/// <summary>
        /// Starte Verbindung / Server 
        /// </summary>
        /// <returns></returns>
        public override bool Connect()
        {
            base.Connect();
            try
            {
                lock (SyncConnect)
                {
                    System.Net.IPAddress ip = System.Net.IPAddress.Any;
                    if ((endpointAdress != null)&&(endpointAdress != String.Empty)) ip = System.Net.IPAddress.Parse(endpointAdress);

                    if (this.commType == Communicationtype.Command)
                    {
                        if (listen)
                        {
                            server = new TCPServer.CommandTcpServer(cmdHandler, ip, endpointPort);
                             ((TCPServer.CommandTcpServer)server).StateChanged += new TCPServer.TCPServer.ConnectionStateChangeHandler(TCPCommunicationEndPoint_StateChanged);
                        }
                        else
                        {
                            client = new TcpCommandClient(endpointAdress, endpointPort, cmdHandler);
                            client.StateChanged += new TcpBaseClient.ConnectionStateChangeHandler(client_StateChanged);
                            client.Connect();
                        }
                    }
                    else if (commType == Communicationtype.Recieve)
                    {
                        if (listen)
                        {
                            server = new TCPServer.DataTcpServer(ip, endpointPort);
                            ((TCPServer.DataTcpServer)server).DataRecieved += new TCPServer.DataTcpServer.RecieveHandler(server_DataRecieved);
                             ((TCPServer.DataTcpServer)server).StateChanged += new TCPServer.TCPServer.ConnectionStateChangeHandler(TCPCommunicationEndPoint_StateChanged);
                        }
                        else
                        {
                            // if ((client != null) && (client.client.Connected)) client.client.Client.Disconnect();

                            client = new TcpDataClient(endpointAdress, endpointPort,commType);
                            ((TcpDataClient)client).DataRecieved += new TcpDataClient.RecieveHandler(server_DataRecieved);
                            ((TcpDataClient)client).StateChanged += new TcpBaseClient.ConnectionStateChangeHandler(client_StateChanged);

                            client.Connect();
                        }
                    }
                    else if (commType == Communicationtype.Send)
                    {
                        if (listen)
                        {
                            server = new TCPServer.DataTcpServer(ip, endpointPort);
                             ((TCPServer.DataTcpServer)server).StateChanged += new TCPServer.TCPServer.ConnectionStateChangeHandler(TCPCommunicationEndPoint_StateChanged);
                        }
                        else
                        {
                            client = new TcpDataClient(endpointAdress, endpointPort,commType);
                            ((TcpDataClient)client).StateChanged += new TcpBaseClient.ConnectionStateChangeHandler(client_StateChanged);
                            client.Connect();
                        }

                    }
                    else
                    {
                        //should never be the case
                        return false;
                    }
                }
                }
               catch (Exception ex)
            {
            //	Console.WriteLine("Exception in TCPCommunication Endpoint"+ex.Message+ex.StackTrace.ToString());
            }
            finally {
                if (this.reconnecter == null) Reconnect();

            }

            return true;
        }