static int set_instance(IntPtr L) { try { U3DEventFrame.UIManager arg0 = (U3DEventFrame.UIManager)ToLua.CheckUnityObject(L, 2, typeof(U3DEventFrame.UIManager)); U3DEventFrame.UIManager.instance = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnRegistPanelGameObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); U3DEventFrame.UIManager obj = (U3DEventFrame.UIManager)ToLua.CheckObject(L, 1, typeof(U3DEventFrame.UIManager)); string arg0 = ToLua.CheckString(L, 2); obj.UnRegistPanelGameObject(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SendMsg(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); U3DEventFrame.UIManager obj = (U3DEventFrame.UIManager)ToLua.CheckObject(L, 1, typeof(U3DEventFrame.UIManager)); U3DEventFrame.MsgBase arg0 = (U3DEventFrame.MsgBase)ToLua.CheckObject(L, 2, typeof(U3DEventFrame.MsgBase)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.SendMsg(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetGameObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); U3DEventFrame.UIManager obj = (U3DEventFrame.UIManager)ToLua.CheckObject(L, 1, typeof(U3DEventFrame.UIManager)); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); UnityEngine.GameObject o = obj.GetGameObject(arg0, arg1); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RegistGameObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); U3DEventFrame.UIManager obj = (U3DEventFrame.UIManager)ToLua.CheckObject(L, 1, typeof(U3DEventFrame.UIManager)); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); UnityEngine.GameObject arg2 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 4, typeof(UnityEngine.GameObject)); obj.RegistGameObject(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_SonMembers(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); U3DEventFrame.UIManager obj = (U3DEventFrame.UIManager)o; System.Collections.Generic.Dictionary <string, System.Collections.Generic.Dictionary <string, UnityEngine.GameObject> > ret = obj.SonMembers; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index SonMembers on a nil value" : e.Message)); } }