public void CreateBonusList()
 {
     if (this.saleAsset.ExistSaleAsset())
     {
         SaleBonus salesBonus = this.saleAsset.GetSalesBonus();
         this.bonusList.Initialize(salesBonus);
     }
 }
Пример #2
0
        public void Initialize(SaleBonus bonus)
        {
            this.saleBonus = bonus;
            UI_SaleBonusCheckListItem ui_SaleBonusCheckListItem = this.listParts as UI_SaleBonusCheckListItem;

            if (null != ui_SaleBonusCheckListItem)
            {
                ui_SaleBonusCheckListItem.SetFuncSaleBonusAsset(new Func <int, GameWebAPI.ResponseAssetSalesBonusMaster.SalesBonus>(this.GetSalesBonus));
                ui_SaleBonusCheckListItem.SetFuncBonusAssetNum(new Func <int, int>(this.GetBonusAssetNum));
            }
            base.InitializeView(2);
            if (this.saleBonus != null)
            {
                base.CreateList(this.saleBonus.Count());
            }
        }
Пример #3
0
 public SaleBonus GetSalesBonus()
 {
     SaleAsset.< GetSalesBonus > c__AnonStorey0 <GetSalesBonus> c__AnonStorey = new SaleAsset.< GetSalesBonus > c__AnonStorey0();
     SaleBonus   saleBonus = new SaleBonus();