public GuiToolTipBase(int width = 300, int height = 150) : base(width, height) { Color = new Color(0.8f, 0.8f, 0.8f, 1.0f); Style.normal.textColor = Color.white; Style.wordWrap = true; Visible = false; WindowStyle = GuiWindowStyle.Transparent; Color = new Color(0.3f, 0.3f, 0.3f); HeaderLabel = new GuiLabel(90, 5, "", 220, 60); HeaderLabel.TextAlign = TextAnchor.MiddleLeft; HeaderLabel.WordWrap = true; Add(HeaderLabel); InfoLabel = new GuiLabel(10, 90, ""); InfoLabel.FontSize = 12; InfoLabel.WordWrap = true; InfoLabel.AutoHeight = true; Add(InfoLabel); IconBackground = new GuiImage(10, 5, CoM.Instance.IconSprites["Slot_Large"]); Add(IconBackground); IconShadow = new GuiImage(10 + 21 + 4, 5 + 21 + 1, null); IconShadow.AlphaBlend = true; IconShadow.Color = new Color(0f, 0f, 0f, 0.50f); Add(IconShadow); IconSprite = new GuiImage(10 + 21, 5 + 21, null); IconSprite.AlphaBlend = true; Add(IconSprite); }
/** Recreates the buttons in the group. */ private void recreateButtons() { Clear(); Buttons.Clear(); int index = 0; foreach (string name in ButtonNames) { var button = createNewButton(); var sprite = ButtonIcons[index]; button.Name = name; button.Caption = name; button.Id = index; Buttons.Add(button); Add(button); if (sprite != null) { button.Caption = ""; var image = new GuiImage(0, 0, sprite); image.X = ((int)button.ContentsFrame.width - image.Width) / 2; image.Y = ((int)button.ContentsFrame.height - image.Height) / 2; button.Image = image; } index++; } positionButtons(); updateButtonSelection(); }
public GuiSpellClassHeader() : base(200, 70) { EnableBackground = true; Color = Colors.BackgroundBlue.Faded(0.5f); icon = new GuiImage() { X = 5, Y = 5 }; icon.Scale = 0.75f; icon.Framed = true; Add(icon); title = new GuiLabel("") { Align = GuiAlignment.Full, TextAlign = TextAnchor.MiddleCenter, DropShadow = true, FontColor = Colors.FourNines, Font = CoM.Instance.TitleFont, FontSize = 20 }; OuterShadow = true; Add(title); }
/** Creates a new message box */ public GuiCharacterPage() : base(0, 0, WIDTH, HEIGHT) { var background = new GuiImage(0, 0, ResourceManager.GetSprite("Gui/InnerWindow")); background.Align = GuiAlignment.Full; background.Sprite = ResourceManager.GetSprite("Gui/InnerWindow"); background.Color = Colors.BackgroundBlue; Add(background); }
public GuiSpellClassButton(MDRSpellClass spellClass) : base("") { Style = Engine.GetStyleCopy("SquareButton"); InnerShadow = true; CaptionDropShadow = true; Width = (int)(Style.padding.horizontal + spellClass.Icon.rect.width); Height = (int)(Style.padding.vertical + spellClass.Icon.rect.height); Image = new GuiImage(0, 0, spellClass.Icon); Caption = spellClass.ShortName; }
public GuiOpenCloseButton(GuiComponent target) : base("", 35, 35) { Style = Engine.GetStyleCopy("SquareButton"); Target = target; Image = new GuiImage(0, 0); setMode(OpenCloseButtonMode.Close); OnMouseClicked += delegate { SwitchMode(); }; }
public GuiSimpleImageButton(Sprite image) : base("") { EnableBackground = false; Image = new GuiImage(0, 0, image); Image.Framed = true; Style = Engine.GetStyleCopy("Button"); Style.padding = new RectOffset(0, 0, 0, 0); DepressedOffset = 1; this.Width = (int)image.rect.width; this.Height = (int)image.rect.height; }
