Пример #1
0
        /*
         * /// <summary>
         * /// Check if the type can make an arithmetic operation.
         * /// </summary>
         * /// <param name="operand">WriteType expression of the operand of binary expression.</param>
         * /// <param name="op">Operator.</param>
         * /// <param name="methodAnalyzed">The method that is being analyzed when the operation is performed.</param>
         * /// <param name="showErrorMessage">Indicates if an error message should be shown (used for dynamic types)</param>
         * /// <param name="fileName">File name.</param>
         * /// <param name="line">Line number.</param>
         * /// <param name="column">Column number.</param>
         * /// <returns>WriteType obtained with the operation.</returns>
         * public override TypeExpression Arithmetic(TypeExpression operand, Enum op, MethodType methodAnalyzed, bool showErrorMessage, Location loc) {
         *  if (this.fieldType != null)
         *      return this.fieldType.Arithmetic(operand, op, methodAnalyzed, showErrorMessage, loc);
         *  return null;
         * }
         *
         * /// <summary>
         * /// Check if the type can make an arithmetic operation.
         * /// </summary>
         * /// <param name="op">Operator.</param>
         * /// <param name="methodAnalyzed">The method that is being analyzed when the operation is performed.</param>
         * /// <param name="showErrorMessage">Indicates if an error message should be shown (used for dynamic types)</param>
         * /// <param name="fileName">File name.</param>
         * /// <param name="line">Line number.</param>
         * /// <param name="column">Column number.</param>
         * /// <returns>WriteType obtained with the operation.</returns>
         * public override TypeExpression Arithmetic(UnaryOperator op, MethodType methodAnalyzed, bool showErrorMessage, Location loc) {
         *  return this.fieldType.Arithmetic(op, methodAnalyzed, showErrorMessage, loc);
         * }
         */
        #endregion


        // WriteType Unification

        #region Unify
        /// <summary>
        /// This method unifies two type expressions (this and te)
        /// </summary>
        /// <param name="te">The expression to be unfied with this</param>
        /// <param name="unification">Indicates if the kind of unification (equivalent, incremental or override).</param>
        /// <param name="previouslyUnified">To detect infinite loops. The previously unified pairs of type expressions.</param>
        /// <returns>If the unification was successful</returns>
        public override bool Unify(TypeExpression te, SortOfUnification unification, IList <Pair <TypeExpression, TypeExpression> > previouslyUnified)
        {
            FieldType ft = te as FieldType;

            if (ft != null)
            {
                bool success = this.fieldType.Unify(ft.fieldType, unification, previouslyUnified);
                if (success) // * Dynamic type
                {
                    DynVarOptions.Instance.AssignDynamism(this, ft.isDynamic);
                }
                // * Clears the type expression cache
                this.ValidTypeExpression = false;
                te.ValidTypeExpression   = false;
                return(success);
            }
            if (te is TypeVariable && unification != SortOfUnification.Incremental)
            {
                // * No incremental unification is commutative
                return(te.Unify(this, unification, previouslyUnified));
            }
            if (te is ClassType && unification == SortOfUnification.Equivalent)
            {
                return(te.Unify(this, unification, previouslyUnified));
            }
            if (te.IsValueType() && unification == SortOfUnification.Equivalent)
            {
                return(te.Unify(this, unification, previouslyUnified));
            }
            return(false);
        }
Пример #2
0
        // WriteType unification

        #region Unify
        /// <summary>
        /// This method unifies two type expressions (this and te)
        /// </summary>
        /// <param name="te">The expression to be unfied with this</param>
        /// <param name="unification">Indicates if the kind of unification (equivalent, incremental or override).</param>
        /// <param name="previouslyUnified">To detect infinite loops. The previously unified pairs of type expressions.</param>
        /// <returns>If the unification was successful</returns>
        public override bool Unify(TypeExpression te, SortOfUnification unification, IList <Pair <TypeExpression, TypeExpression> > previouslyUnified)
        {
            MethodType mt = te as MethodType;

            if (mt != null)
            {
                if (mt.ParameterListCount != this.ParameterListCount)
                {
                    return(false);
                }
                bool success = true;
                for (int i = 0; i < this.ParameterListCount; i++)
                {
                    if (!this.paramList[i].Unify(mt.GetParameter(i), unification, previouslyUnified))
                    {
                        success = false;
                        break;
                    }
                }
                if (success)
                {
                    success = this.Return.Unify(mt.Return, unification, previouslyUnified);
                }
                // * Clears the type expression cache
                this.ValidTypeExpression = false;
                te.ValidTypeExpression   = false;
                return(success);
            }
            if (te is TypeVariable && unification != SortOfUnification.Incremental)
            {
                // * No incremental unification is commutative
                return(te.Unify(this, unification, previouslyUnified));
            }
            return(false);
        }
Пример #3
0
        // WriteType Promotion

