Пример #1
0
        private static void DisplayCharactersUsername()
        {
            Chat    chat    = ChatUtil.GetChat();
            Prefabs prefabs = SingletonUtil.GetMain().Prefabs;
            InChatPanelComponent inChatPanelComponent = (InChatPanelComponent)UIPanelUtil.GetUIPanel(PanelType.IN_CHAT);

            if (inChatPanelComponent.CharactersUsername.Length != chat.Characters.Count)
            {
                if (inChatPanelComponent.CharactersUsername.Length > chat.Characters.Count)
                {
                    int diff = inChatPanelComponent.CharactersUsername.Length - chat.Characters.Count;
                    for (int i = diff + 1; i < inChatPanelComponent.CharactersUsername.Length; i++)
                    {
                        inChatPanelComponent.CharactersUsername[i].gameObject.SetActive(false);
                    }
                }
                else
                {
                    int diff = chat.Characters.Count - inChatPanelComponent.CharactersUsername.Length;
                    for (int i = 0; i < diff; i++)
                    {
                        Pool.TryGetMonoBehaviourFromPool <UIText>(ref inChatPanelComponent.CharactersUsername, prefabs.UiText);
                    }
                }
            }
        }
Пример #2
0
        public static UIPanel GetUIPanel(PanelType panelType)
        {
            UIHolder uiHolder = UIUtil.GetUIHolder();
            UIPanel  uiPanel  = null;

            Prefabs prefabs = SingletonUtil.GetMain().Prefabs;

            switch (panelType)
            {
            case PanelType.LOGIN:
            {
                if (uiHolder.LoginPanelComponent == null)
                {
                    uiHolder.LoginPanelComponent = GameObject.Instantiate(prefabs.LoginPanelComponent, uiHolder.Canvas.transform);
                    uiHolder.InstantiatedPanels.Add(uiHolder.LoginPanelComponent.PanelType);
                }

                uiPanel = uiHolder.LoginPanelComponent;
            }
            break;

            case PanelType.LOGIN_SETTINGS:
            {
                if (uiHolder.LoginSettingsPanelComponent == null)
                {
                    uiHolder.LoginSettingsPanelComponent = GameObject.Instantiate(prefabs.LoginSettingsPanelComponent, uiHolder.Canvas.transform);
                    uiHolder.InstantiatedPanels.Add(uiHolder.LoginSettingsPanelComponent.PanelType);
                }
                uiPanel = uiHolder.LoginSettingsPanelComponent;
            }
            break;

            case PanelType.CONNECTING:
            {
                if (uiHolder.ConnectingPanelComponent == null)
                {
                    uiHolder.ConnectingPanelComponent = GameObject.Instantiate(prefabs.ConnectingPanelComponent, uiHolder.Canvas.transform);
                    uiHolder.InstantiatedPanels.Add(uiHolder.ConnectingPanelComponent.PanelType);
                }
                uiPanel = uiHolder.ConnectingPanelComponent;
            }
            break;

            case PanelType.HUB:
            {
                if (uiHolder.HubPanelComponent == null)
                {
                    uiHolder.HubPanelComponent = GameObject.Instantiate(prefabs.HubPanelComponent, uiHolder.Canvas.transform);
                    uiHolder.InstantiatedPanels.Add(uiHolder.HubPanelComponent.PanelType);
                }
                uiPanel = uiHolder.HubPanelComponent;
            }
            break;

            case PanelType.IN_CHAT:
            {
                if (uiHolder.InChatPanelComponent == null)
                {
                    uiHolder.InChatPanelComponent = GameObject.Instantiate(prefabs.InChatPanelComponent, uiHolder.Canvas.transform);
                    uiHolder.InstantiatedPanels.Add(uiHolder.InChatPanelComponent.PanelType);
                }

                uiPanel = uiHolder.InChatPanelComponent;
            }
            break;
            }

            uiPanel.transform.position = uiHolder.Camera.WorldToScreenPoint(Vector3.zero);

            return(uiPanel);
        }