Пример #1
0
        /**
         * Call HotUpdate when game starting or loading
         */
        public void HotUpdate()
        {
            if (this.EnableHotUpdate == false)
            {
                this.NotifyNoHotUpdate();
                return;
            }

            if (Application.isMobilePlatform == false && this.Simulate == false)
            {
                this.NotifyNoHotUpdate();
                return;
            }

    #if UNITY_DEBUG
            if (Directory.Exists(ResConfig.MOBILE_HOTUPDATE_PATH))
            {
                LogManager.Log(string.Format("HotUpdate: Delete MOBILE_HOTUPDATE_PATH({0})", ResConfig.MOBILE_HOTUPDATE_PATH));
                Directory.Delete(ResConfig.MOBILE_HOTUPDATE_PATH, true);
            }
    #endif

            // 1. Check whether need update assets
            var localVersionFile  = _GetLocalVersionFile();
            var remoteVersionFile = _GetRemoteVersionFile();
            var diffInfos         = ResVersionFile.GetDiffInfos(localVersionFile, remoteVersionFile);

            if (diffInfos.Count <= 0)
            {
                this.NotifyNoHotUpdate();
            }
            // 2. Download and save new assets
            else
            {
                this.StartCoroutine(this.DownloadAndSave(diffInfos));
            }

            // 3. TODO: Compress and Load new assets to memory

            // 4. Save new versionFile
            if (diffInfos.Count > 0)
            {
                FileUtility.WriteFile(ResConfig.MOBILE_HOTUPDATE_PATH + "/" + ResConfig.VERSION_FILE, remoteVersionFile.Serialize());
            }
        }
Пример #2
0
        IEnumerator HotUpdating()
        {
            // Get local version file at first
            var localVersionFile = GetLocalVersionFile();

            // Get remote version file and compare
            // Download remote version file and save to temporary directory
            var file   = ResConfig.ConvertToBundleName(ResConfig.VERSION_FILE) + ResConfig.BUNDLE_EXTENSION;
            var assets = new List <string>();

            assets.Add(file);
            var fileFolder    = "resversionfile_tempfolder";
            var fileDirectory = ResConfig.MOBILE_HOTUPDATE_PATH + "/" + fileFolder;
            var failure       = false;

            byte[] downloadBytes = null;
            yield return(this.StartCoroutine(this.DownloadAssetsAsyncAndSave(
                                                 ResConfig.SERVER_URL + "/",
                                                 assets,
                                                 (processInfo, www) => {
                if (string.IsNullOrEmpty(processInfo.Error) == false)
                {
                    failure = true;
                    processInfo.Index = -1;
                    processInfo.Count = 0;
                    this.NotifyHotUpdate(processInfo);
                }
                else
                {
                    var length = www.bytesDownloaded;
                    // var length = www.bytes.Length;
                    downloadBytes = new byte[length];
                    Array.Copy(www.bytes, 0, downloadBytes, 0, length);
                }
            },
                                                 fileDirectory
                                                 )));

            if (failure)
            {
                yield break;
            }
            var txtAsset = this.Load <TextAsset>(fileFolder + "/" + ResConfig.VERSION_FILE);

            if (txtAsset == null)
            {
                var processInfo = new ProcessInfo();
                processInfo.File  = ResConfig.VERSION_FILE;
                processInfo.Index = -1;
                processInfo.Count = 0;
                processInfo.Error = "Download version file error";
                this.NotifyHotUpdate(processInfo);
                yield break;
            }
            var txt = txtAsset.text;
            var remoteVersionFile = ResVersionFile.UnSerialize(txt);

            // Unload asset bundle
            this.UnloadAsset(fileFolder + "/" + ResConfig.VERSION_FILE);

            // Hotupdating(download and save)
            var diffInfos = ResVersionFile.GetDiffInfos(localVersionFile, remoteVersionFile);

            if (diffInfos.Count <= 0)
            {
                this.NotifyNoHotUpdate();
                yield break;
            }
            assets.Clear();
            for (int i = 0; i < diffInfos.Count; ++i)
            {
                var asset = diffInfos[i].File;
                assets.Add(asset);
            }
            var count           = assets.Count;
            var downloadedCount = 0;

            yield return(this.StartCoroutine(this.DownloadAssetsAsyncAndSave(
                                                 ResConfig.SERVER_URL + "/",
                                                 assets,
                                                 (processInfo, www) => {
                downloadedCount++;
                processInfo.Index = downloadedCount - 1;
                processInfo.Count = assets.Count;
                this.NotifyHotUpdate(processInfo);
            }
                                                 )));

            // Finally replace local version file
            FileUtility.WriteFile(ResConfig.MOBILE_HOTUPDATE_PATH + "/" + file, downloadBytes, downloadBytes.Length, false);
        }