public void RemoveUnit(CombatItemData cd) { int index = -1; if (GetSlotCount() >= 1) { for (int i = 0; i < GetSlotCount(); i++) { if (m_vUnits[i].Data == cd) { index = i; } } } if (index != -1) { if (m_vUnits[index].Value >= 1) { m_vUnits[index].Value--; if (m_vUnits[index].Value == 0) { m_vUnits.RemoveAt(index); if (GetSlotCount() >= 1) { DataSlot ds = m_vUnits[0]; CombatItemData newcd = (CombatItemData)m_vUnits[0].Data; ClientAvatar ca = GetParent().GetLevel().GetHomeOwnerAvatar(); m_vTimer = new Timer(); int trainingTime = newcd.GetTrainingTime(ca.GetUnitUpgradeLevel(newcd)); m_vTimer.StartTimer(trainingTime, GetParent().GetLevel().GetTime()); } } } } }
public void SetAvatar(ClientAvatar avatar) { this.m_vSenderId = avatar.GetId(); this.m_vSenderName = avatar.GetAvatarName(); this.m_vSenderLevel = avatar.GetAvatarLevel(); this.m_vSenderLeagueId = avatar.GetLeagueId(); }
public void SetAvatar(ClientAvatar avatar) { m_vSenderId = avatar.GetId(); m_vSenderName = avatar.GetAvatarName(); m_vSenderLevel = avatar.GetAvatarLevel(); m_vSenderLeagueId = avatar.GetLeagueId(); }
public bool CanStartUpgrading(CombatItemData cid) { bool result = false; if (m_vCurrentlyUpgradedUnit == null) { Building b = (Building)GetParent(); ClientAvatar ca = GetParent().GetLevel().GetHomeOwnerAvatar(); ComponentManager cm = GetParent().GetLevel().GetComponentManager(); int maxProductionBuildingLevel; if (cid.GetCombatItemType() == 1) { maxProductionBuildingLevel = cm.GetMaxSpellForgeLevel(); } else { maxProductionBuildingLevel = cm.GetMaxBarrackLevel(); } if (ca.GetUnitUpgradeLevel(cid) < cid.GetUpgradeLevelCount() - 1) { if (maxProductionBuildingLevel >= cid.GetRequiredProductionHouseLevel() - 1) { result = (b.GetUpgradeLevel() >= (cid.GetRequiredLaboratoryLevel(ca.GetUnitUpgradeLevel(cid) + 1)) - 1); } } } return(result); }
private DateTime m_vTime; // a1 + 40 public Level() { this.GameObjectManager = new GameObjectManager(this); this.m_vClientAvatar = new ClientAvatar(); this.m_vAccountPrivileges = 0; this.m_vAccountStatus = 0; }
public int GetTotalRemainingSeconds() { int result = 0; bool firstUnit = true; if (m_vUnits.Count > 0) { foreach (var ds in m_vUnits) { CombatItemData cd = (CombatItemData)ds.Data; if (cd != null) { int count = ds.Value; if (count >= 1) { if (firstUnit) { if (m_vTimer != null) { result += m_vTimer.GetRemainingSeconds(GetParent().GetLevel().GetTime()); } count--; firstUnit = false; } ClientAvatar ca = GetParent().GetLevel().GetHomeOwnerAvatar(); result += count * cd.GetTrainingTime(ca.GetUnitUpgradeLevel(cd)); } } } } return(result); }
//MissionManager //AchievementManager //CooldownManager public Level() { WorkerManager = new WorkerManager(); GameObjectManager = new GameObjectManager(this); m_vClientAvatar = new ClientAvatar(); m_vAccountPrivileges = 0; m_vAccountStatus = 0; }
public Level(long id) { this.GameObjectManager = new GameObjectManager(this); this.m_vClientAvatar = new ClientAvatar(id); this.m_vTime = DateTime.UtcNow; this.m_vAccountPrivileges = 0; this.m_vAccountStatus = 0; }
public bool IsMaxLevel() { ClientAvatar ca = GetParent().GetLevel().GetPlayerAvatar(); int currentLevel = ca.GetUnitUpgradeLevel(m_vHeroData); int maxLevel = m_vHeroData.GetUpgradeLevelCount() - 1; return(currentLevel >= maxLevel); }
