Пример #1
0
 public void ShowGoodsList(SMsgTradeOpenShop_SC sMsgTradeOpenShop_SC, ShopInfoUIManager_V2 MyParent)
 {
     this.sMsgTradeOpenShop_SC = sMsgTradeOpenShop_SC;
     this.MyParent             = MyParent;
     CurrentPageNumber         = 1;
     ResetPageInfo();
 }
Пример #2
0
        public void ShowGoodsInfo(ShopSingleGoodsBox_V2 SelectGoods, ShopInfoUIManager_V2 MyParent)
        {
            switch (SelectGoods.LocalGoodsData._GoodsClass)
            {
            case 1:
                if (shopContainerTips_EquipMent == null)
                {
                    shopContainerTips_EquipMent = CreatObjectToNGUI.InstantiateObj(ShopContaienrTipsPrefab_Equipment, transform).GetComponent <EquipmentShopGoodsTips_V2>();
                }
                if (shopContainerTips_Other != null)
                {
                    shopContainerTips_Other.Close();
                }
                shopContainerTips_EquipMent.Show(SelectGoods, MyParent);
                break;

            default:
                if (shopContainerTips_Other == null)
                {
                    shopContainerTips_Other = CreatObjectToNGUI.InstantiateObj(ShopContaienrTipsPrefab_Other, transform).GetComponent <OtherShopGoodsTips_V2>();
                }
                if (shopContainerTips_EquipMent != null)
                {
                    shopContainerTips_EquipMent.Close();
                }
                shopContainerTips_Other.Show(SelectGoods, MyParent);
                break;
            }
        }
Пример #3
0
        public override void Show(ShopSingleGoodsBox_V2 SelectGoods, ShopInfoUIManager_V2 MyParent)
        {
            this.DesLabel.SetText(LanguageTextManager.GetString(SelectGoods.LocalGoodsData._szDesc));
            this.LevelNeedLabel.SetText(SelectGoods.LocalGoodsData._AllowLevel);
            int currentLv = PlayerManager.Instance.FindHeroDataModel().UnitValues.sMsgPropCreateEntity_SC_UnitVisibleValue.UNIT_FIELD_LEVEL;

            LevelNeedLabel.color = currentLv >= SelectGoods.LocalGoodsData._AllowLevel ? Color.green : Color.red;
            this.OverlayLabel.SetText(SelectGoods.LocalGoodsData._PileQty);
            base.Show(SelectGoods, MyParent);
        }
Пример #4
0
        public override void Show(ShopSingleGoodsBox_V2 SelectGoods, ShopInfoUIManager_V2 MyParent)
        {
            LevelNeed.SetText(string.Format("{0}{1}", SelectGoods.LocalGoodsData._AllowLevel, LanguageTextManager.GetString("IDS_H1_156")));
            int currentLv = PlayerManager.Instance.FindHeroDataModel().UnitValues.sMsgPropCreateEntity_SC_UnitVisibleValue.UNIT_FIELD_LEVEL;

            LevelNeed.color = currentLv >= SelectGoods.LocalGoodsData._AllowLevel ? Color.green : Color.red;
            base.Show(SelectGoods, MyParent);
            Effect1.ShowEffect(SelectGoods.LocalGoodsData as EquipmentData, 0);
            Effect2.ShowEffect(SelectGoods.LocalGoodsData as EquipmentData, 1);
        }
Пример #5
0
 public virtual void Show(ShopSingleGoodsBox_V2 SelectGoods, ShopInfoUIManager_V2 MyParent)
 {
     IsShow           = true;
     this.MyParent    = MyParent;
     this.SelectGoods = SelectGoods;
     this.GoodsTitle.Init(SelectGoods.sMsgTradeOpenShopGoodsInfo_SC, null);
     this.CostTypeICon.ChangeSprite(SelectGoods.sMsgTradeOpenShopGoodsInfo_SC.bType);
     this.CostNumber.SetText(SelectGoods.sMsgTradeOpenShopGoodsInfo_SC.dPrice.ToString());
     CostNumber.color        = CheckCanPay() ? Color.white : Color.red;
     transform.localPosition = Vector3.zero;
 }
Пример #6
0
        public void Show(SMsgTradeOpenShopGoodsInfo_SC sMsgTradeOpenShopGoodsInfo_SC, ShopInfoUIManager_V2 MyParent)
        {
            SelectNumberScoreBar.scrollValue = 1f / 99f;
            InputLabel.text = "";
            this.ShopSingleGoodsBox.Init(sMsgTradeOpenShopGoodsInfo_SC, null);
            BuyNumber = 1;
            this.sMsgTradeOpenShopGoodsInfo_SC = sMsgTradeOpenShopGoodsInfo_SC;
            this.MyParent = MyParent;
            var PlayerData = PlayerManager.Instance.FindHeroDataModel().PlayerValues;

            this.m_BindMoney        = PlayerData.PLAYER_FIELD_CURRENCY_COWRY;
            this.m_GoldMoney        = PlayerData.PLAYER_FIELD_BINDPAY;
            this.m_CopperCoin       = PlayerData.PLAYER_FIELD_HOLDMONEY;
            transform.localPosition = new Vector3(0, 0, -200);
        }