private GuiContainer createStatsArea() { var container = new GuiContainer(WIDTH, HEIGHT); stats = new GuiLabel(10, 0, ""); stats.FontColor = baseColor; container.Add(stats); statsValue = new GuiLabel(60, 0, ""); statsValue.FontColor = baseColor; container.Add(statsValue); statsBonus = new GuiLabel(90, 0, ""); container.Add(statsBonus); otherStats = new GuiLabel(10, 150, ""); otherStats.FontSize = 12; container.Add(otherStats); resistanceInfo = new GuiLabel(130, 0, ""); resistanceInfo.FontColor = baseColor; resistanceInfo.FontSize = 14; container.Add(resistanceInfo); playStatsInfo = new GuiLabel(10, 200, ""); playStatsInfo.FontColor = baseColor; playStatsInfo.FontSize = 10; container.Add(playStatsInfo); return(container); }
private GuiContainer createSkillsArea() { var container = new GuiContainer(WIDTH, HEIGHT); skillNames = new GuiLabel(10, 0, ""); skillNames.FontColor = baseColor; skillNames.FontSize = 14; skillValues = new GuiLabel(140, 0, "", 100); skillValues.FontColor = baseColor; skillValues.TextAlign = TextAnchor.MiddleCenter; skillValues.FontSize = 14; skillProgressBar = new GuiProgressBar[CoM.Skills.Count]; for (int lp = 0; lp < CoM.Skills.Count; lp++) { var progressBar = new GuiProgressBar(100, 16); progressBar.X = 140; progressBar.Color = Color.black.Faded(0.25f); progressBar.ProgressColor = Color.gray.Faded(0.5f); progressBar.EnableBackground = true; progressBar.Visible = false; skillProgressBar[lp] = progressBar; container.Add(progressBar); } container.Add(skillNames); container.Add(skillValues); return(container); }
public GuiToolTipBase(int width = 300, int height = 150) : base(width, height) { Color = new Color(0.8f, 0.8f, 0.8f, 1.0f); Style.normal.textColor = Color.white; Style.wordWrap = true; Visible = false; WindowStyle = GuiWindowStyle.Transparent; Color = new Color(0.3f, 0.3f, 0.3f); HeaderLabel = new GuiLabel(90, 5, "", 220, 60); HeaderLabel.TextAlign = TextAnchor.MiddleLeft; HeaderLabel.WordWrap = true; Add(HeaderLabel); InfoLabel = new GuiLabel(10, 90, ""); InfoLabel.FontSize = 12; InfoLabel.WordWrap = true; InfoLabel.AutoHeight = true; Add(InfoLabel); IconBackground = new GuiImage(10, 5, CoM.Instance.IconSprites["Slot_Large"]); Add(IconBackground); IconShadow = new GuiImage(10 + 21 + 4, 5 + 21 + 1, null); IconShadow.AlphaBlend = true; IconShadow.Color = new Color(0f, 0f, 0f, 0.50f); Add(IconShadow); IconSprite = new GuiImage(10 + 21, 5 + 21, null); IconSprite.AlphaBlend = true; Add(IconSprite); }
public GuiSpellClassHeader() : base(200, 70) { EnableBackground = true; Color = Colors.BackgroundBlue.Faded(0.5f); icon = new GuiImage() { X = 5, Y = 5 }; icon.Scale = 0.75f; icon.Framed = true; Add(icon); title = new GuiLabel("") { Align = GuiAlignment.Full, TextAlign = TextAnchor.MiddleCenter, DropShadow = true, FontColor = Colors.FourNines, Font = CoM.Instance.TitleFont, FontSize = 20 }; OuterShadow = true; Add(title); }
