static void _Game(EventArgs args) { Offensive.Ontick(); Offensive.OnTick2(); Offensive.OnTick3(); Offensive.OnTick4(); Offensive.KillSteal(); Utility.Game_OnTick(); Utility.OnTick(); Combat.OnTick(); Defensive.OnTick(); Potions.OnTick(); Spells.JungSteal(); Spells.KillSteal(); Spells.UseHeal(); Ward.OnTick(); }
public static void Dattenosa() { Menu = MainMenu.AddMenu("UBActivator", "UB Activator"); Menu.AddGroupLabel("Made by Uzumaki Boruto"); Menu.AddLabel("Dattenosa"); Menu.AddLabel("Global Settings"); Menu.AddLabel("Must F5 to take effect"); Menu.AddLabel("Uncheck both won't load anything"); OnTickButton = Menu.Add("Ontick", new CheckBox("Use Game.OnTick (More fps)")); OnTickButton.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args) { if (args.NewValue) { OnUpdateButton.CurrentValue = false; return; } if (!OnUpdateButton.CurrentValue) { OnTickButton.CurrentValue = true; } }; OnUpdateButton = Menu.Add("OnUpdate", new CheckBox("Use Game.OnUpdate (Faster rection)", false)); OnUpdateButton.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args) { if (args.NewValue) { OnTickButton.CurrentValue = false; return; } if (!OnTickButton.CurrentValue) { OnUpdateButton.CurrentValue = true; } }; /* * Menu.AddLabel("Global Settings"); * Menu.AddLabel("Must F5 to take effect"); * Menu.Add("Potions", new ComboBox("Potions Menus will be", 1, "Simple", "Details")); * Menu.Add("Offensive", new ComboBox("Offensive Menus will be", 0, "Simple", "Details")); * Menu.Add("Defensive", new ComboBox("Defensive Menus will be", 0, "Simple", "Details")); * Menu.Add("Clean", new ComboBox("Clean Menus will be", 0, "Simple", "Details")); * Menu.Add("Spell", new ComboBox("Spell Menus will be", 0, "Simple", "Details")); * Menu.Add("Ward", new ComboBox("Ward Menus will be", 0, "Simple", "Details")); * Menu.Add("Utility", new ComboBox("Utility Menus will be", 0, "Simple", "Details"));*/ Potions = Menu.AddSubMenu("Potions Config"); { Potions.Add("ePotions", new CheckBox("Enable Auto Potion")); Potions.Add("preHPrecall", new CheckBox("Prevent using Potion if recalling")); Potions.Add("inshopHP", new CheckBox("Prevent using Potions in shop range")); Potions.Add("predHP", new CheckBox("Using Predition", false)); Potions.AddSeparator(); Potions.Add("HP", new CheckBox("Health Potion")); Potions.Add("HPH", new Slider("HP below {0}% use Potion", 65, 0, 100)); Potions.AddSeparator(); Potions.Add("Biscuit", new CheckBox("Biscuit")); Potions.Add("BiscuitH", new Slider("HP below {0}% use Potion", 60, 0, 100)); Potions.AddSeparator(); Potions.Add("RP", new CheckBox("Refillable Potion")); Potions.Add("RPH", new Slider("HP below {0}% use Potion", 65, 0, 100)); Potions.AddSeparator(); Potions.Add("CP", new CheckBox("Corrupting Potion")); Potions.Add("MPCP", new CheckBox("Prevent use Potion if the restore MP more than max MP")); Potions.Add("CPH", new Slider("HP below {0}% use Potion", 65, 0, 100)); Potions.AddSeparator(); Potions.Add("HTP", new CheckBox("Hunters Potion")); Potions.Add("MPHTP", new CheckBox("Prevent use Potion if the restore MP more than max MP")); Potions.Add("HTPH", new Slider("HP below {0}% use Potion", 75, 0, 100)); } Offensive = Menu.AddSubMenu("Offensive Config"); { Offensive.AddGroupLabel("Targeted Item"); Offensive.Add("cbitem", new CheckBox("Use On Combo Only")); Offensive.Add("BC", new CheckBox("Use Bilgewater Cutlass")); Offensive.Add("Bork", new CheckBox("Use Blade of Ruined King")); Offensive.Add("HG", new CheckBox("Use Hextech Gunblade")); Offensive.Add("MyHPT", new Slider("My HP", 80)); Offensive.Add("TargetHPT", new Slider("Target HP", 80)); Offensive.AddSeparator(); Offensive.Add("HGks", new CheckBox("Hextech Gunblade Killsteal")); Offensive.Add("BCks", new CheckBox("Bilgewater Cutlass Ks")); Offensive.Add("Borkks", new CheckBox("Blade of Ruined King Ks")); Offensive.AddGroupLabel("AOE Item"); Offensive.AddLabel("Versus Champion"); Offensive.Add("Tiamat", new ComboBox("Use Tiamat/Hydra/Titanic", 4, "None", "Harass Only", "Combo Only", "Both", "Auto Use")); Offensive.Add("TiamatSlider", new Slider("{0}% damage to use Tiamat/Hydra", 75)); Offensive.Add("styletitanic", new ComboBox("Use Titanic Hydra:", 0, "After Attack", "Before Attack")); Offensive.Add("TiamatKs", new CheckBox("Use to Tiamat/Hydra Killsteal")); Offensive.AddLabel("Versus Minion"); Offensive.Add("TiamatLc", new CheckBox("Use Tiamat/Hydra/Titanic on LaneClear")); Offensive.Add("TiamatLccount", new Slider("Use only around me ≥ {0} minion(s)", 4, 1, 10)); Offensive.Add("TiamatLh", new CheckBox("Use on Unkillable minion")); Offensive.AddLabel("Versus Monster"); Offensive.Add("TiamatJc", new CheckBox("Use on JungClear")); Offensive.Add("TiamatJccount", new Slider("Use only around me ≥ {0} monster(s), use anyway with Baron/Dragon/Herald", 2, 1, 4)); Offensive.AddGroupLabel("Movement Item"); Offensive.Add("cbmvitem", new CheckBox("Use On Combo Only")); Offensive.Add("Youmuu", new CheckBox("Youmuu's Ghostblade")); Offensive.AddSeparator(); Offensive.Add("Hextech01", new CheckBox("Use HT_Protobelt_01")); Offensive.Add("Hextech01Ks", new CheckBox("Use HT_Protobelt_01 on KillSteal")); Offensive.Add("Hextech01gap", new ComboBox("Use HT_Protobelt_01 on GapCloser", 2, "None", "To Mouse", "To Target")); Offensive.Add("Hextech01agap", new CheckBox("Use HT_Protobelt_01 on anti GapCloser", false)); Offensive.AddSeparator(); Offensive.Add("Hextech800style", new ComboBox("Use HT_GLP_800 On:", 3, "None", "Only Anti GapCloser", "Only KillSteal", " Both")); } Defensive = Menu.AddSubMenu("Defensive Config"); { if (!Extensions.ChampNoMana) { Defensive.AddGroupLabel("Seraph's Embrace Setting"); Defensive.Add("Ser", new CheckBox("Use Seraph's Embrace")); Defensive.Add("Seratt", new CheckBox("Block basic attack & spells")); SerSlider = Defensive.Add("Sershield", new Slider("Use if block {0}% shield value", 60, 0, 100)); SerSlider.OnValueChange += SerSlider_OnValueChange; SerLabel = Defensive.Add("SerLabel", new Label("This mean Use Seraph if the basic attack or spell ≥ " + Math.Round((150 + 0.2 * Player.Instance.Mana) * 