Пример #1
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 public static Shrub <T2> Collapse <T2>(Shrub <Shrub <T2> > input)
 {
     return(input.Match <Shrub <T2> >(
                l => Shrub <T2> .Node(l.Select(Collapse <T2>).ToList()),
                v => v.Match(Shrub <T2> .Node, Shrub <T2> .Leaf)
                ));
 }
Пример #2
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 public Shrub <T2> Map <T2>(Func <T, T2> f)
 {
     return(Match(
                l => Shrub <T2> .Node(l.Select(s => s.Map <T2>(f)).ToList())
                ,
                v => Shrub <T2> .Leaf(f(v))));
 }
Пример #3
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 public Shrub <T2> MapI <T2>(List <int> p, Func <T, List <int>, T2> f)
 {
     return(Match(
                l => Shrub <T2> .Node(l.Select((s, i) => s.MapI <T2>(p.Append(i).ToList(), f)).ToList())
                ,
                v => Shrub <T2> .Leaf(f(v, p))));
 }
Пример #4
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 public Shrub <T> Insert(List <int> path, Shrub <T> sub_shrub)
 {
     return(ApplyAt(s =>
                    s.Match <Shrub <T> >(L =>
     {
         L = L.ToList();
         L.Insert(path.Last(), sub_shrub);
         return Node(L);
     }, x => throw new IndexOutOfRangeException())
                    , path.Take(path.Count - 1).ToList()));
 }
Пример #5
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        public bool Equal(Shrub <T> input)
        {
            return(Match <bool>(l1 => input.Match <bool>(l2 =>
            {
                if (l1.Count != l2.Count)
                {
                    return false;
                }
                for (int i = 0; i < l1.Count; i++)
                {
                    if (!l1[i].Equal(l2[i]))
                    {
                        return false;
                    }
                }

                return true;
            }, s2 => false), s1 => input.Match <bool>(l2 => false
                                                      , s2 => s1.Equals(s2))));
        }
Пример #6
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 public Shrub <T> Update(Shrub <T> s, List <int> path)
 {
     return(ApplyAt(_ => s, path));
 }