public GuiQuickAction(MDRCharacter character, int bufferIndex) : base("", 24, 24) { Style = GUIStyle.none; Image = new GuiImage(0, 0, null); Character = character; BufferIndex = bufferIndex; OnMouseClicked += delegate { if (Action != null) { activate(); } }; }
public GuiCharacterFrame() : base(WIDTH, HEIGHT) { Style = Engine.GetStyleCopy("CharacterInfoPanel"); DragDropEnabled = true; portrait = new GuiImage(4, 4, null); portrait.Scale = 0.5f; Add(portrait); levelIcon = new GuiImage(26, 27, ResourceManager.GetSprite("Icons/Lv")); Add(levelIcon); pinIcon = new GuiImage(18, 27, ResourceManager.GetSprite("Icons/Pin")); Add(pinIcon); levelIcon.Visible = false; pinIcon.Visible = false; stats = new GuiLabel(32 + 3 + 3, 5, "", 100, 50); stats.FontSize = 12; Add(stats); hpBar = new GuiProgressBar(WIDTH - 4, 6); hpBar.EnableBackground = false; hpBar.ProgressColor = Colors.CharacterInfoPanelHitsBar; Add(hpBar, 2, 40); spBar = new GuiVerticalProgressBar(6, Height - 11); spBar.EnableBackground = false; spBar.ProgressColor = Colors.CharacterInfoPanelSpellsBar; Add(spBar, Width - 9, 2); primaryAction = new GuiQuickAction(null, 0); secondaryAction = new GuiQuickAction(null, 1); Add(primaryAction, -10 - primaryAction.Width - 3, 10); Add(secondaryAction, -10, 10); OuterShadowColor = Color.yellow; OuterShadowSprite = OUTER_EDGE; OnMouseDown += clicked; }
public GuiCoinAmount() : base(32 * 3, 22) { fetchGraphics(); goldIcon = new GuiImage(0, 3, GoldCoinSprite); silverIcon = new GuiImage(0, 3, SilverCoinSprite); copperIcon = new GuiImage(0, 3, CopperCoinSprite); goldAmountLabel = new GuiLabel(""); silverAmountLabel = new GuiLabel(""); copperAmountLabel = new GuiLabel(""); Add(goldIcon); Add(silverIcon); Add(copperIcon); Add(goldAmountLabel); Add(silverAmountLabel); Add(copperAmountLabel); updateComponents(); }
/** Adds a new fading ijmage. * @param value The value to show * @param killTime Number of seconds after which to remove the splat * @param showDelta time in second to wait before showing splat */ public GuiFadingImage(Sprite sprite, int value = 0, float life = 2f, float showDelay = 0.0f) : base(30, 30) { this.age = -showDelay; this.Life = life; Image = new GuiImage(0, 0, sprite); Label = new GuiLabel("", Width, Height); Label.Font = CoM.Instance.TitleFont; Label.TextAlign = TextAnchor.MiddleCenter; Label.FontSize = 14; Label.FauxEdge = true; Label.FontColor = Color.white; Scale = 1f; IgnoreClipping = true; Value = value; }
public GuiWindow(int width = 400, int height = 400, string title = "") : base(width, height) { Title = title; WindowStyle = title == "" ? GuiWindowStyle.Normal : GuiWindowStyle.Titled; Background = new GuiImage(0, 0, ResourceManager.GetSprite("Gui/InnerWindow")); Background.Align = GuiAlignment.Full; Background.Color = Color.clear; Add(Background); TitleLabel = new GuiComponent() { Caption = Title }; TitleLabel.Style = Engine.GetStyleCopy("Title"); TitleStyle.wordWrap = false; TitleStyle.font = Engine.Instance.TitleFont; TitleStyle.fontSize = 16; TitleStyle.fontStyle = FontStyle.Bold; TitleStyle.alignment = TextAnchor.UpperCenter; TitleStyle.normal.textColor = Colors.FourNines; }