60 / 100) + " damage")); Defensive.AddSeparator(); } Defensive.AddGroupLabel("Face of The Moutain Setting"); Defensive.Add("Face", new CheckBox("Use Face Of The Mountain")); Defensive.Add("Faceatt", new CheckBox("Block basic attack & spells")); FOTMSlider = Defensive.Add("Faceshield", new Slider("Use if block {0}% shield value", 60, 0, 100)); FOTMSlider.OnValueChange += FOTMSlider_OnValueChange; FOTMLabel = Defensive.Add("FOTMLabel", new Label("This mean Use FOTM if the basic attack or spell ≥ " + Math.Round(Player.Instance.MaxHealth * 0.1 * 60 / 100) + " damage")); foreach (var Ally in EntityManager.Heroes.Allies) { Defensive.Add("Face" + Ally.ChampionName, new CheckBox("Use FOTM on " + Ally.ChampionName)); } Defensive.AddSeparator(); Defensive.AddGroupLabel("Solari Setting"); Defensive.Add("Solari", new CheckBox("Use Solari")); SolariSlider = Defensive.Add("Solarishield", new Slider("Use if block {0}% shield value", 60, 0, 100)); SolariSlider.OnValueChange += SolariSlider_OnValueChange; SolariLabel = Defensive.Add("SolariLabel", new Label("This mean Use Solari if the basic attack or spell ≥ " + (75 + 15 * Player.Instance.Level) * 60 / 100 + " damage")); foreach (var Ally in EntityManager.Heroes.Allies) { Defensive.Add("Solari" + Ally.ChampionName, new CheckBox("Use Solari on " + Ally.ChampionName)); } Defensive.AddSeparator(); Defensive.AddGroupLabel("Zhonya Customize"); Defensive.Add("predtimebool", new CheckBox("Using Prediction to use Zhonya")); Defensive.Add("predtime", new Slider("Prediction in {0}0 ms", 70, 1)); Defensive.Add("percentusagebool", new CheckBox("Percent Health Usage")); Defensive.Add("percentusage", new Slider("Use Zhonya if my HP below {0}%", 15)); Defensive.AddGroupLabel("Block Danger Spells by Zhonya"); Defensive.Add("enableblock", new CheckBox("Enable deny spell in spells list below", false)); Defensive.AddSeparator(); } Combat = Menu.AddSubMenu("Combat Item"); { Combat.Add("Randuin", new CheckBox("Use Randuin")); Combat.Add("RanduinCb", new CheckBox("Use On Combo Only")); Combat.Add("Randuincount", new Slider("Use Randuin On {0} Enemies", 2, 1, 5)); Combat.AddSeparator(); Combat.Add("Glory", new CheckBox("Auto use Righteous Glory")); Combat.Add("GloryCb", new CheckBox("Use On Combo Only")); Combat.Add("Glorycountally", new Slider("Use it if buff {0} ally", 3, 1, 4)); } Clean = Menu.AddSubMenu("Cleanse"); { Clean.Add("enableQSS", new CheckBox("Use QSS/Mercurial")); Clean.Add("enableCleanse", new CheckBox("Use Cleanse (Spell)")); Clean.Add("enableMikael", new CheckBox("Use Mikael on Ally")); foreach (var ally in EntityManager.Heroes.Allies) { if (ally.ChampionName != Player.Instance.ChampionName) { Clean.Add("mikael" + ally.ChampionName, new CheckBox("Use on " + ally.ChampionName)); } } Clean.AddGroupLabel("Auto QSS if :"); Clean.Add("Airbone", new CheckBox("Airbone")); Clean.Add("Blind", new CheckBox("Blind", false)); Clean.Add("Charm", new CheckBox("Charm")); Clean.Add("Fear", new CheckBox("Fear")); Clean.Add("Nearsight", new CheckBox("Nearsight", false)); Clean.Add("Polymorph", new CheckBox("Polymorph")); Clean.Add("Taunt", new CheckBox("Taunt")); Clean.Add("Slow", new CheckBox("Slow", false)); Clean.Add("Stun", new CheckBox("Stun")); Clean.Add("Snare", new CheckBox("Root")); Clean.Add("Suppression", new CheckBox("Suppression")); Clean.Add("Silence", new CheckBox("Silence", false)); Clean.AddSeparator(); CleanDelay = Clean.Add("random", new CheckBox("Use Random delay value")); CleanDelay.OnValueChange += CleanDelay_OnValueChange; CleanSlider = Clean.Add("CCDelay", new Slider("Delay", 250, 0, 1000)); Clean.Add("EnemyManager", new CheckBox("Use QSS despite of no enemy around", false)); } Spell = Menu.AddSubMenu("Spells"); { if (Spells.Smite != null) { var notif = new SimpleNotification("UBActivator Notification", "Detected Smite as a summoner spell."); Notifications.Show(notif, 5000); Spell.AddGroupLabel("Smite"); Spell.Add("esmite3r", new CheckBox("Use smite to Jungle Steal")); Spell.AddLabel("Only work on Baron/ Dragon/ Hearald"); Spell.Add("esmitered", new CheckBox("JungleSteal Red buff", false)); Spell.Add("esmiteblue", new CheckBox("JungleSteal Blue buff", false)); Spell.Add("esmiteKs", new CheckBox("Use Smite to Killsteal")); foreach (var enemy in EntityManager.Heroes.Enemies) { Spell.Add("Smite" + enemy.ChampionName, new CheckBox("Use Smite on " + enemy.ChampionName)); } } if (Spells.Heal != null) { var notif = new SimpleNotification("UBActivator Notification", "Detected Heal as a summoner spell."); Notifications.Show(notif, 5000); Spell.AddGroupLabel("Heal"); Spell.Add("eHeal", new CheckBox("Use Heal")); Spell.Add("myHPHeal", new Slider("Use Heal if my HP below {0}%", 30)); Spell.Add("eHealAlly", new CheckBox("Use Heal on Ally")); foreach (var ally in EntityManager.Heroes.Allies) { if (ally.ChampionName != Player.Instance.ChampionName) { Spell.Add("heal" + ally.ChampionName, new CheckBox("Heal " + ally.ChampionName)); } } Spell.Add("allyHPHeal", new Slider("If ally's HP blow {0}% use Heal", 15)); } if (Spells.Ignite != null) { var notif = new SimpleNotification("UBActivator Notification", "Detected Ignite as a summoner spell."); Notifications.Show(notif, 5000); Spell.AddGroupLabel("Ignite"); Spell.Add("eIg", new CheckBox("Use Ig to KillSteal")); Spell.Add("Igstyle", new ComboBox("Damage Calculator:", 0, "Full Damage", "First Tick")); foreach (var enemy in EntityManager.Heroes.Enemies) { Spell.Add("Ig" + enemy.ChampionName, new CheckBox("Use Ignite on " + enemy.ChampionName)); } } } Ward = Menu.AddSubMenu("Auto Reveal"); { Ward.Add("enableward", new CheckBox("Enable Reveal")); Ward.Add("enablebrush", new CheckBox("Anti Bush")); WardButton = Ward.Add("wardhuman", new CheckBox("Use random value", false)); WardButton.OnValueChange += WardButton_OnValueChange; WardSlider = Ward.Add("warddelay", new Slider("Delay", 500, 0, 2000)); } Utility = Menu.AddSubMenu("Other Settings"); { if (EntityManager.Heroes.Allies.Any(x => x.Hero == Champion.Thresh && !x.IsMe)) { var notif = new SimpleNotification("UBActivator