public GuiCharacterSlot() : base(0, 0) { Style = Engine.GetStyleCopy("Frame"); InnerShadow = true; OuterShadow = true; OuterShadowSprite = ResourceManager.GetSprite("Icons/OuterEdge"); SizeForContent(58, 64); CaptionDropShadow = true; FontSize = 18; TextAlign = TextAnchor.MiddleCenter; nameTag = new GuiLabel("", 110); nameTag.FontSize = 16; nameTag.FontColor = new Color(0.9f, 0.9f, 0.9f, 0.9f); nameTag.DropShadow = true; nameTag.TextAlign = TextAnchor.MiddleCenter; nameTag.EnableBackground = true; nameTag.Color = new Color(0.2f, 0.2f, 0.2f); guildTag = new GuiLabel("", 110, 25); guildTag.FontColor = new Color(0.8f, 0.8f, 0.8f, 0.9f); guildTag.FontSize = 14; guildTag.DropShadow = true; guildTag.TextAlign = TextAnchor.LowerCenter; guildTag.EnableBackground = true; guildTag.Color = new Color(0.1f, 0.1f, 0.1f); Apply(); }
/** Creates a new message box */ public GuiMessageBox(int width = 400, int height = 100, bool disableScrolling = false) : base(width, height) { this.scrollBox = new GuiScrollableArea((int)ContentsBounds.width, (int)ContentsBounds.height, disableScrolling ? ScrollMode.None : ScrollMode.VerticalOnly); Add(scrollBox); this.Label = new GuiLabel(0, 0, "", (int)scrollBox.ContentsScrollRect.width); this.Label.FontColor = new Color(0.9f, 0.9f, 0.9f); this.Label.WordWrap = true; this.scrollBox.Add(Label); this.Label.FontSize = 14; this.HideStyle = MessageBoxHideStyle.FadingMouse; this.Messages = new List <MessageEntry>(); fitScrollBox(); }
private GuiContainer createGuildsArea() { var container = new GuiContainer(WIDTH, HEIGHT); guildInfo = new GuiLabel(10, 0, ""); guildInfo.FontColor = baseColor; container.Add(guildInfo); guildLevels = new GuiLabel(120, 0, ""); guildLevels.FontColor = new Color(0.7f, 0.7f, 0.7f); guildLevels.TextAlign = TextAnchor.MiddleRight; container.Add(guildLevels); return(container); }
public GuiStatAdjustment(int x, int y, string statName, int startingValue) : base(250, HEIGHT) { X = x; Y = y; PanelMode = GuiPanelMode.Square; Color = new Color(0.25f, 0.25f, 0.25f, 0.0f); this.Value = startingValue; this.statName = statName; this.MinValue = 5; this.MaxValue = 10; nameLabel = new GuiLabel(0, 0, ""); nameLabel.FontColor = Color.white; nameLabel.TextAlign = TextAnchor.MiddleLeft; Add(nameLabel, 4, 0); valueLabel = new GuiLabel(0, 0, "", 20, 16); valueLabel.TextAlign = TextAnchor.MiddleCenter; Add(valueLabel); decButton = new GuiButton("<", 20, 17); Add(decButton, Width - 62, 1); incButton = new GuiButton(">", 20, 17); Add(incButton, Width - 21, 1); incButton.OnMouseClicked += delegate { if ((Value < MaxValue) && (FreePoints > 0)) { FreePoints--; Value++; Refresh(); } }; decButton.OnMouseClicked += delegate { if (Value > MinValue) { FreePoints++; Value--; Refresh(); } }; }
public GuiSpellInfo(MDRSpell spell) : base(300, 50) { EnableBackground = true; Color = new Color(0.1f, 0.1f, 0.1f); spellButton = new GuiSpellButton(spell); spellButton.Width = 48; spellButton.Height = 48; Add(spellButton, 1, 0); spellInfoLabel = new GuiLabel(0, 0, ""); spellInfoLabel.FontSize = 11; string spellInfoString = "<B>" + spell.Name + "</B>\n" + spell.FormattedDescription(); spellInfoLabel.Caption = spellInfoString; Add(spellInfoLabel, 52, 0); }
