Пример #1
0
        public static void UpdatePanel()
        {
            LoginPanelComponent loginPanelComponent = (LoginPanelComponent)UIPanelUtil.GetUIPanel(PanelType.LOGIN);
            Access access = AccessUtil.GetAccessData();

            bool displayLogin = true;

#if UNITY_EDITOR
            displayLogin = access.DevJsonPath != string.Empty;
#else
            displayLogin = access.JsonPath != string.Empty;
#endif

            loginPanelComponent.InputField_Username.enabled = displayLogin;
            loginPanelComponent.InputField_Token.enabled    = displayLogin;
            loginPanelComponent.Button_Submit.enabled       = displayLogin && loginPanelComponent.InputField_Token.text != string.Empty && loginPanelComponent.InputField_Username.text != string.Empty;

            if (!loginPanelComponent.Button_Submit.enabled)
            {
                loginPanelComponent.Button_Submit.image.color = loginPanelComponent.Button_Submit.colors.disabledColor;
            }
            else
            {
                loginPanelComponent.Button_Submit.image.color = Color.white;
            }
        }
Пример #2
0
        public void SaveLoginSettings()
        {
            Manager manager = SingletonUtil.GetMain();
            Access  access  = AccessUtil.GetAccessData();
            LoginSettingsPanelComponent loginSettingsPanelComponent = (LoginSettingsPanelComponent)UIPanelUtil.GetUIPanel(PanelType.LOGIN_SETTINGS);

#if UNITY_EDITOR
            access.DevJsonPath = loginSettingsPanelComponent.InputField_DevJsonPath.text;
#endif
            access.JsonPath = loginSettingsPanelComponent.InputField_JsonPath.text;

#if UNITY_EDITOR
            PlayerPrefs.SetString("DevJsonPath", access.DevJsonPath);
#endif
            PlayerPrefs.SetString("JsonPath", access.JsonPath);
#if UNITY_EDITOR
            if (loginSettingsPanelComponent.InputField_DevJsonPath.text != string.Empty)
            {
                ClientUtil.SetClient();
            }
#else
            if (loginSettingsPanelComponent.InputField_JsonPath.text != string.Empty)
            {
                ClientUtil.SetClient();
            }
#endif
        }