Notification", "Detected Thresh in team."); Notifications.Show(notif, 5000); Utility.Add("lantern", new CheckBox("Auto Lantern")); } Utility.AddGroupLabel("Remind Trinkets"); Utility.Add("remind", new ComboBox("Remind me to change Trinkets", 2, "Disable", "Print Chat", "Notification")); Utility.AddGroupLabel("Auto Tear"); Utility.Add("etear", new CheckBox("Auto stack Tear")); Utility.AddGroupLabel("Mod Skin"); Utility.Add("eskin", new CheckBox("Enable Modskin", false)); SkinSlider = Utility.Add("skin", new Slider("Drag for skin", 0, 0, 15)); SkinSlider.OnValueChange += SkinSlider_OnValueChange; } Level = Menu.AddSubMenu("Auto Level"); { Level.AddGroupLabel("Auto Level Up"); Level.Add("lvl", new CheckBox("Enable Auto Level UP")); RandomButton = Level.Add("lvlrandom", new CheckBox("Use Random Value", false)); var button = Level.Add("reset", new CheckBox("Click here to reset", false)); button.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args) { switch (args.NewValue) { case true: { for (var i = 1; i <= 18; i++) { Level[i.ToString() + Player.Instance.ChampionName].Cast <ComboBox>().CurrentValue = SkillOrder[i - 1]; } button.DisplayName = "Reseted"; button.CurrentValue = false; } break; case false: { } break; } }; RandomButton.OnValueChange += RandomButton_OnValueChange; RandomSlider = Level.Add("lvldelay", new Slider("Delay", 500, 0, 2000)); #region Champion Skill Order switch (Player.Instance.ChampionName) { case "Aatrox": SkillOrder = new[] { 2, 1, 3, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 }; break; case "Ahri": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Akali": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Alistar": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Amumu": SkillOrder = new[] { 3, 2, 1, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; break; case "Anivia": SkillOrder = new[] { 1, 3, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Annie": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Ashe": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "AurelionSol": SkillOrder = new[] { 1, 2, 2, 3, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; break; case "Azir": SkillOrder = new[] { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Bard": SkillOrder = new[] { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Blitzcrank": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Brand": SkillOrder = new[] { 2, 1, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; break; case "Braum": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Caitlyn": SkillOrder = new[] { 2, 1, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Cassiopeia": SkillOrder = new[] { 1, 3, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Chogath": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Corki": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Darius": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Diana": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "DrMundo": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Draven": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Elise": Extensions.ROff = -1; SkillOrder = new[] { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Evelynn": SkillOrder = new[] { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Ezreal": SkillOrder = new[] { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Ekko": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "FiddleSticks": SkillOrder = new[] { 2, 3, 1, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; break; case "Fiora": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Fizz": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Galio": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Gangplank": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Garen": SkillOrder = new[] { 1, 3, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Gnar": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Gragas": SkillOrder = new[] { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Graves": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Hecarim": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Heimerdinger": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Illaoi": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Ivern": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Irelia": SkillOrder = new[] { 1, 3, 2, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; break; case "Janna": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 }; break; case "JarvanIV": SkillOrder = new[] { 3, 1, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Jax": SkillOrder = new[] { 3, 2, 1, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; break; case "Jayce": Extensions.ROff = -1; SkillOrder = new[] { 1, 3, 2, 1, 1, 2, 1, 3, 1, 3, 1, 3, 3, 2, 2, 3, 2, 2 }; break; case "Jhin": SkillOrder = new[] { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Jinx": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Kled": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Karma": Extensions.ROff = -1; SkillOrder = new[] { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Karthus": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Kassadin": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Katarina": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Kalista": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 1, 3, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Kayle": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Kennen": SkillOrder = new[] { 2, 1, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; break; case "Khazix": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Kindred": SkillOrder = new[] { 2, 1, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "KogMaw": SkillOrder = new[] { 2, 3, 1, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; break; case "Leblanc": SkillOrder = new[] { 2, 1, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; break; case "LeeSin": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Leona": SkillOrder = new[] { 3, 1, 2, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; break; case "Lissandra": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Lucian": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Lulu": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 1, 4, 2, 2 }; break; case "Lux": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Malphite": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Malzahar": SkillOrder = new[] { 2, 3, 1, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Maokai": SkillOrder = new[] { 3, 1, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "MasterYi": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "MissFortune": SkillOrder = new[] { 1, 2, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; break; case "Mordekaiser": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Morgana": SkillOrder = new[] { 1, 2, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; break; case "Nami": SkillOrder = new[] { 2, 1, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Nasus": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Nautilus": SkillOrder = new[] { 3, 2, 1, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 }; break; case "Nidalee": Extensions.ROff = -1; SkillOrder = new[] { 2, 1, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Nocturne": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2 }; break; case "Nunu": SkillOrder = new[] { 1, 3, 2, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 }; break; case "Olaf": SkillOrder = new[] { 2, 1, 3, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Orianna": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Pantheon": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Poppy": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Quinn": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Rammus": SkillOrder = new[] { 2, 1, 3, 2, 3, 4, 2, 3, 3, 3, 4, 2, 2, 1, 1, 4, 1, 1 }; break; case "Renekton": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Rengar": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Riven": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Rumble": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "RekSai": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Ryze": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 1, 3, 3, 2, 2, 2, 2 }; break; case "Sejuani": SkillOrder = new[] { 2, 3, 1, 2, 2, 4, 2, 1, 2, 3, 4, 3, 3, 3, 1, 4, 1, 1 }; break; case "Shaco": SkillOrder = new[] { 2, 1, 3, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Shen": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Shyvana": SkillOrder = new[] { 2, 1, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; break; case "Singed": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Sion": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Sivir": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Skarner": SkillOrder = new[] { 1, 2, 3, 3, 3, 4, 3, 3, 1, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Sona": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Soraka": SkillOrder = new[] { 1, 2, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; break; case "Swain": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Syndra": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Taliyah": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Talon": SkillOrder = new[] { 2, 3, 1, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; break; case "Taric": SkillOrder = new[] { 3, 2, 1, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "TahmKench": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Teemo": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Thresh": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Tristana": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Trundle": SkillOrder = new[] { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Tryndamere": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "TwistedFate": SkillOrder = new[] { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 4, 3, 3, 4, 3, 3 }; break; case "Twitch": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Udyr": SkillOrder = new[] { 4, 2, 3, 4, 4, 1, 4, 2, 4, 2, 2, 2, 3, 3, 3, 3, 1, 1 }; break; case "Urgot": SkillOrder = new[] { 3, 1, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Varus": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Vayne": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Veigar": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Velkoz": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Vi": SkillOrder = new[] { 3, 1, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Viktor": SkillOrder = new[] { 1, 3, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Vladimir": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Volibear": SkillOrder = new[] { 2, 1, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; break; case "Warwick": SkillOrder = new[] { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "MonkeyKing": SkillOrder = new[] { 3, 1, 2, 1, 1, 4, 3, 1, 3, 1, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Xerath": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "XinZhao": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Yasuo": SkillOrder = new[] { 1, 3, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Yorick": SkillOrder = new[] { 2, 3, 1, 3, 3, 4, 3, 2, 3, 1, 4, 2, 1, 2, 1, 4, 2, 1 }; break; case "Zac": SkillOrder = new[] { 2, 1, 3, 3, 1, 4, 3, 1, 3, 1, 4, 3, 1, 2, 2, 4, 2, 2 }; break; case "Zed": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 3, 1, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Ziggs": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Zilean": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Zyra": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; default: SkillOrder = new[] { 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0 }; break; } #endregion for (var i = 1; i <= 18; i++) { Level.Add(i.ToString() + Player.Instance.ChampionName, new ComboBox("Level " + i, SkillOrder[i - 1], "None", "Q", "W", "E", "R")); } } }