public GuiCharacterFrame() : base(WIDTH, HEIGHT) { Style = Engine.GetStyleCopy("CharacterInfoPanel"); DragDropEnabled = true; portrait = new GuiImage(4, 4, null); portrait.Scale = 0.5f; Add(portrait); levelIcon = new GuiImage(26, 27, ResourceManager.GetSprite("Icons/Lv")); Add(levelIcon); pinIcon = new GuiImage(18, 27, ResourceManager.GetSprite("Icons/Pin")); Add(pinIcon); levelIcon.Visible = false; pinIcon.Visible = false; stats = new GuiLabel(32 + 3 + 3, 5, "", 100, 50); stats.FontSize = 12; Add(stats); hpBar = new GuiProgressBar(WIDTH - 4, 6); hpBar.EnableBackground = false; hpBar.ProgressColor = Colors.CharacterInfoPanelHitsBar; Add(hpBar, 2, 40); spBar = new GuiVerticalProgressBar(6, Height - 11); spBar.EnableBackground = false; spBar.ProgressColor = Colors.CharacterInfoPanelSpellsBar; Add(spBar, Width - 9, 2); primaryAction = new GuiQuickAction(null, 0); secondaryAction = new GuiQuickAction(null, 1); Add(primaryAction, -10 - primaryAction.Width - 3, 10); Add(secondaryAction, -10, 10); OuterShadowColor = Color.yellow; OuterShadowSprite = OUTER_EDGE; OnMouseDown += clicked; }
public GuiCoinAmount() : base(32 * 3, 22) { fetchGraphics(); goldIcon = new GuiImage(0, 3, GoldCoinSprite); silverIcon = new GuiImage(0, 3, SilverCoinSprite); copperIcon = new GuiImage(0, 3, CopperCoinSprite); goldAmountLabel = new GuiLabel(""); silverAmountLabel = new GuiLabel(""); copperAmountLabel = new GuiLabel(""); Add(goldIcon); Add(silverIcon); Add(copperIcon); Add(goldAmountLabel); Add(silverAmountLabel); Add(copperAmountLabel); updateComponents(); }
/** Adds a new fading ijmage. * @param value The value to show * @param killTime Number of seconds after which to remove the splat * @param showDelta time in second to wait before showing splat */ public GuiFadingImage(Sprite sprite, int value = 0, float life = 2f, float showDelay = 0.0f) : base(30, 30) { this.age = -showDelay; this.Life = life; Image = new GuiImage(0, 0, sprite); Label = new GuiLabel("", Width, Height); Label.Font = CoM.Instance.TitleFont; Label.TextAlign = TextAnchor.MiddleCenter; Label.FontSize = 14; Label.FauxEdge = true; Label.FontColor = Color.white; Scale = 1f; IgnoreClipping = true; Value = value; }
public GuiLabeledComponent(int width = 100, int height = 50) : base(width, height) { labelControl = new GuiLabel(0, 0, ""); LabelColor = Color.white; }
public EditPartyState(MDRParty party = null, bool createInsteadOfEdit = false) : base("Edit Party State") { var windowTitle = createInsteadOfEdit ? "Create Party" : "Edit Party"; window = new GuiWindow(600, 520, windowTitle); window.Background.Sprite = ResourceManager.GetSprite("Gui/InnerWindow"); window.Background.Color = new Color(0.4f, 0.42f, 0.62f); characterSlotsPanel = new GuiPanel(500, 110); characterSlotsPanel.Color = Color.clear; characterSlotsPanel.Align = GuiAlignment.Top; window.Add(characterSlotsPanel); characterSlot = new GuiCharacterSlot[4]; for (int lp = 0; lp < 4; lp++) { var slot = new GuiCharacterSlot(); slot.Tag = lp + 1; characterSlot[lp] = slot; characterSlotsPanel.Add(slot, 0, 10); characterSlotsPanel.PositionComponentToColumns(slot, lp + 1, 4, 100); characterSlot[lp].OnDDContentChanged += delegate { applyToParty(slot.Tag - 1); refreshUnassignedCharacters(); }; } unassignedCharacters = new GuiCharacterGrid(true); unassignedCharacters.DragDropEnabled = true; unassignedCharacters.OnCreateNewCharacter += delegate { refreshUI(); }; unassignedCharactersScrollArea = new GuiScrollableArea(550 + 21, 310, ScrollMode.VerticalOnly); unassignedCharactersScrollArea.Add(unassignedCharacters); var frame = GuiWindow.CreateFrame(unassignedCharactersScrollArea, "", GuiWindowStyle.ThinTransparent); frame.Color = new Color(0.1f, 0.1f, 0.1f); window.Add(frame, 0, -46, true); var unusedCaption = new GuiLabel("<B>Available Heroes</B>", (int)window.ContentsBounds.width + 10, 24); unusedCaption.EnableBackground = true; unusedCaption.TextAlign = TextAnchor.MiddleCenter; unusedCaption.Color = Color.Lerp(Colors.BackgroundRed, Color.black, 0.5f); unusedCaption.FauxEdge = true; unusedCaption.FontColor = new Color(1, 1, 1, 0.9f); unusedCaption.FontSize = 18; window.Add(unusedCaption, 0, frame.Y - 15); doneButton = new GuiButton("Done"); window.Add(doneButton, 0, -10); dispandButton = new GuiButton("Dispand"); UIStyle.RedWarning(dispandButton); window.Add(dispandButton, 0, -10); window.PositionComponentToColumns(dispandButton, 1, 2, 100); window.PositionComponentToColumns(doneButton, 2, 2, 100); doneButton.OnMouseClicked += delegate { applyToParty(); Engine.PopState(); }; dispandButton.OnMouseClicked += delegate { party.Dispand(); Engine.PopState(); }; Party = party; Add(window, 0, 0); }
public GuiPartyInfo(int x = 0, int y = 0) : base(x, y) { IgnoreClipping = true; const int INFOLABEL_HEIGHT = 24; Width = 300; Height = GuiCharacterFrame.HEIGHT * 2 + INFOLABEL_HEIGHT + 24; CharacterPanel = new GuiCharacterFrame[4]; for (int lp = 0; lp < 4; lp++) { CharacterPanel[lp] = new GuiCharacterFrame() { X = (lp % 2) * (GuiCharacterFrame.WIDTH), Y = (int)(lp / 2) * (GuiCharacterFrame.HEIGHT) }; Add(CharacterPanel[lp]); } GuiButton RemoveButton = new GuiButton("Remove", 80, 20); Add(RemoveButton, 10, Height - 25); GuiButton AddButton = new GuiButton("Add", 80, 20); Add(AddButton, 100, Height - 25); menuButton = new GuiButton("Menu", 80, 20); Add(menuButton, 190, Height - 25); InfoLabel = new GuiLabel(0, 0, "") { Height = INFOLABEL_HEIGHT, TextAlign = TextAnchor.MiddleCenter, Align = GuiAlignment.Bottom }; Add(InfoLabel); RemoveButton.OnMouseClicked += delegate { if (Party.Selected != null) { Party.RemoveCharacter(Party.Selected); Sync(); } }; menuButton.OnMouseClicked += delegate { Engine.PushState(new InGameMenuState()); }; AddButton.OnMouseClicked += delegate { if (Party.MemberCount == 4) { return; } ModalOptionListState <MDRCharacter> chooseCharacterState = new ModalOptionListState <MDRCharacter>("Select a character to add", CoM.GetCharactersInCurrentArea()); chooseCharacterState.OnStateClose += delegate { if (chooseCharacterState.Result != null) { Party.AddCharacter(chooseCharacterState.Result); } Sync(); }; Engine.PushState(chooseCharacterState); }; }