        #region PromotionLevel() ANULADA
        ///// <summary>
        ///// Returns a value that indicates a promotion level.
        ///// </summary>
        ///// <param name="type">WriteType to promotion.</param>
        ///// <returns>Returns a promotion value.</returns>
        //public override int PromotionLevel(TypeExpression type) {
        //    // * Bool type and type variable
        //    if (TypeExpression.As<BoolType>(type)!=null)
        //        return 0;
        //    // * WriteType variable
        //    TypeVariable typeVariable = type as TypeVariable;
        //    if (typeVariable != null && typeVariable.Substitution==null)
        //        // * A free variable is complete promotion
        //        return 0;
        //    // * Union type
        //    UnionType unionType = TypeExpression.As<UnionType>(type);
        //    if (unionType != null)
        //        return unionType.SuperType(this);
        //    // * Field type and bounded type variable
        //    FieldType fieldType = TypeExpression.As<FieldType>(type);
        //    if (fieldType != null)
        //        return this.PromotionLevel(fieldType.FieldTypeExpression);
        //    // * Use the BCL object oriented approach
        //    return this.BCLType.PromotionLevel(type);
        //}

        #endregion

        // WriteType Unification

        #region Unify
        /// <summary>
        /// This method unifies two type expressions (this and te)
        /// </summary>
        /// <param name="te">The expression to be unfied with this</param>
        /// <param name="unification">Indicates if the kind of unification (equivalent, incremental or override).</param>
        /// <param name="previouslyUnified">To detect infinite loops. The previously unified pairs of type expressions.</param>
        /// <returns>If the unification was successful</returns>
        public override bool Unify(TypeExpression te, SortOfUnification unification, IList <Pair <TypeExpression, TypeExpression> > previouslyUnified)
        {
            BoolType bt = te as BoolType;

            if (bt != null)
            {
                return(true);
            }
            if (te is TypeVariable && unification != SortOfUnification.Incremental)
            {
                // * No incremental unification is commutative
                return(te.Unify(this, unification, previouslyUnified));
            }
            return(false);
        }
Пример #4
0
        // WriteType Unification

        #region Unify
        /// <summary>
        /// This method unifies two type expressions (this and te)
        /// </summary>
        /// <param name="te">The expression to be unfied with this</param>
        /// <param name="unification">Indicates if the kind of unification (equivalent, incremental or override).</param>
        /// <param name="previouslyUnified">To detect infinite loops. The previously unified pairs of type expressions.</param>
        /// <returns>If the unification was successful</returns>
        public override bool Unify(TypeExpression te, SortOfUnification unification, IList <Pair <TypeExpression, TypeExpression> > previouslyUnified)
        {
            // * Infinite recursion detection
            Pair <TypeExpression, TypeExpression> pair = new Pair <TypeExpression, TypeExpression>(this, te);

            if (previouslyUnified.Contains(pair))
            {
                return(true);
            }
            previouslyUnified.Add(pair);

            bool      success = false;
            ArrayType at      = te as ArrayType;

            if (at != null)
            {
                success = this.arrayType.Unify(at.arrayType, unification, previouslyUnified);
            }
            else if (te is TypeVariable)
            {
                TypeVariable typeVariable = (TypeVariable)te;
                if (unification != SortOfUnification.Incremental)
                {
                    // * Incremental is commutative
                    success = typeVariable.Unify(this, unification, previouslyUnified);
                }
                else   // * Array(var) should unify to Var=Array(int)
                {
                    if (typeVariable.Substitution != null)
                    {
                        success = this.Unify(typeVariable.Substitution, unification, previouslyUnified);
                    }
                    else
                    {
                        success = false;
                    }
                }
            }
            else if (te is UnionType)
            {
                success = te.Unify(this, unification, previouslyUnified);
            }
            // * Clears the type expression cache
            this.ValidTypeExpression = false;
            te.ValidTypeExpression   = false;
            return(success);
        }
Пример #5
0
        // WriteType Unification

