Пример #1
0
 private void OnApplicationQuit()
 {
     Debug.Log("OnApplicationQuit");
     isRunningGame = false;
     if (layout_open_in_playmode.Count > 0 && U3DExtends.Configure.ReloadLayoutOnExitGame)
     {
         System.Action <UnityEditor.PlayModeStateChange> p = null;
         p = new System.Action <UnityEditor.PlayModeStateChange>((UnityEditor.PlayModeStateChange c) => {
             foreach (var item in layout_open_in_playmode)
             {
                 // Debug.Log("item.Key : "+item.Key);
                 Transform layout = UIEditorHelper.LoadLayoutByPath(item.Key);
                 if (layout != null)
                 {
                     layout.localPosition = item.Value;
                 }
             }
             layout_open_in_playmode.Clear();
             UnityEditor.EditorApplication.playModeStateChanged -= p;
         });
         UnityEditor.EditorApplication.playModeStateChanged += p;
     }
 }