add( textWorld ); // num levels complete WidgetText textLevelComplete = (WidgetText)textWorld.Copy(); textLevelComplete.Position.Y *= -1.0f; textLevelComplete.Align = E_Align.TopCentre; textLevelComplete.Parent( back ); textLevelComplete.ParentAttach = E_Align.BottomCentre; int count = 0; for ( int j = 0; j < LevelNodes[ i ].Count; ++j ) if ( LevelNodes[ i ][ j ].RenderState.Effect == (int)E_Effect.MultiTexture1 ) ++count; textLevelComplete.String = count + " / " + LevelNodes[ i ].Count; Add( textLevelComplete ); Timeline textWorldT = new Timeline( "select_world", false, 0.0f, 0.5f, E_TimerType.Stop, E_RestType.Start ); textWorldT.AddEffect( new TimelineEffect_PositionY( 0.0f, 2.0f, E_LerpType.SmoothStep ) ); textWorld.AddTimeline( textWorldT ); Timeline textLevelCompleteT = new Timeline( "select_world", false, 0.0f, 0.5f, E_TimerType.Stop, E_RestType.Start ); textLevelCompleteT.AddEffect( new TimelineEffect_PositionY( 0.0f, -2.0f, E_LerpType.SmoothStep ) ); textLevelComplete.AddTimeline( textLevelCompleteT ); } CurrentSelectionWorld = -1; CurrentSelectionLevel = 0; CurrentBackground = -1; Mode = 0; // world }
private void FillSideBar(WidgetMenuScroll sideBar, string[] texNameArray, Vector3 size) { for (int i = 0; i < texNameArray.Length; ++i) { WidgetMenuNode node = new WidgetMenuNode(i); node.RenderPass = 1; node.Size = size; node.Align = E_Align.MiddleCentre; node.Alpha = 0.5f; node.Parent(sideBar); Add(node); Timeline nodeT = new Timeline("selected", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start); nodeT.AddEffect(new TimelineEffect_Alpha(0.0f, 0.5f, E_LerpType.Linear)); node.AddTimeline(nodeT); WidgetGraphic back = new WidgetGraphic(); back.RenderPass = 1; back.Size = new Vector3(node.Size.X, node.Size.Y, 0.0f); back.Align = E_Align.MiddleCentre; back.AddTexture("null", 0.0f, 0.0f, 1.0f, 1.0f); back.Parent(node); back.ParentAttach = E_Align.MiddleRight; back.ColorBase = Color.Yellow; back.Intensity = 0.5f; back.Alpha = 0.0f; Add(back); Timeline backT = new Timeline("selected", false, 0.0f, 0.5f, E_TimerType.Bounce, E_RestType.Start); backT.AddEffect(new TimelineEffect_Alpha(0.2f, 0.9f, E_LerpType.SmoothStep)); back.AddTimeline(backT); WidgetGraphic graphic = new WidgetGraphic(); graphic.RenderPass = 1; graphic.Layer = 2; graphic.Size = new Vector3(node.Size.X - 1.0f, node.Size.Y - 1.0f, 0.0f); graphic.Align = E_Align.MiddleCentre; graphic.AddTexture(texNameArray[i], 0.0f, 0.0f, 1.0f, 1.0f); graphic.Name = texNameArray[i]; graphic.Parent(node); graphic.ParentAttach = E_Align.MiddleRight; graphic.ColorBase = Color.White; Add(graphic); } }
// Screen_MainMenu public Screen_MainMenu() : base("MainMenu") { WidgetGraphic logo = new WidgetGraphic(); logo.Position = new Vector3( _UI.SXM, _UI.SYM - 65.0f, 0.0f ); logo.Size = new Vector3( _UI.SY / 3.0f, _UI.SY / 3.0f, 0.0f ); logo.Align = E_Align.BottomCentre; logo.ColorBase = new SpriteColors( Color.Orange, Color.Orange, Color.Black, Color.Black ); logo.AddTexture( "null", 0.0f, 0.0f, 1.0f, 1.0f ); Add( logo ); Timeline logoT = new Timeline( "end_fade", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start ); logoT.AddEffect( new TimelineEffect_Alpha( 