        #region Unify
        /// <summary>
        /// This method unifies two type expressions (this and te)
        /// </summary>
        /// <param name="te">The expression to be unfied with this</param>
        /// <param name="unification">Indicates if the kind of unification (equivalent, incremental or override).</param>
        /// <param name="previouslyUnified">To detect infinite loops. The previously unified pairs of type expressions.</param>
        /// <returns>If the unification was successful</returns>
        public override bool Unify(TypeExpression te, SortOfUnification unification, IList <Pair <TypeExpression, TypeExpression> > previouslyUnified)
        {
            DoubleType dt = te as DoubleType;

            if (dt != null)
            {
                return(true);
            }
            if (te is TypeVariable && unification != SortOfUnification.Incremental)
            {
                // * No incremental unification is commutative
                return(te.Unify(this, unification, previouslyUnified));
            }
            if (te is FieldType && unification == SortOfUnification.Equivalent)
            {
                return(((FieldType)te).FieldTypeExpression.Unify(this, unification, previouslyUnified));
            }
            return(false);
        }
Пример #6
0
        /// <summary>
        /// This method unifies two type expressions (this and te)
        /// </summary>
        /// <param name="te">The expression to be unfied with this</param>
        /// <param name="unification">Indicates if the kind of unification (equivalent, incremental or override).</param>
        /// <param name="previouslyUnified">To detect infinite loops. The previously unified pairs of type expressions.</param>
        /// <returns>If the unification was successful</returns>
        public override bool Unify(TypeExpression te, SortOfUnification unification, IList <Pair <TypeExpression, TypeExpression> > previouslyUnified)
        {
            InterfaceType it = TypeExpression.As <InterfaceType>(te);

            if (it != null)
            {
                bool success = (bool)this.AcceptOperation(new EquivalentOperation(it), null);
                // * Clears the type expression cache
                this.ValidTypeExpression = false;
                te.ValidTypeExpression   = false;
                return(success);
            }
            if (te is TypeVariable && unification != SortOfUnification.Incremental)
            {
                // * No incremental unification is commutative
                return(te.Unify(this, unification, previouslyUnified));
            }
            return(false);
        }
Пример #7
0
        // WriteType Unification

        #region Unify
        /// <summary>
        /// This method unifies two type expressions (this and te)
        /// </summary>
        /// <param name="te">The expression to be unfied with this</param>
        /// <param name="unification">Indicates if the kind of unification (equivalent, incremental or override).</param>
        /// <param name="previouslyUnified">To detect infinite loops. The previously unified pairs of type expressions.</param>
        /// <returns>If the unification was successful</returns>
        public override bool Unify(TypeExpression te, SortOfUnification unification, IList <Pair <TypeExpression, TypeExpression> > previouslyUnified)
        {
            // * Infinite recursion detection
            Pair <TypeExpression, TypeExpression> pair = new Pair <TypeExpression, TypeExpression>(this, te);

            if (previouslyUnified.Contains(pair))
            {
                return(true);
            }
            previouslyUnified.Add(pair);

            // * First checks that all the expression are equivalent. Otherwise substitutions could be
            //   partially applied to type variables that should finally not be unified
            bool equivalent = true;

            foreach (TypeExpression type in this.typeSet)
            {
                if (!(equivalent = (bool)type.AcceptOperation(new EquivalentOperation(te), null)))
                {
                    break;
                }
            }
            if (!equivalent)
            {
                return(false);
            }
            // * Lets unify, incrementing type variables with union types
            foreach (TypeExpression type in this.typeSet)
            {
                // * Unification of union types is incremental
                te.Unify(type, SortOfUnification.Incremental, previouslyUnified);
            }
            // * Clears the type expression cache
            this.ValidTypeExpression = false;
            te.ValidTypeExpression   = false;
            return(true);
        }
Пример #8
0
        /// <summary>
        /// To add a new type to the class equivalence.
        /// </summary>
        /// <param name="te">The type to be added</param>
        /// <param name="unification">Indicates if the kind of unification (equivalent, incremental or override).</param>
        /// <param name="previouslyUnified">To detect infinite loops. The previously unified pairs of type expressions.</param>
        /// <returns>If the substitution has been correctly applied</returns>
        public bool add(TypeExpression te, SortOfUnification unification, IList <Pair <TypeExpression, TypeExpression> > previouslyUnified)
        {
            TypeVariable tv = te as TypeVariable;

