void OnTick(object sender, EventArgs e) { if (repairToggle) { Ped ped = Game.Player.Character; Vehicle vehicle = ped.CurrentVehicle; if (ped.IsInVehicle() && Checks.IsTuningDubsta()) { UI.Notify("Repair:~g~ On..."); if (vehicle.IsDamaged && !messageOn) { UI.Notify("Repair Message:\n~r~Vehicle damage repairing..."); timeCount = 0; messageOn = true; } //UI.ShowSubtitle(timeCount.ToString()); if (timeCount == timeCountReset && vehicle.IsDamaged) { vehicle.Repair(); UI.Notify("Repair Message:\n~g~Vehicle repaired"); timeCount = 0; messageOn = false; } if (timeCount == timeCountReset) { timeCount = 0; } timeCount++; } } }
internal static void VehicleRepairToggle(bool toggle) { repairToggle = toggle; Checks.IsPerformed(toggle, "Repair"); }