Пример #1
0
        public void Shutdown()
        {
            // Release the color shader object.
            if (TextureShader != null)
            {
                TextureShader.Shuddown();
                TextureShader = null;
            }

            // Release the model object.
            if (Model != null)
            {
                Model.Shutdown();
                Model = null;
            }

            // Release the camera object.
            if (Camera != null)
            {
                Camera = null;
            }

            // Release the Direct3D object.
            if (D3D != null)
            {
                D3D.Shutdown();
                D3D = null;
            }
        }
Пример #2
0
        public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle)
        {
            try
            {
                // Create the Direct3D object.
                D3D = new DX11();
                // Initialize the Direct3D object.
                if (!D3D.Initialize(configuration, windowHandle))
                {
                    return(false);
                }

                // Create the camera object
                Camera = new Camera();

                // Set the initial position of the camera.
                Camera.SetPosition(0, 0, -10);

                // Create the model object.
                Model = new Model();

                // Initialize the model object.
                if (!Model.Initialize(D3D.Device, SystemConfiguration.DataFilePath + "seafloor.dds"))
                {
                    MessageBox.Show("Could not initialize the model object.");
                    return(false);
                }

                // Create the texture shader object.
                TextureShader = new TextureShader();

                // Initialize the texture shader object.
                if (!TextureShader.Initialize(D3D.Device, windowHandle))
                {
                    MessageBox.Show("Could not initialize the texture shader object.");
                    return(false);
                }

                return(true);
            }
            catch (Exception ex)
            {
                MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'");
                return(false);
            }
        }
Пример #3
0
        public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle)
        {
            try
            {
                // Create the Direct3D object.
                D3D = new DX11();
                // Initialize the Direct3D object.
                if (!D3D.Initialize(configuration, windowHandle))
                    return false;

                // Create the camera object
                Camera = new Camera();

                // Set the initial position of the camera.
                Camera.SetPosition(0, 0, -10);

                // Create the model object.
                Model = new Model();

                // Initialize the model object.
                if (!Model.Initialize(D3D.Device, SystemConfiguration.DataFilePath + "seafloor.dds"))
                {
                    MessageBox.Show("Could not initialize the model object.");
                    return false;
                }

                // Create the texture shader object.
                TextureShader = new TextureShader();

                // Initialize the texture shader object.
                if (!TextureShader.Initialize(D3D.Device, windowHandle))
                {
                    MessageBox.Show("Could not initialize the texture shader object.");
                    return false;
                }

                return true;
            }
            catch (Exception ex)
            {
                MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'");
                return false;
            }
        }
Пример #4
0
        public void Shutdown()
        {
            // Release the color shader object.
            if (TextureShader != null)
            {
                TextureShader.Shuddown();
                TextureShader = null;
            }

            // Release the model object.
            if (Model != null)
            {
                Model.Shutdown();
                Model = null;
            }

            // Release the camera object.
            if (Camera != null)
            {
                Camera = null;
            }

            // Release the Direct3D object.
            if (D3D != null)
            {
                D3D.Shutdown();
                D3D = null;
            }
        }