public static void Dattenosa() { Menu = MainMenu.AddMenu("UBActivator", "UB Activator"); Menu.AddGroupLabel("Made by Uzumaki Boruto"); Menu.AddLabel("Dattenosa"); Menu.AddLabel("Global Settings"); Menu.AddLabel("Must F5 to take effect"); Menu.AddLabel("Uncheck both won't load anything"); OnTickButton = Menu.Add("Ontick", new CheckBox("Use Game.OnTick (More fps)")); OnTickButton.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args) { if (args.NewValue) { OnUpdateButton.CurrentValue = false; return; } if (!OnUpdateButton.CurrentValue) { OnTickButton.CurrentValue = true; } }; OnUpdateButton = Menu.Add("OnUpdate", new CheckBox("Use Game.OnUpdate (Faster rection)", false)); OnUpdateButton.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args) { if (args.NewValue) { OnTickButton.CurrentValue = false; return; } if (!OnTickButton.CurrentValue) { OnUpdateButton.CurrentValue = true; } }; /* * Menu.AddLabel("Global Settings"); * Menu.AddLabel("Must F5 to take effect"); * Menu.Add("Potions", new ComboBox("Potions Menus will be", 1, "Simple", "Details")); * Menu.Add("Offensive", new ComboBox("Offensive Menus will be", 0, "Simple", "Details")); * Menu.Add("Defensive", new ComboBox("Defensive Menus will be", 0, "Simple", "Details")); * Menu.Add("Clean", new ComboBox("Clean Menus will be", 0, "Simple", "Details")); * Menu.Add("Spell", new ComboBox("Spell Menus will be", 0, "Simple", "Details")); * Menu.Add("Ward", new ComboBox("Ward Menus will be", 0, "Simple", "Details")); * Menu.Add("Utility", new ComboBox("Utility Menus will be", 0, "Simple", "Details"));*/ Potions = Menu.AddSubMenu("Potions Config"); { Potions.Add("ePotions", new CheckBox("Oto iksir aktif")); Potions.Add("preHPrecall", new CheckBox("Base atarken iksir kullanmayi onle")); Potions.Add("inshopHP", new CheckBox("Basede iksir kullanmayi onle")); Potions.Add("predHP", new CheckBox("Tahmin kullan", false)); Potions.AddSeparator(); Potions.Add("HP", new CheckBox("Can pozisyonu")); Potions.Add("HPH", new Slider("HP az ise {0}% iksir kullan", 65, 0, 100)); Potions.AddSeparator(); Potions.Add("Biscuit", new CheckBox("Biskuvi")); Potions.Add("BiscuitH", new Slider("HP az ise {0}% iksir kullan", 60, 0, 100)); Potions.AddSeparator(); Potions.Add("RP", new CheckBox("Yenilenebilir iksir")); Potions.Add("RPH", new Slider("HP az ise {0}% iksir kullan", 65, 0, 100)); Potions.AddSeparator(); Potions.Add("CP", new CheckBox("Musubet iksiri")); Potions.Add("MPCP", new CheckBox("Iksir kunllanmayi onle geri yukselince MP azami MP")); Potions.Add("CPH", new Slider("HP az ise {0}% iksir kullan", 65, 0, 100)); Potions.AddSeparator(); Potions.Add("HTP", new CheckBox("Avci iksiri")); Potions.Add("MPHTP", new CheckBox("Iksir kunllanmayi onle geri yukselince MP azami MP")); Potions.Add("HTPH", new Slider("HP az ise {0}% iksir kullan", 75, 0, 100)); } Offensive = Menu.AddSubMenu("Offensive Config"); { Offensive.AddGroupLabel("Targeted Item"); Offensive.Add("cbitem", new CheckBox("Yanlizca komboda aktif")); Offensive.Add("BC", new CheckBox("Kullan Bilgewater Palasi")); Offensive.Add("Bork", new CheckBox("Kullan Mahvolmus")); Offensive.Add("HG", new CheckBox("Kullan Hextech Silahkilic")); Offensive.Add("MyHPT", new Slider("My HP", 80)); Offensive.Add("TargetHPT", new Slider("Hedef HP", 80)); Offensive.AddSeparator(); Offensive.Add("HGks", new CheckBox("Hextech Silahkilic ile oldur")); Offensive.Add("BCks", new CheckBox("Bilgewater Palasi ile oldur")); Offensive.Add("Borkks", new CheckBox("Mahvolmus ile oldur")); Offensive.AddGroupLabel("AOE Item"); Offensive.AddLabel("Versus Champion"); Offensive.Add("Tiamat", new ComboBox("Kullan Tiamat/Hydra/Titanic", 4, "Yok", "Sadece durt", "Sadece kombo", "Her ikiside", "Oto kullan")); Offensive.Add("TiamatSlider", new Slider("{0}% hasarda kullan Tiamat/Hydra", 75)); Offensive.Add("styletitanic", new ComboBox("Kullan Titanic Hydra:", 0, "Saldiridan sonra", "Saldiridan once")); Offensive.Add("TiamatKs", new CheckBox("Kullan Tiamat/Hydra ile oldur")); Offensive.AddLabel("Versus Minion"); Offensive.Add("TiamatLc", new CheckBox("Kullan Tiamat/Hydra/Titanic koridor temizleme")); Offensive.Add("TiamatLccount", new Slider("Kullan sadece cevremdeki ≥ {0} minyonlara(s)", 4, 1, 10)); Offensive.Add("TiamatLh", new CheckBox("Kullan olmicek minyona")); Offensive.AddLabel("Versus Monster"); Offensive.Add("TiamatJc", new CheckBox("Kullan Ormanda")); Offensive.Add("TiamatJccount", new Slider("Kullan sadece cevremdeki ≥ {0} monster(s), kullan herhangi birine Baron/Dragon/Herald", 2, 1, 4)); Offensive.AddGroupLabel("Movement Item"); Offensive.Add("cbmvitem", new CheckBox("Sadece komboda kullan")); Offensive.Add("Youmuu", new CheckBox("Youmuu'nun Hayalet kilici")); Offensive.AddSeparator(); Offensive.Add("Hextech01", new CheckBox("Kullan HT_Protobelt_01")); Offensive.Add("Hextech01Ks", new CheckBox("Kullan HT_Protobelt_01 oldurmede")); Offensive.Add("Hextech01gap", new ComboBox("Kullan HT_Protobelt_01 on GapCloser", 2, "Yok", "Fareye dogru", "Hedefe dogru")); Offensive.Add("Hextech01agap", new CheckBox("Kullan HT_Protobelt_01 on anti GapCloser", false)); Offensive.AddSeparator(); Offensive.Add("Hextech800style", new ComboBox("Use HT_GLP_800 On:", 3, "Hic", "Sadece Anti GapCloser", "Sadece oldurmede", " ikiside")); } Defensive = Menu.AddSubMenu("Defensive Config"); { if (!Extensions.ChampNoMana) { Defensive.AddGroupLabel("Seraph's Embrace Setting"); Defensive.Add("Ser", new CheckBox("Kullan Seraph'ın Sevkati")); Defensive.Add("Seratt", new CheckBox("Engelle basit atak & buyuler")); SerSlider = Defensive.Add("Sershield", new Slider("Kullan engellemede {0}% kalkan orani", 60, 0, 100)); SerSlider.OnValueChange += SerSlider_OnValueChange; SerLabel = Defensive.Add("SerLabel", new Label("Bu, temel saldiri veya buyunun Seraph kullanmasi demek. ≥ " + Math.Round((150 + 0.2 * Player.Instance.Mana) * 60 / 100) + " hasar")); Defensive.AddSeparator(); } Defensive.AddGroupLabel("Face of The Moutain Setting"); Defensive.Add("Face", new CheckBox("Kullan Dagin sureti")); Defensive.Add("Faceatt", new CheckBox("Engelle basit atak & buyuler")); FOTMSlider = Defensive.Add("Faceshield", new Slider("Kullan engellemede {0}% kalkan orani", 60, 0, 100)); FOTMSlider.OnValueChange += FOTMSlider_OnValueChange; FOTMLabel = Defensive.Add("FOTMLabel", new Label("Bu, temel saldiri veya buyunun Dagin sureti kullanmasi demek ≥ " + Math.Round(Player.Instance.MaxHealth * 0.1 * 60 / 100) + " hasar")); foreach (var Ally in EntityManager.Heroes.Allies) { Defensive.Add("Face" + Ally.ChampionName, new CheckBox("Kullan Dagin sureti" + Ally.ChampionName)); } Defensive.AddSeparator(); Defensive.AddGroupLabel("Solari Setting"); Defensive.Add("Solari", new CheckBox("Kullan Solari")); SolariSlider = Defensive.Add("Solarishield", new Slider("Kullan engellemede {0}% kalkan orani", 60, 0, 100)); SolariSlider.OnValueChange += SolariSlider_OnValueChange; SolariLabel = Defensive.Add("SolariLabel", new Label("Bu, temel saldiri veya buyunun demir solari kullanmasi demek ≥ " + (75 + 15 * Player.Instance.Level) * 60 / 100 + " hasar")); foreach (var Ally in EntityManager.Heroes.Allies) { Defensive.Add("Solari" + Ally.ChampionName, new CheckBox("Kullan Solari" + Ally.ChampionName)); } Defensive.AddSeparator(); Defensive.AddGroupLabel("Zhonya Customize"); Defensive.Add("predtimebool", new CheckBox("Using Prediction to use Zhonya")); Defensive.Add("predtime", new Slider("Prediction in {0}0 ms", 70, 1)); Defensive.Add("percentusagebool", new CheckBox("Percent Health Usage")); Defensive.Add("percentusage", new Slider("Use Zhonya if my HP below {0}%", 15)); Defensive.AddGroupLabel("Block Danger Spells by Zhonya"); Defensive.Add("enableblock", new CheckBox("Enable deny spell in spells list below", false)); Defensive.AddSeparator(); } Combat = Menu.AddSubMenu("Combat Item"); { Combat.Add("Randuin", new CheckBox("Kullan Randuin")); Combat.Add("RanduinCb", new CheckBox("Sadece komboda")); Combat.Add("Randuincount", new Slider("Kullan Randuin varsa {0} dusman", 2, 1, 5)); Combat.AddSeparator(); Combat.Add("Glory", new CheckBox("Oto kullan gorkemli zafer")); Combat.Add("GloryCb", new CheckBox("Sadece komboda")); Combat.Add("Glorycountally", new Slider("Yakalarken kullan {0} takim", 3, 1, 4)); } Clean = Menu.AddSubMenu("Cleanse"); { Clean.Add("enableQSS", new CheckBox("kullan QSS/Mercurial")); Clean.Add("enableCleanse", new CheckBox("kullan Temizlemede (Buyu)")); Clean.Add("enableMikael", new CheckBox("kullan Mikael takima")); foreach (var ally in EntityManager.Heroes.Allies) { if (ally.ChampionName != Player.Instance.ChampionName) { Clean.Add("mikael" + ally.ChampionName, new CheckBox("Use on " + ally.ChampionName)); } } Clean.AddGroupLabel("Auto QSS if :"); Clean.Add("Airbone", new CheckBox("Havalanma")); Clean.Add("Blind", new CheckBox("Kor etme", false)); Clean.Add("Charm", new CheckBox("Cazibe")); Clean.Add("Fear", new CheckBox("Korku")); Clean.Add("Nearsight", new CheckBox("Gorus", false)); Clean.Add("Polymorph", new CheckBox("Donusturme")); Clean.Add("Taunt", new CheckBox("Taunt")); Clean.Add("Slow", new CheckBox("Yavaslama", false)); Clean.Add("Stun", new CheckBox("Sabitlenme")); Clean.Add("Snare", new CheckBox("Kok")); Clean.Add("Suppression", new CheckBox("Durdurma")); Clean.Add("Silence", new CheckBox("Susturma", false)); Clean.AddSeparator(); CleanDelay = Clean.Add("random", new CheckBox("Rasgele gecikme degerini kullan")); CleanDelay.OnValueChange += CleanDelay_OnValueChange; CleanSlider = Clean.Add("CCDelay", new Slider("gecikme", 250, 0, 1000)); Clean.Add("EnemyManager", new CheckBox("Kullan QSS etrafta dusman yoksa bile", false)); } Spell = Menu.AddSubMenu("Spells"); { if (Spells.Smite != null) { var notif = new SimpleNotification("UBActivator Notification", "Detected Smite as a summoner spell."); Notifications.Show(notif, 5000); Spell.AddGroupLabel("Smite"); Spell.Add("esmite3r", new CheckBox("Kullan carp ormanda")); Spell.AddLabel("Sadece uzerinde Baron/ Dragon/ Alamet"); Spell.Add("esmitered", new CheckBox("Kirmizida carp", false)); Spell.Add("esmiteblue", new CheckBox("Mavide carp", false)); Spell.Add("esmiteKs", new CheckBox("Kullan Carp oldururken")); foreach (var enemy in EntityManager.Heroes.Enemies) { Spell.Add("Smite" + enemy.ChampionName, new CheckBox("Kullan Carp " + enemy.ChampionName)); } } if (Spells.Heal != null) { var notif = new SimpleNotification("UBActivator Notification", "Detected Heal as a summoner spell."); Notifications.Show(notif, 5000); Spell.AddGroupLabel("Heal"); Spell.Add("eHeal", new CheckBox("Sifa kullan")); Spell.Add("myHPHeal", new Slider("Canim sundan dusukse {0}%", 30)); Spell.Add("eHealAlly", new CheckBox("Takim icin sifa kullan")); foreach (var ally in EntityManager.Heroes.Allies) { if (ally.ChampionName != Player.Instance.ChampionName) { Spell.Add("heal" + ally.ChampionName, new CheckBox("Heal " + ally.ChampionName)); } } Spell.Add("allyHPHeal", new Slider("takim cani sundan dusukse {0}% sifa kullan", 15)); } if (Spells.Ignite != null) { var notif = new SimpleNotification("UBActivator Notification", "Detected Ignite as a summoner spell."); Notifications.Show(notif, 5000); Spell.AddGroupLabel("Ignite"); Spell.Add("eIg", new CheckBox("Kullan oldururken tutustur")); Spell.Add("Igstyle", new ComboBox("Hasar hesaplayici:", 0, "Tam hasar", "Tek hasar")); foreach (var enemy in EntityManager.Heroes.Enemies) { Spell.Add("Ig" + enemy.ChampionName, new CheckBox("Uzerinde Tutustur kullan " + enemy.ChampionName)); } } } Ward = Menu.AddSubMenu("Auto Reveal"); { Ward.Add("enableward", new CheckBox("Aciklama aktif")); Ward.Add("enablebrush", new CheckBox("Anti Bush")); WardButton = Ward.Add("wardhuman", new CheckBox("Rasgele deger kullan", false)); WardButton.OnValueChange += WardButton_OnValueChange; WardSlider = Ward.Add("warddelay", new Slider("Gecikme", 500, 0, 2000)); } Utility = Menu.AddSubMenu("Other Settings"); { if (EntityManager.Heroes.Allies.Any(x => x.Hero == Champion.Thresh && !x.IsMe)) { var notif = new SimpleNotification("UBActivator Notification", "Detected Thresh in team."); Notifications.Show(notif, 5000); Utility.Add("lantern", new CheckBox("Otomatik fener")); } Utility.AddGroupLabel("Remind Trinkets"); Utility.Add("remind", new ComboBox("Bana totem degistirmeyi hatirlat", 2, "Pasif", "Chate Yaz", "Bildir")); Utility.AddGroupLabel("Auto Tear"); Utility.Add("etear", new CheckBox("Oto gozyasi kas")); Utility.AddGroupLabel("Mod Skin"); Utility.Add("eskin", new CheckBox("Skin modu aktif", false)); SkinSlider = Utility.Add("skin", new Slider("Skin sec", 0, 0, 15)); SkinSlider.OnValueChange += SkinSlider_OnValueChange; } Level = Menu.AddSubMenu("Auto Level"); { Level.AddGroupLabel("Auto Level Up"); Level.Add("lvl", new CheckBox("Oto level yukseltme aktif")); RandomButton = Level.Add("lvlrandom", new CheckBox("Rastgele kullan", false)); var button = Level.Add("reset", new CheckBox("Sifirlamak icin tikla", false)); button.