public GuiPartySpan(MDRParty party) : base(WIDTH, HEIGHT) { DepressedOffset = 1; Style = Engine.GetStyleCopy("SmallButton"); Style.padding = new RectOffset(10, 12, 1, 3); portraits = new GuiImage[4]; names = new GuiLabel[4]; TextAlign = TextAnchor.MiddleCenter; FontSize = 22; CaptionDropShadow = true; editButton = new GuiButton("Edit", 80, 30); editButton.ColorTransform = ColorTransform.Saturation(0.5f); Add(editButton, -5, 30, true); editButton.Visible = false; locationLabel = new GuiLabel("", Width, 23); locationLabel.FontSize = 16; locationLabel.FontColor = Color.yellow; locationLabel.Color = Color.black.Faded(0.6f); locationLabel.EnableBackground = true; locationLabel.TextAlign = TextAnchor.MiddleCenter; locationLabel.Align = GuiAlignment.Bottom; Add(locationLabel); editButton.OnMouseClicked += delegate { if (Party != null) { Engine.PushState(new EditPartyState(Party)); } }; this._party = party; for (int lp = 0; lp < 4; lp++) { portraits[lp] = new GuiImage(lp * BLOCK_WIDTH + ((BLOCK_WIDTH - PORTAIT_WIDTH) / 2), 7); portraits[lp].FrameStyle = Engine.GetStyleCopy("Frame"); portraits[lp].Framed = true; portraits[lp].InnerShadow = true; portraits[lp].OuterShadow = true; portraits[lp].OuterShadowSprite = ResourceManager.GetSprite("Icons/OuterEdge"); portraits[lp].OuterShadowColor = Color.black.Faded(0.25f); Add(portraits[lp]); names[lp] = new GuiLabel(""); names[lp].FontColor = new Color(0.9f, 0.9f, 0.9f, 0.9f); names[lp].DropShadow = true; names[lp].TextAlign = TextAnchor.MiddleCenter; names[lp].X = 15 + lp * 125; names[lp].Y = 70; names[lp].Width = BLOCK_WIDTH - 30; names[lp].EnableBackground = true; names[lp].Color = new Color(0.2f, 0.2f, 0.2f); Add(names[lp]); } apply(); }
/** Constructs a new character page */ public GuiCharacterEquipPage() { // --------------------------------- CacheMode = CacheMode.Solid; AutoRefreshInterval = 0.5f; GuiPanel Panel = new GuiPanel(0, 90); Panel.Align = GuiAlignment.Top; Panel.PanelMode = GuiPanelMode.Square; Panel.Color = new Color(0.15f, 0.15f, 0.35f, 0.00f); Add(Panel); CharacterInfo = new GuiLabel(0, 0, "", 200); CharacterInfo.TextAlign = TextAnchor.MiddleCenter; CharacterInfo.DropShadow = true; CharacterInfo.FontSize = 18; Panel.Add(CharacterInfo, 85, 20); CharacterPortrait = new GuiImage(0, 0, null); CharacterPortrait.Framed = true; CharacterPortrait.InnerShadow = true; Panel.Add(CharacterPortrait, 25, 10); goldInfo = new GuiCoinAmount(); Add(goldInfo, 14, 210); // --------------------------------- // basic stats StatNames = new GuiLabel(10, 100, "", 80, 200); StatNames.FontColor = new Color(0.9f, 0.9f, 0.9f, 0.9f); StatNames.Caption = "HP" + "\n" + "SP" + "\n" + "\n" + "Damage" + "\n" + "Armour" + "\n"; Add(StatNames); StatValues = new GuiLabel(10, 100, "", 100, 200); StatValues.FontColor = Color.Lerp(Color.white, Color.red, 0.25f); StatValues.TextAlign = TextAnchor.UpperRight; Add(StatValues); // create equiped item slots EquipedSlot = new GuiItemSlot[16]; EquipedSlot[0] = CreateEquipedSlot(1, 1); EquipedSlot[1] = CreateEquipedSlot(2, 1); EquipedSlot[2] = CreateEquipedSlot(3, 1); EquipedSlot[3] = CreateEquipedSlot(1, 2); EquipedSlot[4] = CreateEquipedSlot(2, 2); EquipedSlot[5] = CreateEquipedSlot(3, 2); EquipedSlot[6] = CreateEquipedSlot(1, 3); EquipedSlot[7] = CreateEquipedSlot(2, 3); EquipedSlot[8] = CreateEquipedSlot(3, 3); EquipedSlot[9] = CreateEquipedSlot(1, 4); EquipedSlot[10] = CreateEquipedSlot(3, 4); EquipedSlot[11] = CreateEquipedSlot(1, 5); EquipedSlot[12] = CreateEquipedSlot(2, 5); EquipedSlot[13] = CreateEquipedSlot(3, 5); var itemTrashSlot = new GuiItemTrash(0, 0); Add(itemTrashSlot, 10, -30); Sync(); }