public static void LogPlayerIn(Level level, Client client) { level.SetClient(client); client.SetLevel(level); lock (m_vOnlinePlayersLock) { if (!m_vOnlinePlayers.Contains(level)) { m_vOnlinePlayers.Add(level); LoadLevel(level); } } }
public static void LogPlayerIn(Level level, Client client) { level.SetClient(client); client.SetLevel(level); lock (m_vOnlinePlayersLock) { if (!m_vOnlinePlayers.Contains(level)) { m_vOnlinePlayers.Add(level); LoadLevel(level); } } }