public void SetAvatar(ClientAvatar avatar) { this.m_vSenderId = avatar.GetId(); this.m_vHomeId = avatar.GetId(); this.m_vSenderName = avatar.GetAvatarName(); this.m_vSenderLevel = avatar.GetAvatarLevel(); this.m_vSenderRole = avatar.GetAllianceRole(); }
//MissionManager //AchievementManager //CooldownManager public Level() { WorkerManager = new WorkerManager(); GameObjectManager = new GameObjectManager(this); m_vClientAvatar = new ClientAvatar(); m_vAccountPrivileges = 0; m_vAccountStatus = 0; }
/// <summary> /// Initializes a new instance of the <see cref="Battle" /> class. /// </summary> /// <param name="Battle">The battle.</param> /// <param name="_Attacker">The attacker.</param> /// <param name="_Enemy">The enemy.</param> internal Battle(long Battle, Level _Attacker, Level _Enemy, bool clone = true) { this.Battle_ID = Battle; this.Attacker = _Attacker.Avatar; this.Defender = _Enemy.Avatar; this.Base = _Enemy.GameObjectManager.Save(); this.Attacker.Units = new Units(); }
public Level(long id) { WorkerManager = new WorkerManager(); GameObjectManager = new GameObjectManager(this); m_vClientAvatar = new ClientAvatar(id); m_vTime = DateTime.UtcNow; m_vAccountPrivileges = 0; m_vAccountStatus = 0; }
public void SetAvatar(ClientAvatar avatar) { m_vSenderId = avatar.GetId(); m_vHomeId = avatar.GetId(); m_vSenderName = avatar.GetAvatarName(); m_vSenderLeagueId = avatar.GetLeagueId(); m_vSenderLevel = avatar.GetAvatarLevel(); m_vSenderRole = 1; }
public Level(long id) { WorkerManager = new WorkerManager(); GameObjectManager = new GameObjectManager(this); m_vClientAvatar = new ClientAvatar(id); m_vTime = DateTime.UtcNow; m_vAccountPrivileges = 0; m_vAccountStatus = 0; }
public Level(long id, string token) { WorkerManager = new WorkerManager(); GameObjectManager = new GameObjectManager(this); m_vClientAvatar = new ClientAvatar(id, token); m_vTime = DateTime.UtcNow; m_vAccountPrivileges = 0; m_vAccountStatus = 0; m_vIPAddress = "0.0.0.0"; }
public void FinishUpgrading() { if (m_vCurrentlyUpgradedUnit != null) { ClientAvatar ca = GetParent().GetLevel().GetHomeOwnerAvatar(); int level = ca.GetUnitUpgradeLevel(m_vCurrentlyUpgradedUnit); ca.SetUnitUpgradeLevel(m_vCurrentlyUpgradedUnit, level + 1); } m_vTimer = null; m_vCurrentlyUpgradedUnit = null; }
public void FinishUpgrading() { ClientAvatar ca = GetParent().GetLevel().GetPlayerAvatar(); int currentLevel = ca.GetUnitUpgradeLevel(m_vHeroData); ca.SetUnitUpgradeLevel(m_vHeroData, currentLevel + 1); //(*(*v3 + 160))(v3, 1, *(v1 + 16), 1); GetParent().GetLevel().WorkerManager.DeallocateWorker(GetParent()); //SetHeroState (*(*v3 + 224))(v3, *(v1 + 16), 3); m_vTimer = null; }
public int GetTotalSeconds() { int result = 0; if (m_vCurrentlyUpgradedUnit != null) { ClientAvatar ca = GetParent().GetLevel().GetHomeOwnerAvatar(); int level = ca.GetUnitUpgradeLevel(m_vCurrentlyUpgradedUnit); result = m_vCurrentlyUpgradedUnit.GetUpgradeTime(level); } return(result); }
public void SpeedUpConstruction() { if (IsConstructing()) { ClientAvatar ca = Avatar.Avatar; int remainingSeconds = m_vTimer.GetRemainingSeconds(m_vLevel.Avatar.LastTickSaved); int cost = GamePlayUtil.GetSpeedUpCost(remainingSeconds); if (ca.HasEnoughDiamonds(cost)) { ca.UseDiamonds(cost); FinishConstruction(); } } }