public GuiPartySpan(MDRParty party) : base(WIDTH, HEIGHT) { DepressedOffset = 1; Style = Engine.GetStyleCopy("SmallButton"); Style.padding = new RectOffset(10, 12, 1, 3); portraits = new GuiImage[4]; names = new GuiLabel[4]; TextAlign = TextAnchor.MiddleCenter; FontSize = 22; CaptionDropShadow = true; editButton = new GuiButton("Edit", 80, 30); editButton.ColorTransform = ColorTransform.Saturation(0.5f); Add(editButton, -5, 30, true); editButton.Visible = false; locationLabel = new GuiLabel("", Width, 23); locationLabel.FontSize = 16; locationLabel.FontColor = Color.yellow; locationLabel.Color = Color.black.Faded(0.6f); locationLabel.EnableBackground = true; locationLabel.TextAlign = TextAnchor.MiddleCenter; locationLabel.Align = GuiAlignment.Bottom; Add(locationLabel); editButton.OnMouseClicked += delegate { if (Party != null) { Engine.PushState(new EditPartyState(Party)); } }; this._party = party; for (int lp = 0; lp < 4; lp++) { portraits[lp] = new GuiImage(lp * BLOCK_WIDTH + ((BLOCK_WIDTH - PORTAIT_WIDTH) / 2), 7); portraits[lp].FrameStyle = Engine.GetStyleCopy("Frame"); portraits[lp].Framed = true; portraits[lp].InnerShadow = true; portraits[lp].OuterShadow = true; portraits[lp].OuterShadowSprite = ResourceManager.GetSprite("Icons/OuterEdge"); portraits[lp].OuterShadowColor = Color.black.Faded(0.25f); Add(portraits[lp]); names[lp] = new GuiLabel(""); names[lp].FontColor = new Color(0.9f, 0.9f, 0.9f, 0.9f); names[lp].DropShadow = true; names[lp].TextAlign = TextAnchor.MiddleCenter; names[lp].X = 15 + lp * 125; names[lp].Y = 70; names[lp].Width = BLOCK_WIDTH - 30; names[lp].EnableBackground = true; names[lp].Color = new Color(0.2f, 0.2f, 0.2f); Add(names[lp]); } apply(); }
/** Constructs a new character page */ public GuiCharacterEquipPage() { // --------------------------------- CacheMode = CacheMode.Solid; AutoRefreshInterval = 0.5f; GuiPanel Panel = new GuiPanel(0, 90); Panel.Align = GuiAlignment.Top; Panel.PanelMode = GuiPanelMode.Square; Panel.Color = new Color(0.15f, 0.15f, 0.35f, 0.00f); Add(Panel); CharacterInfo = new GuiLabel(0, 0, "", 200); CharacterInfo.TextAlign = TextAnchor.MiddleCenter; CharacterInfo.DropShadow = true; CharacterInfo.FontSize = 18; Panel.Add(CharacterInfo, 85, 20); CharacterPortrait = new GuiImage(0, 0, null); CharacterPortrait.Framed = true; CharacterPortrait.InnerShadow = true; Panel.Add(CharacterPortrait, 25, 10); goldInfo = new GuiCoinAmount(); Add(goldInfo, 14, 210); // --------------------------------- // basic stats StatNames = new GuiLabel(10, 100, "", 80, 200); StatNames.FontColor = new Color(0.9f, 0.9f, 0.9f, 0.9f); StatNames.Caption = "HP" + "\n" + "SP" + "\n" + "\n" + "Damage" + "\n" + "Armour" + "\n"; Add(StatNames); StatValues = new GuiLabel(10, 100, "", 100, 200); StatValues.FontColor = Color.Lerp(Color.white, Color.red, 0.25f); StatValues.TextAlign = TextAnchor.UpperRight; Add(StatValues); // create equiped item slots EquipedSlot = new GuiItemSlot[16]; EquipedSlot[0] = CreateEquipedSlot(1, 1); EquipedSlot[1] = CreateEquipedSlot(2, 1); EquipedSlot[2] = CreateEquipedSlot(3, 1); EquipedSlot[3] = CreateEquipedSlot(1, 2); EquipedSlot[4] = CreateEquipedSlot(2, 2); EquipedSlot[5] = CreateEquipedSlot(3, 2); EquipedSlot[6] = CreateEquipedSlot(1, 3); EquipedSlot[7] = CreateEquipedSlot(2, 3); EquipedSlot[8] = CreateEquipedSlot(3, 3); EquipedSlot[9] = CreateEquipedSlot(1, 4); EquipedSlot[10] = CreateEquipedSlot(3, 4); EquipedSlot[11] = CreateEquipedSlot(1, 5); EquipedSlot[12] = CreateEquipedSlot(2, 5); EquipedSlot[13] = CreateEquipedSlot(3, 5); var itemTrashSlot = new GuiItemTrash(0, 0); Add(itemTrashSlot, 10, -30); Sync(); }