0.0f, -1.0f, E_LerpType.SmoothStep ) ); logo.AddTimeline( logoT ); Timeline logoT2 = new Timeline( "end_move", false, 0.25f, 0.25f, E_TimerType.Stop, E_RestType.None ); logoT2.AddEffect( new TimelineEffect_PositionY( 0.0f, 65.0f, E_LerpType.SmoothStep ) ); logo.AddTimeline( logoT2 ); if ( _G.UI.MM_FromStartScreen ) { logo.Position = new Vector3( _UI.SXM, _UI.SYM, 0.0f ); Timeline logoT3 = new Timeline( "start", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.None ); logoT3.AddEffect( new TimelineEffect_PositionY( 0.0f, -65.0f, E_LerpType.SmoothStep ) ); logo.AddTimeline( logoT3 ); } else if ( _G.UI.MM_FromLevelSelect ) { Timeline logoT4 = new Timeline( "start", false, 0.25f, 0.25f, E_TimerType.Stop, E_RestType.None ); logoT4.AddEffect( new TimelineEffect_Alpha( -1.0f, 0.0f, E_LerpType.SmoothStep ) ); logo.AddTimeline( logoT4 ); } _G.UI.MM_FromStartScreen = false; _G.UI.MM_FromLevelSelect = false; Logo = logo; WidgetMenuScroll menu = new WidgetMenuScroll( E_MenuType.Vertical ); menu.Position = new Vector3( _UI.SXM, _UI.SYM + 25.0f, 0.0f ); menu.Padding = 75.0f; menu.Alpha = 0.0f; Add( menu ); Timeline menuT = new Timeline( "start", false, 0.25f, 0.25f, E_TimerType.Stop, E_RestType.None ); menuT.AddEffect( new TimelineEffect_Alpha( 0.0f, 1.0f, E_LerpType.SmoothStep ) ); menu.AddTimeline( menuT ); Timeline menuT2 = new Timeline( "end", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.None ); menuT2.AddEffect( new TimelineEffect_Alpha( 0.0f, -1.0f, E_LerpType.SmoothStep ) ); menu.AddTimeline( menuT2 ); Menu = menu; for ( int i = 0; i < Options.Length; ++i ) { WidgetMenuNode node = new WidgetMenuNode( i ); node.Parent( Menu ); Add( node ); Timeline nodeT = new Timeline( "selected", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start ); nodeT.AddEffect( new TimelineEffect_ScaleX( 0.0f, 0.125f, E_LerpType.SmoothStep ) ); nodeT.AddEffect( new TimelineEffect_ScaleY( 0.0f, 0.125f, E_LerpType.SmoothStep ) ); Timeline nodeT2 = new Timeline( "selected", false, 0.0f, 0.5f, E_TimerType.Bounce, E_RestType.Start ); nodeT2.AddEffect( new TimelineEffect_Intensity( 0.0f, 0.75f, E_LerpType.SmoothStep ) ); node.AddTimeline( nodeT ); node.AddTimeline( nodeT2 ); WidgetText text = new WidgetText(); text.Size = new Vector3( 0.0f, 50.0f, 0.0f ); text.Align = E_Align.MiddleCentre; text.FontStyleName = "Default"; text.String = Options[ i ]; text.Parent( node ); text.ParentAttach = E_Align.MiddleCentre; text.ColorBase = Color.Orange; Add( text ); WidgetGraphic icon = new WidgetGraphic(); icon.Layer = 1; icon.Position = new Vector3( -10.0f, 0.0f, 0.0f ); icon.Size = new Vector3( 60.0f, 60.0f, 0.0f ); icon.AddTexture( TextureNames[ i ], 0.0f, 0.0f, 1.0f, 1.0f ); icon.Alpha = 0; icon.Parent( text ); icon.ColorBase = Color.White; if ( ( i & 1 ) == 0 ) { icon.Align = E_Align.MiddleRight; icon.ParentAttach = E_Align.MiddleLeft; } else { icon.Align = E_Align.MiddleLeft; icon.ParentAttach = E_Align.MiddleRight; icon.Position *= -1.0f; } Add( icon ); Timeline iconT = new Timeline( "selected", false, 0.0f, 0.25f, E_TimerType.Stop, E_RestType.Start ); iconT.AddEffect( new TimelineEffect_Alpha( 0.0f, 1.0f, E_LerpType.SmoothStep ) ); icon.AddTimeline( iconT ); } }