            if (tv != null)   // * Another type variable
            // * Tries to add its substitution
            {
                if (tv.Substitution != null)                                                         // * If it has a substitution
                {
                    if (!this.add(tv.EquivalenceClass.Substitution, unification, previouslyUnified)) // * We try to add it to ourselves
                    {
                        return(false);                                                               // * Both susbstitutions are not the same
                    }
                }
                // * If no error, we add it to the equivalence class
                this.typeVariables[tv.Variable] = tv;
                if (tv.EquivalenceClass != null)    // * The parameter already has a equivalence class
                {
                    foreach (KeyValuePair <int, TypeVariable> pair in tv.EquivalenceClass.TypeVariables)
                    {
                        if (!this.typeVariables.ContainsKey(pair.Key))
                        {
                            // * We recursively add all the element of the equivalence class
                            this.typeVariables[pair.Key] = pair.Value;
                            this.add(pair.Value, unification, previouslyUnified);
                        }
                    }
                }
                // * Finally, we update the equivalence class of tv
                tv.EquivalenceClass = this;
                return(true);
            }
            // * te is not a type variable
            if (this.substitution != null)
            {
                // * A substitution already exists
                if (unification == SortOfUnification.Equivalent)
                {
                    // * They must be equivalent
                    if (!(bool)this.substitution.AcceptOperation(new EquivalentOperation(te), null))
                    {
                        return(false);
                    }
                    if (te.HasTypeVariables())
                    {
                        // var1=Array(int) must be unified to Array(var1)
                        return(te.Unify(this.substitution, unification, previouslyUnified));
                    }
                    return(true);
                }
                if (unification == SortOfUnification.Incremental)
                {
                    // * The incremental behaviour implies a union of all the types
                    this.substitution = UnionType.collect(this.substitution, te);
                    return(true);
                }
                // * Override unification (the susbstitution is overridden)
                this.substitution = te;
                return(true);
            }
            // * We set the type as a susbstitution
            substitution = te;
            return(true);
        }
Пример #9
0
        // WriteType Promotion

        #region PromotionLevel()

        /// <summary>
        /// Returns a value thdat indicates a promotion level.
        /// </summary>
        /// <param name="type">WriteType to promotion.</param>
        /// <returns>Returns a promotion value.</returns>
        //public override int PromotionLevel(TypeExpression type) {
        //    int aux, less = -1;

        //    // * The same type
        //    if (this == type)
        //        return 0;
        //    // * Equivalent types
        //    if ((bool)this.AcceptOperation(new EquivalentOperation(type)))
        //        return 0;

        //    // * Field type and bounded type variable
        //    FieldType fieldType = TypeExpression.As<FieldType>(type);
        //    if (fieldType != null)
        //        return this.PromotionLevel(fieldType.FieldTypeExpression);

        //    // * WriteType variable
        //    TypeVariable typeVariable = type as TypeVariable;
        //    if (typeVariable != null) {
        //        if (typeVariable.Substitution != null)
        //            // * If the variable is bounded, the promotion is the one of its substitution
        //            return this.PromotionLevel(typeVariable.EquivalenceClass.Substitution);
        //        // * A free variable is complete promotion
        //        return 0;
        //    }

        //    // * Inheritance
        //    if (this.BaseClass == null)
        //        // * Object only promotes to object
        //        return -1;
        //    if ((bool)this.baseClass.AcceptOperation(new EquivalentOperation(type)))
        //        return 1;
        //    else {
        //        aux = this.baseClass.PromotionLevel(type);
        //        if (aux != -1)
        //            return aux + 1;
        //    }

        //    // * Interfaces
        //    if (this.interfaceList.Count != 0) {
        //        for (int i = 0; i < this.interfaceList.Count; i++) {
        //            if ((bool)this.interfaceList[i].AcceptOperation( new EquivalentOperation(type))) {
        //                if ((less > 1) || (less == -1))
        //                    less = 1;
        //            }
        //            else {
        //                aux = this.interfaceList[i].PromotionLevel(type);
        //                if (aux != -1) {
        //                    if ((less > (aux + 1)) || (less == -1))
        //                        less = aux + 1;
        //                }
        //            }
        //        }
        //    }
        //    if (less != -1)
        //        return less;

        //    // * Union type
        //    UnionType unionType = TypeExpression.As<UnionType>(type);
        //    if (unionType != null)
        //        return unionType.SuperType(this);

