//public void UseItem()
        //{

        //}

        private void OnTriggerStay(Collider other)
        {
            //CHECK FOR THE LOCAL PLAYER??????
            if (other.tag == "Player")
            {
                Debug.Log("Press F To Pick Up " + _I.name);
                ItemName.text = ItemConfig.name;
                ItemCanvas.SetActive(true);

                var player_holding_transform = other.transform.Find("ItemHoldPosition");

                var player_interaction = other.GetComponent <OfflinePlayerInteractionBehaviour>();
                //var player_interaction = other.GetComponent<PlayerInteractionBehaviour>();
                if (player_interaction != null)
                {
                    player = player_interaction;
                }


                if (Input.GetKeyDown(KeyCode.F))
                {
                    if (!player_interaction.isHolding && !isBeingHeld)
                    {
                        PickUp(player_holding_transform, player);
                    }
                }
            }
        }
 public void Drop(Transform parent)
 {
     //UN-PARENT THE 'ITEM' FROM THE PLAYER
     //TURN GRAVITY BACK ON FOR THE ITEM
     transform.parent = null;
     rb.MovePosition(parent.position);
     _parent        = null;
     rb.constraints = RigidbodyConstraints.None;
     GetComponent <BoxCollider>().enabled = true;
     rb.useGravity = true;
     isBeingHeld   = false;
     player.SetHolding(false);
     player = null;
 }
        public void PickUp(Transform parent, OfflinePlayerInteractionBehaviour interaction)
        {
            //PARENT THE 'ITEM' TO THE PLAYER
            //TURN GRAVITY OFF FOR THE ITEM
            _parent = parent;
            transform.SetParent(parent);
            rb.MovePosition(Vector3.zero);
            rb.constraints = RigidbodyConstraints.FreezeAll;
            GetComponent <BoxCollider>().enabled = false;
            rb.useGravity = false;
            isBeingHeld   = true;

            player = interaction;
            player.SetHolding(true);
        }