/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { this.IsMouseVisible = true; ground = GraphicsDevice.Viewport.TitleSafeArea.Height - 40; camera = new Camera(viewport); contentManager = eContentManager.getInstance(this.Content); Globals.contentManager = eContentManager.getInstance(); Globals.viewport = viewport; Globals.font = contentManager.getSpriteFont("myFont"); //level = new Level(Content.RootDirectory + "/Maps/serializeTest.xml"); inputManager = new InputHandler.InputManager(); mainMenu = new MainMenu(LevelManager.LevelManager.LEVEL_DIR); base.Initialize(); }
void Start() { _mainMenu = FindObjectOfType <MainMenu>(); gameObject.SetActive(false); }