public void Turnament2stStage() { counter = 2; WinerCheck Checking = new WinerCheck(); // nie moge wyniesc to do pozostalych klas --> pokazuje owerflow.exeption FightNum = Checking.FirstRoundWinerChecking(FightNum, GroupScoreTable); for (int i = 0; i < 4; i++) { Label GroupNo = new Label(); GroupNo.Text = "Grupa " + FightNum[i]; GroupNo.SetBounds(20, 20, 50, 20); GroupNo.Location = new Point(650, 21 * counter); Controls.Add(GroupNo); counter++; if (i == 0 || i == 2) { Label versus = new Label(); versus.Text = "VS"; versus.SetBounds(20, 20, 30, 20); versus.Location = new Point(650, 21 * counter); Controls.Add(versus); counter++; } if (i == 1) { counter++; } } for (int i = 0; i < 4; i++) { GroupScoreTable[i] = 0; } counter = 2; ForI = 0; CheckFor2ndRound.Text = "Zatwierdz"; CheckFor2ndRound.SetBounds(20, 20, 80, 20); CheckFor2ndRound.Location = new Point(800, 21 * counter); GroupScore.SetBounds(20, 20, 30, 20); GroupScore.Location = new Point(720, 21 * counter); Controls.Add(CheckFor2ndRound); Controls.Add(GroupScore); CheckFor2ndRound.Click += CheckFor2ndRound_Click; }
public void FinalResult() { WinerCheck Checking = new WinerCheck(); // nie moge wyniesc to do pozostalych klas --> pokazuje owerflow.exeption FightNum = Checking.WinerChecking(FightNum, GroupScoreTable); for (int i = 0; i < 4; i++) { Label FinalPlace = new Label(); FinalPlace.Text = (i + 1) + " place: "; FinalPlace.SetBounds(20, 20, 50, 20); FinalPlace.Location = new Point(870, 21 * (i + 2)); Controls.Add(FinalPlace); //ShowGroups(3, FightNum[i]-1, FightNum[i], i+2); // nie dopracowane Label GroupNo = new Label(); GroupNo.Text = "Grupa " + FightNum[i]; GroupNo.SetBounds(20, 20, 50, 20); GroupNo.Location = new Point(940, 21 * (i + 2)); Controls.Add(GroupNo); } }