        //    // * No promotion
        //    return -1;
        //}

        #endregion

        // WriteType Unification

        #region Unify
        /// <summary>
        /// This method unifies two type expressions (this and te)
        /// </summary>
        /// <param name="te">The expression to be unfied with this</param>
        /// <param name="unification">Indicates if the kind of unification (equivalent, incremental or override).</param>
        /// <param name="previouslyUnified">To detect infinite loops. The previously unified pairs of type expressions.</param>
        /// <returns>If the unification was successful</returns>
        public override bool Unify(TypeExpression te, SortOfUnification unification, IList <Pair <TypeExpression, TypeExpression> > previouslyUnified)
        {
            // * Infinite recursion detection
            Pair <TypeExpression, TypeExpression> pair = new Pair <TypeExpression, TypeExpression>(this, te);

            if (previouslyUnified.Contains(pair))
            {
                return(true);
            }
            previouslyUnified.Add(pair);

            ClassType ct      = te as ClassType;
            bool      success = true;

            // * Class WriteType
            if (ct != null)
            {
                // * Inheritance is taken into account
                if ((int)ct.AcceptOperation(new PromotionLevelOperation(this), null) == -1)
                {
                    return(false);
                }
                // * Walk upward in the tree till find the correct class
                while (!(bool)ct.AcceptOperation(new EquivalentOperation(this), null))
                {
                    ct = ct.baseClass;
                }
                // * Now we unify the fields
                foreach (string key in this.Fields.Keys)
                {
                    FieldType thisField = (FieldType)this.Fields[key].Type,
                                teField = (FieldType)ct.Fields[key].Type;
                    if (thisField.FieldTypeExpression is ClassTypeProxy || teField.FieldTypeExpression is ClassTypeProxy)
                    {
                        success = thisField.FieldTypeExpression.FullName.Equals(teField.FieldTypeExpression.FullName);
                    }
                    else if (!(thisField.Unify(teField, unification, previouslyUnified)))
                    {
                        success = false;
                    }
                    if (!success)
                    {
                        break;
                    }
                }
                if (success && this.baseClass != null)
                {
                    // * The same with the base class
                    this.baseClass.Unify(ct.baseClass, unification, previouslyUnified);
                }
                // * If one of the classes is a concrete type, so it is the other
                if (success)
                {
                    this.ConcreteType = ct.ConcreteType = this.ConcreteType || ct.ConcreteType;
                }
            }
            // * WriteType variable
            else if (te is TypeVariable)
            {
                TypeVariable typeVariable = (TypeVariable)te;
                if (unification != SortOfUnification.Incremental)
                {
                    // * Incremental is commutative
                    success = typeVariable.Unify(this, unification, previouslyUnified);
                }
                // * Incremental unification (not commutative)
                else if (typeVariable.Substitution != null)
                {
                    // * Class(var) should unify to Var=Class(int)
                    success = this.Unify(typeVariable.Substitution, unification, previouslyUnified);
                }
                else
                {
                    success = false;
                }
            }
            // * Union WriteType
            else if (te is UnionType)
            {
                success = te.Unify(this, unification, previouslyUnified);
            }
            // * Class WriteType Proxy
            else if (te is ClassTypeProxy)
            {
                success = this.Unify(((ClassTypeProxy)te).RealType, unification, previouslyUnified);
            }
            else if (te is FieldType)
            {
                success = this.Unify(((FieldType)te).FieldTypeExpression, unification, previouslyUnified);
            }
            else
            {
                success = false;
            }
            // * Clears the type expression cache
            this.ValidTypeExpression = false;
            te.ValidTypeExpression   = false;
            return(success);
        }
Пример #10
0
        // Loop Detection

        // Helper Methods

        #region methodCall()