public void AddUnitImpl(CombatItemData cd, int level) { if (CanAddUnit(cd)) { int unitIndex = GetUnitTypeIndex(cd, level); if (unitIndex == -1) { UnitSlot us = new UnitSlot(cd, level, 1); m_vUnits.Add(us); } else { m_vUnits[unitIndex].Count++; } ClientAvatar ca = GetParent().GetLevel().GetPlayerAvatar(); int unitCount = ca.GetUnitCount(cd); ca.SetUnitCount(cd, unitCount + 1); } }
public void CollectResources() { ConstructionItem ci = (ConstructionItem)GetParent(); TimeSpan span = ci.GetLevel().GetTime() - this.m_vTimeSinceLastClick; float currentResources = ((this.m_vResourcesPerHour[ci.UpgradeLevel] / (60f * 60f)) * (float)(span.TotalSeconds)); currentResources = Math.Min(Math.Max(currentResources, 0), this.m_vMaxResources[ci.UpgradeLevel]); if (currentResources >= 1) { ClientAvatar ca = ci.GetLevel().GetPlayerAvatar(); if (ca.GetResourceCap(this.m_vProductionResourceData) >= ca.GetResourceCount(this.m_vProductionResourceData) + currentResources) { Debugger.WriteLine(String.Format("Collect {0} {1}", (int)currentResources, this.m_vProductionResourceData.GetName()), null, 5, ConsoleColor.Green); ca.CommodityCountChangeHelper(0, this.m_vProductionResourceData, (int)currentResources); this.m_vTimeSinceLastClick = ci.GetLevel().GetTime(); } } }
public void AddUnitToProductionQueue(CombatItemData cd) { if (CanAddUnitToQueue(cd)) { for (int i = 0; i < GetSlotCount(); i++) { if ((CombatItemData)m_vUnits[i].Data == cd) { m_vUnits[i].Value++; return; } } DataSlot ds = new DataSlot(cd, 1); m_vUnits.Add(ds); if (m_vTimer == null) { ClientAvatar ca = GetParent().GetLevel().GetHomeOwnerAvatar(); m_vTimer = new Timer(); int trainingTime = cd.GetTrainingTime(ca.GetUnitUpgradeLevel(cd)); m_vTimer.StartTimer(trainingTime, GetParent().GetLevel().GetTime()); } } }
public void RemoveUnitsImpl(CombatItemData cd, int level, int count) { int unitIndex = GetUnitTypeIndex(cd, level); if (unitIndex == -1) { //Do nothing, should be empty yet } else { UnitSlot us = m_vUnits[unitIndex]; if (us.Count <= count) { m_vUnits.Remove(us); } else { us.Count -= count; } ClientAvatar ca = GetParent().GetLevel().GetPlayerAvatar(); int unitCount = ca.GetUnitCount(cd); ca.SetUnitCount(cd, unitCount - count); } }
public void AddUnitToProductionQueue(CombatItemData cd) { if (!CanAddUnitToQueue(cd)) { return; } for (int index = 0; index < GetSlotCount(); ++index) { if ((CombatItemData)m_vUnits[index].Data == cd) { ++m_vUnits[index].Value; return; } } m_vUnits.Add(new DataSlot((Data)cd, 1)); if (m_vTimer != null) { return; } ClientAvatar avatar = GetParent().GetLevel().GetHomeOwnerAvatar(); m_vTimer = new Timer(); m_vTimer.StartTimer(cd.GetTrainingTime(avatar.GetUnitUpgradeLevel(cd)), GetParent().GetLevel().GetTime()); }
public Level() { this.WorkerManager = new WorkerManager(); this.GameObjectManager = new GameObjectManager(this); this.Avatar = new ClientAvatar(); }
public Level(long id, string token) { this.WorkerManager = new WorkerManager(); this.GameObjectManager = new GameObjectManager(this); this.Avatar = new ClientAvatar(id, token); }