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args) { switch (args.NewValue) { case true: { for (var i = 1; i <= 18; i++) { Level[i.ToString() + Player.Instance.ChampionName].Cast <ComboBox>().CurrentValue = SkillOrder[i - 1]; } button.DisplayName = "Reseted"; button.CurrentValue = false; } break; case false: { } break; } }; RandomButton.OnValueChange += RandomButton_OnValueChange; RandomSlider = Level.Add("lvldelay", new Slider("Delay", 500, 0, 2000)); #region Champion Skill Order switch (Player.Instance.ChampionName) { case "Aatrox": SkillOrder = new[] { 2, 1, 3, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 }; break; case "Ahri": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Akali": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Alistar": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Amumu": SkillOrder = new[] { 3, 2, 1, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; break; case "Anivia": SkillOrder = new[] { 1, 3, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Annie": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Ashe": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "AurelionSol": SkillOrder = new[] { 1, 2, 2, 3, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; break; case "Azir": SkillOrder = new[] { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Bard": SkillOrder = new[] { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Blitzcrank": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Brand": SkillOrder = new[] { 2, 1, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; break; case "Braum": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Caitlyn": SkillOrder = new[] { 2, 1, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Cassiopeia": SkillOrder = new[] { 1, 3, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Chogath": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Corki": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Darius": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Diana": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "DrMundo": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Draven": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Elise": Extensions.ROff = -1; SkillOrder = new[] { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Evelynn": SkillOrder = new[] { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Ezreal": SkillOrder = new[] { 1, 3, 1, 2, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Ekko": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "FiddleSticks": SkillOrder = new[] { 2, 3, 1, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; break; case "Fiora": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Fizz": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Galio": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Gangplank": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Garen": SkillOrder = new[] { 1, 3, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Gnar": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Gragas": SkillOrder = new[] { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Graves": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Hecarim": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Heimerdinger": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Illaoi": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Ivern": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Irelia": SkillOrder = new[] { 1, 3, 2, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; break; case "Janna": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 }; break; case "JarvanIV": SkillOrder = new[] { 3, 1, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Jax": SkillOrder = new[] { 3, 2, 1, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; break; case "Jayce": Extensions.ROff = -1; SkillOrder = new[] { 1, 3, 2, 1, 1, 2, 1, 3, 1, 3, 1, 3, 3, 2, 2, 3, 2, 2 }; break; case "Jhin": SkillOrder = new[] { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Jinx": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Kled": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Karma": Extensions.ROff = -1; SkillOrder = new[] { 1, 3, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Karthus": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Kassadin": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Katarina": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Kalista": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 1, 3, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Kayle": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Kennen": SkillOrder = new[] { 2, 1, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; break; case "Khazix": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Kindred": SkillOrder = new[] { 2, 1, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "KogMaw": SkillOrder = new[] { 2, 3, 1, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; break; case "Leblanc": SkillOrder = new[] { 2, 1, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; break; case "LeeSin": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Leona": SkillOrder = new[] { 3, 1, 2, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; break; case "Lissandra": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Lucian": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Lulu": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 1, 4, 2, 2 }; break; case "Lux": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Malphite": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Malzahar": SkillOrder = new[] { 2, 3, 1, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Maokai": SkillOrder = new[] { 3, 1, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "MasterYi": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "MissFortune": SkillOrder = new[] { 1, 2, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; break; case "Mordekaiser": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Morgana": SkillOrder = new[] { 1, 2, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; break; case "Nami": SkillOrder = new[] { 2, 1, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Nasus": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Nautilus": SkillOrder = new[] { 3, 2, 1, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 }; break; case "Nidalee": Extensions.ROff = -1; SkillOrder = new[] { 2, 1, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Nocturne": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2 }; break; case "Nunu": SkillOrder = new[] { 1, 3, 2, 3, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 }; break; case "Olaf": SkillOrder = new[] { 2, 1, 3, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Orianna": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Pantheon": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Poppy": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Quinn": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Rammus": SkillOrder = new[] { 2, 1, 3, 2, 3, 4, 2, 3, 3, 3, 4, 2, 2, 1, 1, 4, 1, 1 }; break; case "Renekton": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Rengar": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Riven": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Rumble": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "RekSai": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Ryze": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 1, 3, 3, 2, 2, 2, 2 }; break; case "Sejuani": SkillOrder = new[] { 2, 3, 1, 2, 2, 4, 2, 1, 2, 3, 4, 3, 3, 3, 1, 4, 1, 1 }; break; case "Shaco": SkillOrder = new[] { 2, 1, 3, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Shen": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Shyvana": SkillOrder = new[] { 2, 1, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; break; case "Singed": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Sion": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Sivir": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Skarner": SkillOrder = new[] { 1, 2, 3, 3, 3, 4, 3, 3, 1, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Sona": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Soraka": SkillOrder = new[] { 1, 2, 3, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; break; case "Swain": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Syndra": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Taliyah": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Talon": SkillOrder = new[] { 2, 3, 1, 2, 2, 4, 2, 1, 2, 1, 4, 1, 1, 3, 3, 4, 3, 3 }; break; case "Taric": SkillOrder = new[] { 3, 2, 1, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "TahmKench": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Teemo": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Thresh": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Tristana": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Trundle": SkillOrder = new[] { 1, 2, 1, 3, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Tryndamere": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "TwistedFate": SkillOrder = new[] { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 4, 3, 3, 4, 3, 3 }; break; case "Twitch": SkillOrder = new[] { 3, 1, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Udyr": SkillOrder = new[] { 4, 2, 3, 4, 4, 1, 4, 2, 4, 2, 2, 2, 3, 3, 3, 3, 1, 1 }; break; case "Urgot": SkillOrder = new[] { 3, 1, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Varus": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Vayne": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Veigar": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Velkoz": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Vi": SkillOrder = new[] { 3, 1, 1, 2, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Viktor": SkillOrder = new[] { 1, 3, 3, 2, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Vladimir": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Volibear": SkillOrder = new[] { 2, 1, 3, 2, 2, 4, 2, 3, 2, 3, 4, 3, 3, 1, 1, 4, 1, 1 }; break; case "Warwick": SkillOrder = new[] { 2, 1, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "MonkeyKing": SkillOrder = new[] { 3, 1, 2, 1, 1, 4, 3, 1, 3, 1, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Xerath": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "XinZhao": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; break; case "Yasuo": SkillOrder = new[] { 1, 3, 2, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 }; break; case "Yorick": SkillOrder = new[] { 2, 3, 1, 3, 3, 4, 3, 2, 3, 1, 4, 2, 1, 2, 1, 4, 2, 1 }; break; case "Zac": SkillOrder = new[] { 2, 1, 3, 3, 1, 4, 3, 1, 3, 1, 4, 3, 1, 2, 2, 4, 2, 2 }; break; case "Zed": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 3, 1, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Ziggs": SkillOrder = new[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Zilean": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; case "Zyra": SkillOrder = new[] { 1, 2, 3, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 }; break; default: SkillOrder = new[] { 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0 }; break; } #endregion for (var i = 1; i <= 18; i++) { Level.Add(i.ToString() + Player.Instance.ChampionName, new ComboBox("Level " + i, SkillOrder[i - 1], "None", "Q", "W", "E", "R")); } } }