        /// <summary>
        /// This method does the type inference in a method call including unification.
        /// It requires that a) the method to be invoked has been previously analyzed with this visitor
        /// b) The formalMethod parameter is the result of the overload resolution
        /// </summary>
        /// <param name="actualImplicitObject">The actual implicit object</param>
        /// <param name="formalMethod">The formal method to be called</param>
        /// <param name="args">The ordered types of the actual parameters</param>
        /// <param name="methodAnalyzed">The method that is being analyzed when the operation is performed.</param>
        /// <param name="activeSortOfUnification">The active sort of unification used (Equivalent is the default
        /// one and Incremental is used in the SSA bodies of the while, for and do statements)</param>
        /// <param name="fileName">File name.</param>
        /// <param name="line">Line number.</param>
        /// <param name="column">Column number.</param>
        /// <returns>The type expression of the returned value</returns>
        public static TypeExpression methodCall(TypeExpression actualImplicitObject, MethodType formalMethod, TypeExpression[] args,
                                                MethodType methodAnalyzed, SortOfUnification activeSortOfUnification, Location location)
        {
            UserType   userType     = formalMethod.MemberInfo.Class;
            MethodType actualMethod = null;
            // * We must create a new type with type variables for the object's attributes (the formal implicit object)
            IDictionary <TypeVariable, TypeVariable> typeVariableMappings = new Dictionary <TypeVariable, TypeVariable>();

            // * If the method is an instance one and the actual object is not this, we create a new implicit object to unify
            if (!formalMethod.MemberInfo.hasModifier(Modifier.Static) && actualImplicitObject != null && actualImplicitObject != methodAnalyzed.memberInfo.Class)
            {
                // * Unifies the implicit objects (actual and formal)
                UserType formalImplicitObject = (UserType)userType.CloneType(typeVariableMappings);
                if (!actualImplicitObject.Unify(formalImplicitObject, SortOfUnification.Equivalent, new List <Pair <TypeExpression, TypeExpression> >()))
                {
                    // * If the formal implicit object already has substitution (fields declararion with assignments), we override it with a union type
                    formalImplicitObject.Unify(actualImplicitObject, SortOfUnification.Override, new List <Pair <TypeExpression, TypeExpression> >());
                }
                actualImplicitObject.ValidTypeExpression = false;
            }

            // * If "this" is the actual implicit object, the return type is the original return type of the method
            TypeExpression originalReturnType = formalMethod.Return;

            if (formalMethod.HasTypeVariables() || formalMethod.Constraints.Count > 0)
            {
                // * We must also generate a method with fresh variables (formal method)
                //   when it has parameters with type variables or constraints
                formalMethod = formalMethod.CloneMethodType(typeVariableMappings);
            }

            // * If the method has type variables...
            if (formalMethod.HasTypeVariables())
            {
                // * We create the actual method:
                //   1.- The actual return type
                TypeVariable actualReturnType = TypeVariable.NewTypeVariable;
                //   2.- The actual method
                actualMethod = new MethodType(actualReturnType);
                //   3.- The actual parameters
                foreach (TypeExpression arg in args)
                {
                    actualMethod.AddParameter(arg);
                }

                // * Unifies both methods
                if (!actualMethod.Unify(formalMethod, SortOfUnification.Equivalent, new List <Pair <TypeExpression, TypeExpression> >()))
                {
                    ErrorManager.Instance.NotifyError(new UnificationError(actualMethod.FullName, location));
                    return(null);
                }
            }
            // * Otherwise, arguments promotion must be checked
            else
            {
                if (args.Length != formalMethod.ParameterListCount)
                {
                    ErrorManager.Instance.NotifyError(new ArgumentNumberError(formalMethod.FullName, args.Length, location));
                    return(null);
                }
                for (int i = 0; i < args.Length; i++)
                {
                    if (args[i].AcceptOperation(PromotionOperation.Create(formalMethod.paramList[i], methodAnalyzed, location), null) == null)
                    {
                        return(null);
                    }
                }
            }

            // * Method constraints satisfaction
            if (formalMethod.Constraints.Count > 0)
            {
                formalMethod.Constraints.Check(methodAnalyzed, actualImplicitObject, true, activeSortOfUnification, location);
            }

            // * The returned type is the the actual method if there has been a unification and
            //   in case the method is a instance method, a concrete object has been used (not this) or
            //   a different implicit object (the this reference is changed in the SSA algorithm)
            if (actualMethod != null && (formalMethod.MemberInfo.hasModifier(Modifier.Static) ||
                                         ClassType.IsConcreteType(actualImplicitObject) != null ||
                                         actualImplicitObject != formalMethod.MemberInfo.Class))
            {
                TypeVariable returnType = (TypeVariable)actualMethod.Return;
                if (returnType.Substitution != null)
                {
                    return(returnType.EquivalenceClass.Substitution);
                }
                return(returnType);
            }
            // * The original returned type if there has been no unification or the implicit object is "this"
            return(originalReturnType);
        }