Пример #1
0
        private Toil Toils_TryToAttachToWeaponBase(Pawn actor, TargetIndex thingInd, TargetIndex cellInd)
        {
            IntVec3 targetCell = pawn.jobs.curJob.GetTarget(cellInd).Cell;
            Thing   weapon     = pawn.jobs.curJob.GetTarget(thingInd).Thing;

            IEnumerable <Building_TurretWeaponBase> foundBuildings = Map.listerBuildings.AllBuildingsColonistOfClass <Building_TurretWeaponBase>();

            if (foundBuildings == null)
            {
                return(null);
            }

            Building_TurretWeaponBase weaponBase = foundBuildings.Where(b => b.Position == targetCell).FirstOrDefault();

            if (weapon == null || weaponBase == null)
            {
                return(null);
            }

            Toil toil = new Toil();

            toil.initAction = () =>
            {
                weaponBase.TryToInstallWeapon(weapon);

                // TEST Enabled -> Look at target, install weapon
                //IntVec3 lookAtCell = PawnRotator.RotFromAngleBiased((actor.Position - targetCell).AngleFlat).FacingCell;
                if (actor.carryTracker.TryDropCarriedThing(targetCell, ThingPlaceMode.Direct, out weapon))
                {
                    weapon.DeSpawn();
                }
            };

            toil.defaultCompleteMode = ToilCompleteMode.Instant;
            toil.defaultDuration     = 0;

            return(toil);
        }
Пример #2
0
 public TurretTop_TurretWeaponBase(Building_TurretWeaponBase ParentTurret)
 {
     parentTurret = ParentTurret;
 }